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  1. #1
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    He's wrong, but DH does scale very well on tanks. Each point of DH is about 1.3x as powerful as a point of Tenacity.

    It could use an adjustment so it's more like...1.2 Ten/DH or something so it's 80% as valuable even as OT, but it's not trash by any means.
    (1)

  2. #2
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Direct hit scales at 1% proc rate per 35-40 points, NOT 1% dmg increase per 35-40 points.
    (0)

  3. #3
    Player
    Atigeve's Avatar
    Join Date
    Apr 2015
    Posts
    8
    Character
    Atigeve Dagenet
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I feel Tenacity is a great secondary stat. You may not want to meld for it, but it is awesome having it on gear. A constant increase with a constant mitigation. May not be a lot, but its always there and not RNG oriented. It helps, consistantly. Which is way more then we can say for Parry.
    (0)

  4. #4
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Would you mind linking any data or experiment that show that crit scales better than direct hit? Everything I've seen thus far seem to suggest that direct hit scales better than crit until you can get around 3k crit.
    (0)

  5. #5
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by aleph_null View Post
    Would you mind linking any data or experiment that show that crit scales better than direct hit? Everything I've seen thus far seem to suggest that direct hit scales better than crit until you can get around 3k crit.
    it doesn't. With that said, since crit has a non-null base value for a tank, unlike DH, you'll get more consistency from more crit than from adding DH imo.

    I may very well be wrong, but the only thing that would change is the order of melds, making tenacity and DH more desirable than crit. And since the trade-off of tenacity vs DH is neglictible, you would rather meld more tenacity for the increased survivability. Which would leave the choice between DH and crit only on the few pieces not capped in tenacity
    (0)

  6. #6
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Kuwagami View Post
    snip...
    I know you wern't ignoring it but I think the heal received is a significant factor too. It means bigger regens, and bigger adlo/noct shields. The more I think about it the more tenacity becomes a scary stat. When a tank buster comes in not only are you taking x% less damage from it, but you also have an x% larger shield, and you also get healed up faster. Even outside savage that damage reduction and healing received will help a lot in dungeons. At first i was kind of down on tenacity but with your math I'm thinking it's actually quite a powerful stat.
    (0)

  7. #7
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Yorumi View Post
    I know you wern't ignoring it but I think the heal received is a significant factor too. It means bigger regens, and bigger adlo/noct shields. The more I think about it the more tenacity becomes a scary stat. When a tank buster comes in not only are you taking x% less damage from it, but you also have an x% larger shield, and you also get healed up faster. Even outside savage that damage reduction and healing received will help a lot in dungeons. At first i was kind of down on tenacity but with your math I'm thinking it's actually quite a powerful stat.
    Hmm maybe it needs more testing? From what someone said it didn't seem to increase healing at all?



    People are saying here it increase self-healing, which makes me think Clemency. This test is probably flawed compared to this one, but it does show that Tenacity affects Clemency.
    (0)

  8. #8
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by YitharV2 View Post
    Hmm maybe it needs more testing? From what someone said it didn't seem to increase healing at all?
    Could be bugged, I believe it is supposed to increase healing received.
    (0)

  9. #9
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Kuwagami View Post
    it doesn't. With that said, since crit has a non-null base value for a tank, unlike DH, you'll get more consistency from more crit than from adding DH imo.

    I may very well be wrong, but the only thing that would change is the order of melds, making tenacity and DH more desirable than crit. And since the trade-off of tenacity vs DH is neglictible, you would rather meld more tenacity for the increased survivability. Which would leave the choice between DH and crit only on the few pieces not capped in tenacity
    Crit increases your critical damage and your crit chance. So it will scale your damage like:

    (Crit chance)(Base damage*Crit modifier)

    That means it will grow like a parabola since both the crit chance and modifier are linear functions of the crit stat. It will scale much, much slower at low levels and then scale much faster at high amounts. Direct Hit scales linearly so it will always be the same value=>% DPS increase it is now.
    (0)

  10. #10
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Crit has nonzero base proc rate, but per point crit scales way slower than direct hit, something like 20-30x slower if I remember dervy's post right. Crit point increases both the proc rate and damage so it'll overtake direct hit (or any other linear stat like det/ten) once it grows big enough, and so far the only post I've seen about it says that crit won't overtake direct hit until around 3k.
    (0)

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