You truly believe dying on SAM is more punishing than dying on DRG or SMN? I can't say I agree with that one.


You truly believe dying on SAM is more punishing than dying on DRG or SMN? I can't say I agree with that one.



I do, after a fashion. Even if they die, they still have Dragon Sight/Litany/Devotion to contribute to their party, though Devotion needs a buff, none of which are 100% requisite of you to be at full power to use them. SAM? No such luck. The second you die is the moment you become a massive liability to the team, because you have no way to contribute to your team other than your extremely hampered personal deeps.


I do, after a fashion. Even if they die, they still have Dragon Sight/Litany/Devotion to contribute to their party, though Devotion needs a buff, none of which are 100% requisite of you to be at full power to use them. SAM? No such luck. The second you die is the moment you become a massive liability to the team, because you have no way to contribute to your team other than your extremely hampered personal deeps.![]()
You should play SMN and see what happens if you die. You may as well be any other job at that point.I do, after a fashion. Even if they die, they still have Dragon Sight/Litany/Devotion to contribute to their party, though Devotion needs a buff, none of which are 100% requisite of you to be at full power to use them. SAM? No such luck. The second you die is the moment you become a massive liability to the team, because you have no way to contribute to your team other than your extremely hampered personal deeps.


So... what I'm reading is everyone else's DPS is negligible when they have weakness because they have buffs.
Losing 3 eyes out of 4 from death? You're done after that. You die right before a demi-bahamut window? You mind as well go make a sandwich. You have to resummon the pet, start from zero (hope aetherflow isn't on CD!) with no MP to push damage with Ruin III outside Dread Trance.
Yes. All you bring is damage but keep in mind the jobs I've mentioned deal much, much less damage on weakness from a resulting death because of how their job mechanics work. Their raid utility does not make up for their lack of damage. Their damage is STILL part of the rDPS. Dying on SAM sucks but I get back up and still sustain respectable damage because it's SAM. Dying on SMN before a Demi-Bahamut? I probably shouldn't even be here.
I've seen a lot of people mention that BLM had no raid utility. But its unlimited access to mana basically means it is the only class that has a free "goad" in Mana Cede. Sure it's not exclusive, but it is something that they do bring to the table with no cost to them other than maybe one cast in there rotation.
SE has spoken why is this thread even still going no rdm nerfs in the near future , you guys make me hate whoever created fflogs nobody cares let people enjoy the jobs the way it is and get over it

Which is good, and which is also why I dont understand why all these posts keep coming up. They already stated RDM is meant to do what it's doing now basically. So i dont get all the uproar and hate.
"What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua
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