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Thread: Dragoon pet

  1. #221
    Player
    Aveline's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Lito Irago
    World
    Balmung
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    Scholar Lv 80
    I would prefer instead of having a wyvern pet, maybe having an advanced attack move that summons a dragon to swoop in and do an AOE breath attack or something.
    (1)
    Aveline Blue
    www.tale-ffxiv.com
    Home of the Adventure League of Eorzea!

  2. #222
    Player
    Nayt's Avatar
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    Character
    Strykh Jern
    World
    Ragnarok
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    Weaver Lv 50
    Quote Originally Posted by Anonymoose View Post
    BECAUSE WHY LIMIT MYSELF TO ONE COPY OF THIS POST WHEN THERE ARE MULTIPLE THREADS!?
    [SIZE="5"]「(゚ペ)[/SIZE]




    Great reasoning Anon!
    I want to play dragoon and feel mighty, not stroll around with a gimicky sidekick. Leave that for the upcoming pet jobs.
    (4)

  3. #223
    Player
    Kio's Avatar
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    Character
    Kio Solais
    World
    Hyperion
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    Culinarian Lv 90
    All the wyvern hate on this forum makes me really sad for this game.

    After reading through several replies, it's become clear to me that people are only concerned with seeing high numbers off their melee as typical without taking into account any benefits or consequences of other factors involved.

    If a wyvern partner is added to dragoon, that does not mean that the player will suddenly be a wet noodle flailing about like a sissy in front of a mob. What it infers, is that some of the stats will be split and placed on the second body, and the end result is still the same output. The total output of a dragoon plus wyvern will be the same as a dragoon without wyvern whichever route SE ultimately takes.

    Wyvern plus dragoon is actually far more powerful if you look at the XI model, and assume some of the basics will still be in place.
    Lance is traditionally a high delay weapon, this is instantly made moot with the high dps a wyvern brings in. So a dragoon may use stronger, higher delay weapons but maintain fast dps. No other class can do that.

    Wyvern and dragoon do high damage but because its split between two bodies, any enmity gained is also. So dragoon plus wyvern can safely do more damage dealing moves more frequently and have slower enmity gain. Currently, no other class can do that.

    Wyvern is semi automated and doesn't require much if any distraction or micromanaging from the player.

    Wyvern, in XI, was able to heal just as well as having a mage around if you knew how to take advantage of it. The verstility of being able to change the wyvern's "job", in tune, made the dragoon extremely versatile. If wyvern, worked in a similar fashion to XI, its like getting double the effect out of most of your equipped abilities.

    Wyvern could emergency tank for different exploits or (run away!), allowing the dragoon to have more survivability.

    Wyvern had unique and interesting features and aesthetic qualities. A lot of which could be advanced upon in this game. Wyvern can grow, learn new abilities, maybe be customizable to some degree, perhaps have armor upgrades to make them more powerful, and in turn the dragoon more powerful...
    There's just so much potential.

    So it makes me rather dismayed to see people pout and say they just want one or two jump attacks added to their lancer and somehow think the currently broken balance with the class will forever remain in tact. For those who just want a really strong super melee with a lance are doing themselves a great disservice if they believe that avenue is with a wyvernless dragoon.

    If anything, I hope that maybe SE will do a compromise, and just make it so that dragoon will be in tact solo, but when he/she summons the wyvern, at that point the stat different is deducted and granted to the wyvern. Maybe a percentage so that improving your own stats will also improve the wyvern as well. In this way those who poo-poo the wyvern aren't forced to play with it summoned without consequence (but without benefit), and those who wish to use the wyvern may do so at any time they please.
    (4)

  4. #224
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    Quote Originally Posted by Kio View Post
    All the wyvern hate on this forum makes me really sad for this game.

    After reading through several replies, it's become clear to me that people are only concerned with seeing high numbers
    You're absolutely wrong. We want the traditional, classic, original Dragoon. No compromises, and nothing holding it back.
    (5)

  5. #225
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Andrien View Post
    You're absolutely wrong. We want the traditional, classic, original Dragoon. No compromises, and nothing holding it back.
    Yet when people want Traditional, Classic style Final Fantasy in general which they've incorporated into FFXI, you get people going on long rants that ends with "Go play FFXI, let FFXIV be something new." Or "Only they can decide what a FF is."
    (3)

