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  1. #1
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Core1019 View Post
    No it really shouldn't. More effort should equal more reward. It's that simple.
    It is not that simple, and the devs don't agree with you. As many other players.

    It is all about class flavor and what you enjoy. Not how hard it is. You can't balance a game with that type of mindset. That is why rdm, and sam are not getting nerfed from what the live letter just said.
    (7)

  2. #2
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    you don't see how crying for nerfs will actually hurt you. if you get a nerf to RDM and a Buff to you? it means RDM will spend more time solely DPSing in raid and pissing off people who wanted to embrace a true hybrid while you spend more time in RAID healing your pets instead of DPSing

    the key is to THINK of the entire situation not just yourselves in this equation
    (2)

  3. #3
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Tussin View Post
    you don't see how crying for nerfs will actually hurt you. if you get a nerf to RDM and a Buff to you? it means RDM will spend more time solely DPSing in raid and pissing off people who wanted to embrace a true hybrid while you spend more time in RAID healing your pets instead of DPSing

    the key is to THINK of the entire situation not just yourselves in this equation
    My thoughts exactly. Why people would campaign for less emergency healing and resses is beyond me. Thankfully the devs are not buying into that nonsense going by the live letter.
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Wavaryen View Post
    You can't balance a game with that type of mindset.
    You can't balance it at all, at least in that regard.

    Either you make it so that the hard and the easy job have similar/equal performance, then there's no reason to ever pick the hard job, as you'll always perform better on easier jobs due to less opportunities to eff up, or you make it so that the reward is equal to the effort required, then only the bad players are gonna pick the easier job and the job gets locked out from high performance content. League of Legends had that same issue with their champions for ages, with some of them dominating in high elo and in championships while having a low winrate in low elo.

    It's all just a question of whether effort should be rewarded or not. And the live letter said no, effort should not be rewarded. The question now is when normal mode raids and trials get the same rewards as Extreme and Savage, because that's the logical consequence of that mindset.
    (6)

  5. #5
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    SMN's complaining about not being able to heal and shitting on RDM because they have 1 single target heal?

    this isn't Final Fantasy Solo. sustain would have been nice to keep. a SMN is lucky to even have any sort of healing at all, mainly because of the design from SCH.

    think for a minute, if you cry for this in a group setting who can heal your pet? real Healers are going to be focused on healing tanks, then themselves and dps in a group... not your PETS. a Red Mage however could spend time to patch heal your pet in a raid setting or even use your own chocobo if soloing to heal you or your pet.

    i don't think anyone who plays summoner did it to heal at all or support spot heal. they made it to dps and use pets. an in combat battle rez is nice utility as it is! a tremendous help
    (5)

  6. 07-16-2017 07:14 AM

  7. #7
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    no nerfss thank u SE
    (0)

  8. #8
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Um, did you not read the live letter?

    They said that a class being easier does not matter to them. They made RDM easy, and powerful.

    Balance would be the classes have closer numbers near each other I can agree with that, but rewarding a class just because it is tougher? Can't happen in a mmo with a wide range of player skill. The devs focus more on classes having flavor, not rewarding how tough things are. The people who want a tough class that tests them to the limits are vastly out number by the people who just want a class that is fun and rewarding. RDM and Sam are both design around that.


    That is why sam and red are not getting a nerf next patch, and they tweaking some numbers for blm and some other classes. You won't be seeing nerfs to both classes for awhile at least. (nerfs always happens)
    (5)
    Last edited by Wavaryen; 07-16-2017 at 08:29 AM.

  9. #9
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Wavaryen View Post
    Um, did you not read the live letter?

    They said that a class being easier does not matter to them. They made RDM easy, and powerful.
    Did you read my post, or your own post? They said that they don't care a class is easy. They never said they balanced the class based on what's "fun" for certain "playstyles". I know that they said a class being easier doesn't matter to them. I'm saying that's pigheaded.

    Quote Originally Posted by Wavaryen View Post
    Balance would be the classes have closer numbers near each other I can agree with that, but rewarding a class just because it is tougher? Can't happen in a mmo with a wide range of player skill. The devs focus more on classes having flavor, not rewarding how tough things are. The people who want a tough class that tests them to the limits are vastly out number by the people who just want a class that is fun and rewarding. RDM and Sam are both design around that.
    Rewarding a class because it is tougher is often a common thing in MMOs. In many games really. In some fighting games characters that are high risk are also some of the most dominant characters because of their damage and tools. Almost any game with differing levels of skill have "wide range," do not act like MMOs are different. Every class should have flavor, but the flavor is ultimately irrelevant when optimization is taken into consideration. You are talking in circles at this point.

    The people who want tough classes will always be outnumbered by people who want easy classes, but simultaneously the people who are actually skilled at the game also are vastly outnumbered by people who aren't as good. It doesn't mean they shouldn't be rewarded. It's the same thing as raiding in Savage or killing Extremes. Most players don't do them. Does this mean that Savage, Extreme and other content should be based around pure "flavor" and nothing more? They should not get any extra gear, extra rewards or loot? That PoTD 101-200 and anything similar after the fact should be brought down, so that all the rewards like the Black Pegasus are available to floor 1-100 as well? It's just utter nonsense. You're implying people play for difficulty for the sake of it. More people play for the rewards than anything. This is just a fact. That's specifically why people raid to begin with. I guess you weren't around for the huge debate around hunts giving gear away for free in 2.x that was the same ilvl as Second Coil gear. Raiders constantly complaining their gear was "invalidated," and that their accomplishments meant nothing. Most people do not play this game for the sake of getting their butts kicked, period.

    Quote Originally Posted by Wavaryen View Post
    That is why sam and red are not getting a nerf next patch, and they tweaking some numbers for blm and some other classes. You won't be seeing nerfs to both classes for awhile at least. (nerfs always happens)
    I have not mentioned SAM and RDM getting nerfed once. This is completely irrelevant to what I am saying.
    (9)

  10. #10
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Um Mmos have changed, I mean even WOW has classes that are tougher than others.

    Demon Hunter rotation is much easier than some warlock specs. That is just a prime example.



    What I am trying to say is that MMOs are changing, it is about having all types of classes easy, med, hard. A dps is balance around dps, not balance around how tough it is too play. Devs just don't do that anymore.
    (0)

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