
Originally Posted by
Nezia
Now, since you talked about wow, I will do the same: Shadow priest has a talent called Surrender to Madness, in short this talent is a ridiculously strong buff that you can maintain for quite some time(but not forever), once this buff falls off you literally die(horribly) and can not receive a ress even if avaible. This is a perfect high risk = high reward situation, if mechanics and latency allows it this talent will turn you into the ultimate dps and you would feel like the guy bringing down the boss hp. But if mechanics would force you to stop attacking the boss, or run to the other side of the room where you would not be able to attack or some stuns/silences would be inevitable, in other words factors that you can not control, so the talent would end up backfiring and often you would prefer other talents over this so strong surrender to madness.
And I believe this was a good design, there is the difficulty that you can work around, and there is the inevitable punishment, for the first, I believe that classes that suffer heavily from the second should outperform in fights where the second is not a thing, as for the second, said classes should be outperformed by more flexible ones.