  6. #226
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Thaumaturge Lv 59
    Quote Originally Posted by Andrien View Post
    You're absolutely wrong. We want the traditional, classic, original Dragoon. No compromises, and nothing holding it back.
    And why arent you satisfied with the lancer class then? lancer is almost the playstile of a traditional drg. if you dont love that playstyle. you dont love the traditional drg.

    these arguments about "blabla" "but in the traditional series..."... are conjurer etc. also traditional classes??
    (3)

  7. #227
    Player
    Holy_Dragoon's Avatar
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    Holy Dragoon
    World
    Hyperion
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    Dragoon Lv 90
    Nice post there Anon.
    Sig updated to support the cause.
    (1)


  8. #228
    Player
    Zanfire's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kio View Post
    All the wyvern hate on this forum makes me really sad for this game.

    After reading through several replies, it's become clear to me that people are only concerned with seeing high numbers off their melee as typical without taking into account any benefits or consequences of other factors involved.

    If a wyvern partner is added to dragoon, that does not mean that the player will suddenly be a wet noodle flailing about like a sissy in front of a mob. What it infers, is that some of the stats will be split and placed on the second body, and the end result is still the same output. The total output of a dragoon plus wyvern will be the same as a dragoon without wyvern whichever route SE ultimately takes.

    Wyvern plus dragoon is actually far more powerful if you look at the XI model, and assume some of the basics will still be in place.
    Lance is traditionally a high delay weapon, this is instantly made moot with the high dps a wyvern brings in. So a dragoon may use stronger, higher delay weapons but maintain fast dps. No other class can do that.

    Wyvern and dragoon do high damage but because its split between two bodies, any enmity gained is also. So dragoon plus wyvern can safely do more damage dealing moves more frequently and have slower enmity gain. Currently, no other class can do that.

    Wyvern is semi automated and doesn't require much if any distraction or micromanaging from the player.

    Wyvern, in XI, was able to heal just as well as having a mage around if you knew how to take advantage of it. The verstility of being able to change the wyvern's "job", in tune, made the dragoon extremely versatile. If wyvern, worked in a similar fashion to XI, its like getting double the effect out of most of your equipped abilities.

    Wyvern could emergency tank for different exploits or (run away!), allowing the dragoon to have more survivability.

    Wyvern had unique and interesting features and aesthetic qualities. A lot of which could be advanced upon in this game. Wyvern can grow, learn new abilities, maybe be customizable to some degree, perhaps have armor upgrades to make them more powerful, and in turn the dragoon more powerful...
    There's just so much potential.

    So it makes me rather dismayed to see people pout and say they just want one or two jump attacks added to their lancer and somehow think the currently broken balance with the class will forever remain in tact. For those who just want a really strong super melee with a lance are doing themselves a great disservice if they believe that avenue is with a wyvernless dragoon.

    If anything, I hope that maybe SE will do a compromise, and just make it so that dragoon will be in tact solo, but when he/she summons the wyvern, at that point the stat different is deducted and granted to the wyvern. Maybe a percentage so that improving your own stats will also improve the wyvern as well. In this way those who poo-poo the wyvern aren't forced to play with it summoned without consequence (but without benefit), and those who wish to use the wyvern may do so at any time they please.
    wonderfully written, 100% agree. And i remember someone making a mention of the pet later becoming a flying mount for the job...how freaking cool would that be?
    (1)

  9. #229
    Player Andrien's Avatar
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    Character
    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    Quote Originally Posted by Tonkra View Post
    And why arent you satisfied with the lancer class then? lancer is almost the playstile of a traditional drg. if you dont love that playstyle. you dont love the traditional drg.

    these arguments about "blabla" "but in the traditional series..."... are conjurer etc. also traditional classes??
    Last time I checked, Lancer does not have abilities that ties it to Dragoons. Do yourself and everyone a big favor and research the job in other Final Fantasy games.
    (4)

  10. #230
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zanfire View Post
    wonderfully written, 100% agree. And i remember someone making a mention of the pet later becoming a flying mount for the job...how freaking cool would that be?
    According to the people against the idea..it wouldn't be cool at all and they'd say something like:

    "Or just add the ability to mount wyvern enemies."

    I mean, the Dragoons of FFXI storywise rode their own wyverns and even Aruehat makes mention of Dragoons being able to tame her kind (Wyrms), but people are against the idea because it would "gimp" the job, yet if you seen how powerful critical hits can be with materia thrown into the mix..they don't need a wyvern for the job to get 'gimped'.
    (0)

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