PLD has so much utility it's insane. To where TBN isn't really a huge utility tool. The real question is whether the other 2 tanks will get utility



PLD has so much utility it's insane. To where TBN isn't really a huge utility tool. The real question is whether the other 2 tanks will get utility
PLD will be a prog/newbie carrying tank.
Warr + DRK will be the meta for solid parties that don't need training wheels. Cuz Warr has been simplified by having abilities change with your stance, and has taken rampart from pld. And doesn't need to waste vengeance or raw intuition anymore for cleave stacks.
And now won't have penalty for changing stances.
I'd even say by then it'll be a simpler class to play than PLD.
So I advise leveling PLD now + a warr or DRK (for later). If you haven't already.
Paladin.
4-manning Omega 4.0. 7/14/17
https://www.youtube.com/watch?v=BX2yh9K4cdA
4-manning Omega 3.0. 7/14/17
https://www.youtube.com/watch?v=KE9acG9hEKc
Look at it this way. Johnny Loveshields clears 1,2,3 weeks after WF cuz his utility helped make it easier on his healers. Average Joe Schmoes who still play to win wont change for speed kills prolly cuz they're playing classes they like and would only change if they liked the other classes and their whole team had it down. WFers and Speedkillers wont change cuz theyll all be playing the optimal speed meta. The only people who'll force or promote it are the "sheep" for lack of a better term who see the top and cling to it without knowing why. Pld will not hold people back a month behind like Gordias.
We don't know for sure yet if they will change the short cast time. Maybe they will just adjust the potency.
And to everyone crying about how Paladins might not have the highest damage anymore, you all need to stop being SO DAMN INCREDIBLY SELFISH! OH MY GODDD!!!
"Utility doesn't matter, all that matters is damage", sure. You can say it over and over, but that still won't change the fact that it's not fair for a class to have THE highest utility and THE highest damage, when the other two have next to none (with one having LITERALLY none). It just makes no sense! Think about THIS for a second - regardless of what adjustments they make, there will ALWAYS have to be a tank that deals the least amount of damage. As of now, that currently means Warrior - a class that has ZERO utility, like absolutely NOTHING. There is NOTHING a Warrior can do to help out any of their party members, unless you decide to take Reprisal for some "yay I'm halping" mitigation. Aside from that their playstyle consists solely in dealing damage. And yet you all gonna cry because suddenly your EXTREMELY fun and rewarding tank suddenly doesn't deal THE best damage anymore? P-lease. Gimme a break.
The only way I'll ever see reason in these complaints, is if they buff Warrior's damage by more than 200+ DPS from what the lowest tank is capable of doing, which we aren't sure will be the case. Ideally, I'd like for it to not be even remotely possible to deal more than 100 DPS worth of damage (assuming fair variables). In this scenario, since "damage is all that matters" apparently, no tank will ever get discriminated against, right?! Except deep down inside, we all know that if everyone's damage was exactly the same, people would still probably go with Paladin anyway. "Just in case". -_- That's the thing that these hypocrites saying damage is all that matters will never want to admit.



You know what? I'll grant you that.
It makes no sense that an individual wielding a two-handed axe or sword would do less damage than an individual using a sword and shield. As a player who loves his paladin* I have to say it is only fair that the other tanks do more physical damage because of their weapons.
*Dydyna Dyna got her level 50 'whites' this past week. I am so happy. Watch out dungeon queues, here I come!
Because I don't think I saw anyone mention it- If they up the cast time to a full GCD or higher it means there wont be any window in-between casts for an auto-attack, which is an effective potency loss of 100 in shield and 175 in sword oath (granted resqeusghsdrhsdjnsdtr doesn't increase this damage). You lose both your wiggle room for moving around and weaving and a heap of damage too.




A lot will depend on how these changes are implemented. PLD has enough of a dps advantage at the moment that it will probably still break even after the changes, which is fine. I think the idea of balancing damage output against utility is silly. Personal dps should be balanced against raid dps boosts. Utility should be balanced against utility.
Intervention and TBN do not boost raid dps. If you want a job to do less personal dps, then it needs to offer raid dps boosts, such as slashing, embolden, and trick. If you want it to do more personal dps, then it shouldn't offer those things. DPS jobs are typically balanced on this principle, and the same should hold true for other roles as well. This was one of the balance problems with WAR in HW, in that it offered both the only raid dps boost across tanks, and also offered the highest personal dps.
Utility is different. Raid mitigation tools such as Passage, Veil, and Reprisal influence your ability to progress at lower gear levels, and should be balanced across tanks independently of this.
Last edited by Lyth; 07-16-2017 at 12:26 PM.
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