This is literally just your opinion and just you repeating yourself constantly, but alright.Um Mmos have changed, I mean even WOW has classes that are tougher than others.
Demon Hunter rotation is much easier than some warlock specs. That is just a prime example.
What I am trying to say is that MMOs are changing, it is about having all types of classes easy, med, hard. A dps is balance around dps, not balance around how tough it is too play. Devs just don't do that anymore.
I give examples, and devs own words, but hey you can have your opinion without any examples at all. Have a nice day.
Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?
A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
That is pretty much the normal now. Many MMOs are doing this, it is not about difficulty it is about the class flavor. I mean what more do you want?
Last edited by Wavaryen; 07-16-2017 at 08:53 AM.
Many MMOs aren't doing this and it remains to be seen whether FFXIV is doing it. All Yoshida said was "We will be scaling down this factor". That's not equivalent to relegating job difficulty to a complete irrelevance.
What is true is that other games (WoW basically) have found it convenient to shift the skill gap from class complexity to encounter complexity (conveniently hidden behind multiple difficulty modes). I find that lamentable, but it is what it is.
However, the core concept of higher difficulty carrying a greater reward is obviously alive and well. Talent choices in wow are clearly balanced around the idea that the more complex talents (adding skills to the rotation/high-risk high reward type options) have slightly higher throughput if used correctly.
I admit my immediate reaction to this live letter statement was disappointment. On reflection, I hope that SE recognise that caster balance needs addressing and will make changes in 4.1 or 4.2.
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