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  1. #21
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Baci View Post
    Tenacity is outgoing healing not incoming
    Not only is that incorrect but it'd add to tank imbalance in a big way if it was as you described.
    (0)

  2. #22
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Alistaire View Post
    So basically around 20k of the stat? Sure, I'll look forward to that...
    Actually the "20% damage reduction" they're describing would hypothetically take around 4000 Tenacity. Since roughly 200 Tenacity = 1% damage reduction. Of course that would only be possible to attain if Tenacity doesn't have diminishing returns at higher values similar to Determination. But since there's no data on just how much Tenacity gives out upon attaining extremely high amounts yet it's impossible to tell what the potential returns will be like for sure.
    (2)

  3. #23
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Alistaire View Post
    I was thinking that had to be a mistranslation. But there's still that line "I believe players will be able to feel the effects of tenacity once the Savage mode of Omega launches next week."

    ...which if they're not changing how it works, yeah that's not gonna happen.
    I'm not up to date on tank gear itemization, but is there any other secondary stat that adds survivability? His statement could be made to say that Savage is going to be so savage on tanks that you'd be looking for every tiny bit of survivability you can hope to get, and that means you'd even want Tenacity.

    In that case, I don't see how there's a conflict.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #24
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Zfz View Post
    I'm not up to date on tank gear itemization, but is there any other secondary stat that adds survivability? His statement could be made to say that Savage is going to be so savage on tanks that you'd be looking for every tiny bit of survivability you can hope to get, and that means you'd even want Tenacity.
    I'm hoping to be surprised but I doubt it. Everything in this expansion has been much easier than HW, why would that suddenly change? Especially since we already have people whining about how savage gordias was too hard.
    (0)

  5. #25
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Yorumi View Post
    I'm hoping to be surprised but I doubt it. Everything in this expansion has been much easier than HW, why would that suddenly change? Especially since we already have people whining about how savage gordias was too hard.
    I believe the initial content was made easier to allow players to get used to the major class changes/skill rebalances. The end-goal of all this simplification was to eventually make harder content, so I'm hoping that's the plan for the next patch release.
    (0)

  6. #26
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Here's some relevant information on tenacity for those that think it "scales terribly"

    And something a user pointed out: "People just need to look at these lines together.
    Determination gives 1% bonus damage for every 170 points
    Tenacity is still inconclusive, giving estimates between 180 to 220 per 1% bonus damage.
    Tenacity is estimated to be not that far from Determination, and Determination is generally seen in a neutral to slightly positive light right now."

    It requires slightly more points than determination to be an equal damage increase, but ALSO decreases the damage you take. And then comparing it to Direct Hit...
    "Correct me if I'm wrong here, but assuming 39.09 rating per 1% chance to DH, and 190 rating per 1% tenacity (midpoint of where the post said it would be), 18 slots at 40 rating per slot (current gear).
    40*18=720 rating
    720/39.09*.25=~4.6% damage from direct hit.
    720/190=~3.79% damage and 3.79% damage reduction?
    So if we, for arguments sake, say that a tank puts DH in every slot, or tenacity in every slot, they would give up ~0.8% damage for 3.8% damage reduction?"
    (3)

  7. #27
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Another thing to add is that tenacity seems to scale linearly both in offense and defense, so as we gear up with higher ilv and the possible amount of tenacity we have increases, the offense of tenacity diminishes in value while the defense increases in value: adding 100 dmg to 20000 isn't as significant as adding 100 dmg to 10000, but decreasing 100 dmg from 10000 dmg taken is more significant than decreasing 100 dmg from 20000 dmg taken. I think it'll be interesting how much better they get defensively when we get to later patches. At the moment the amount of dmg reduction seems quite minimal, but at the very least it's not a terrible stat, considering it's tailing behind det in terms of offense.
    (0)

  8. #28
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Dregenfox View Post
    I believe the initial content was made easier to allow players to get used to the major class changes/skill rebalances. The end-goal of all this simplification was to eventually make harder content, so I'm hoping that's the plan for the next patch release.
    Yeah and he goal for tanks and healers was balance, that worked out well.
    (2)

  9. #29
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Praesul View Post
    snip
    It's going to be a little bit more than that if we're going by the accepted 200 = 1% for Tenacity.

    That being said, the main argument people have is that a small percentage of mitigation is pretty inconsequential when you look at how we take damage in this game. There's multiple factors going into this like overhealing, etc.

    I think Tenacity will end up being buffed slightly eventually. They clearly didn't intend for tanks to even consider Direct Hit based on the previous Live Letters.
    (1)

  10. #30
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by VenKitsune View Post
    The problem with tenacity is that it mitigates such a small ammount of damage, in this game the main things tanks have to worry about is tank busters and once that is dealt with they can focus on DPS, if tencacity doesn't help enough to mitigate tank busters then it will be passed up, as it is right now. perhaps if they increased either the damage scaling or damage mitigation aspect of it? as it is right now its basically a new parry.
    Eh, according to one of the theorycrafters, 2170 Tenacity will give you -10% mitigation, and apparently damage scales similarly albeit slightly worse. -10% mitigation is definitely something. I heard Storm's Path was really good for prog.
    (0)

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