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  1. #111
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Fortune_Cookie View Post
    Strongly disagree. The one thing I want from an mmo is deep class gameplay that I can spend weeks, month and even years on perfecting. With this dev statement, why do I even bother?

    All jobs should be easy enough to pick up, but at the same time have a high skill ceiling to push players to improve.
    That might be what you want, but mmos are for all types of gamers, and all types want to enjoy things. Not all want too play a class where they feel the need too improve just to get enjoyment out of the class. That is silly.

    The devs got it right on this, You want a tougher classes, play it..but that does not mean you should be better off than the easier class. You like the tough class, and that should be enough for you.
    (6)

  2. #112
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Wavaryen View Post
    That might be what you want, but mmos are for all types of gamers, and all types want to enjoy things. Not all want too play a class where they feel the need too improve just to get enjoyment out of the class. That is silly.

    The devs got it right on this, You want a tougher classes, play it..but that does not mean you should be better off than the easier class. You like the tough class, and that should be enough for you.
    No it really shouldn't. More effort should equal more reward. It's that simple.
    (4)

  3. #113
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HoLoFoNo View Post
    In regard to the mana glitch... If that is indeed an oversight and is the main reason for RDM shitting out dps (here's where not actually having class experience bites you in the ass huh?) then I apologize for every time I've said RDM needs a nerf. If someone could gimme some rough numbers regarding how much this might actually contribute in a fight I would appreciate it. Honestly, I was convinced the that the dev team fucked up with RDM like they did with many others but in the opposite direction or it was to entice people to play the shiny new classes for the $$$
    In interest of full disclosure, I only learned of this glitch last night and without it still place in the 77th percentile on my best run of Lakshmi, at ~3370 points.

    EDIT: An FC mate and I were trying this out on a dummy. It looks like when your crystal is white, all mana spent and generated from black mana (and vice versa) is completely halved. The latter may be intentional as a punishment for imbalancing your mana, and its possible the former is an unintended side effect.
    (1)
    Last edited by Dualgunner; 07-16-2017 at 03:47 AM.

  4. #114
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Core1019 View Post
    No it really shouldn't. More effort should equal more reward. It's that simple.
    It is not that simple, and the devs don't agree with you. As many other players.

    It is all about class flavor and what you enjoy. Not how hard it is. You can't balance a game with that type of mindset. That is why rdm, and sam are not getting nerfed from what the live letter just said.
    (7)

  5. #115
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    SMN's complaining about not being able to heal and shitting on RDM because they have 1 single target heal?

    this isn't Final Fantasy Solo. sustain would have been nice to keep. a SMN is lucky to even have any sort of healing at all, mainly because of the design from SCH.

    think for a minute, if you cry for this in a group setting who can heal your pet? real Healers are going to be focused on healing tanks, then themselves and dps in a group... not your PETS. a Red Mage however could spend time to patch heal your pet in a raid setting or even use your own chocobo if soloing to heal you or your pet.

    i don't think anyone who plays summoner did it to heal at all or support spot heal. they made it to dps and use pets. an in combat battle rez is nice utility as it is! a tremendous help
    (5)

  6. #116
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    you don't see how crying for nerfs will actually hurt you. if you get a nerf to RDM and a Buff to you? it means RDM will spend more time solely DPSing in raid and pissing off people who wanted to embrace a true hybrid while you spend more time in RAID healing your pets instead of DPSing

    the key is to THINK of the entire situation not just yourselves in this equation
    (2)

  7. 07-16-2017 07:14 AM

  8. #117
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Wavaryen View Post
    That might be what you want, but mmos are for all types of gamers, and all types want to enjoy things. Not all want too play a class where they feel the need too improve just to get enjoyment out of the class. That is silly.

    The devs got it right on this, You want a tougher classes, play it..but that does not mean you should be better off than the easier class. You like the tough class, and that should be enough for you.
    This is ridiculous.

    The tougher class will always underperform against the easier class if they both have the same reward. Someone of equal skill playing (easy) class vs someone of equal skill playing (hard) class means that the easy class will win every time. "Hard" is under the assumption that its dps is more vulnerable to mechanics happening, or that it has some ridiculous mechanic that can fall off because Susano jailed you. There is no reason to play a harder class at all. People enjoy optimization and consistency more than difficulty, it's just a fact. That's why the obsession with speedrunning exists in the first place. No one is going to take the more difficult classes because they don't offer anything extra aside from, "my bad I messed up so my DPS took a huge hit," and that's it.

    Do not delude yourself or try to delude others. I'm not saying that more difficult classes should be stronger, but at this point they should stop being lazy and just make the more difficult classes just as easy as SAM and RDM if they're going to balance it this way.
    (2)

  9. #118
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Wavaryen View Post
    You can't balance a game with that type of mindset.
    You can't balance it at all, at least in that regard.

    Either you make it so that the hard and the easy job have similar/equal performance, then there's no reason to ever pick the hard job, as you'll always perform better on easier jobs due to less opportunities to eff up, or you make it so that the reward is equal to the effort required, then only the bad players are gonna pick the easier job and the job gets locked out from high performance content. League of Legends had that same issue with their champions for ages, with some of them dominating in high elo and in championships while having a low winrate in low elo.

    It's all just a question of whether effort should be rewarded or not. And the live letter said no, effort should not be rewarded. The question now is when normal mode raids and trials get the same rewards as Extreme and Savage, because that's the logical consequence of that mindset.
    (6)

  10. #119
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    no nerfss thank u SE
    (0)

  11. #120
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    You are being ridiculous.

    It is not about winning, it is about what that person finds fun.

    Playing a class that is hard and punish you for messing up is its own reward, People like that type of thing, There is no "winning" the devs made it crystal clear. They balance off play style. Instead of people crying about nerfing said class because that class does so much better, maybe the class they are playing is just not for them. You are playing a tougher class, you adjust and have fun with it. Or reroll. It is that simple.


    The people who cry about other classes clearly are not good enough with that class, and don't like playing a class that punishes you for messing up. Hey that is fine! Choices are fun, and to make all of the classes as easy as RDM and Sam is not the answer.
    (3)

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