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Thread: Dragoon pet

  1. #241
    Player
    Esk's Avatar
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    Esk N'tania
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    Quote Originally Posted by Jennestia View Post
    According to the people against the idea..it wouldn't be cool at all and they'd say something like:

    "Or just add the ability to mount wyvern enemies."

    I mean, the Dragoons of FFXI storywise rode their own wyverns and even Aruehat makes mention of Dragoons being able to tame her kind (Wyrms), but people are against the idea because it would "gimp" the job, yet if you seen how powerful critical hits can be with materia thrown into the mix..they don't need a wyvern for the job to get 'gimped'.
    I only have peoples post here to go on about it being bad for the class, i personally love Pet Classes.
    But again I don't think its right to copy the idea from 1 specific FF just cos its the other MMO FF.

    The Pet wouldn't fit with the lore of the game, (and again yes it can be re writen, but why not just forget the pet an save doing that, I like the lore as it is atm).
    Have classes with pets as Full pet classes not hybrids at least to start with imo AND make the DRG more like the many other (an better imo) DRG's from others FF titles.

    It seems to me the majority Don't want it, So lets roll with that...
    I have to play with a poor Auto Attack system so fair is fair lol.

    Oh an Again SE if your going to say things like most people want/lilke/agree/hate anything like that, Back it with a poll Linked to accounts will you please.
    (2)

  2. #242
    Player Eagleheart's Avatar
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    Eagleheart Hellsbane
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    Dragon-slaying Dragon Knight.

    The solitary, taciturn, whirlwind-bringing halberd-spinning Dragoon a la Kain in the glory days.

    Wyverns are cute and I love 'em, but keep 'em in XI, please, and just leave us the super-strong Dragoon. ._. Please.
    (9)

  3. #243
    Player Irondude's Avatar
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    Ferrous Ironchick
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    (0)

  4. #244
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    Who care levels a manly job
    (0)

  5. #245
    Player
    Felis's Avatar
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    Skadi Felis
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    Quote Originally Posted by Kio View Post
    All the wyvern hate on this forum makes me really sad for this game.

    After reading through several replies, it's become clear to me that people are only concerned with seeing high numbers off their melee as typical without taking into account any benefits or consequences of other factors involved.

    If a wyvern partner is added to dragoon, that does not mean that the player will suddenly be a wet noodle flailing about like a sissy in front of a mob. What it infers, is that some of the stats will be split and placed on the second body, and the end result is still the same output. The total output of a dragoon plus wyvern will be the same as a dragoon without wyvern whichever route SE ultimately takes.

    Wyvern plus dragoon is actually far more powerful if you look at the XI model, and assume some of the basics will still be in place.
    Lance is traditionally a high delay weapon, this is instantly made moot with the high dps a wyvern brings in. So a dragoon may use stronger, higher delay weapons but maintain fast dps. No other class can do that.

    Wyvern and dragoon do high damage but because its split between two bodies, any enmity gained is also. So dragoon plus wyvern can safely do more damage dealing moves more frequently and have slower enmity gain. Currently, no other class can do that.

    Wyvern is semi automated and doesn't require much if any distraction or micromanaging from the player.

    Wyvern, in XI, was able to heal just as well as having a mage around if you knew how to take advantage of it. The verstility of being able to change the wyvern's "job", in tune, made the dragoon extremely versatile. If wyvern, worked in a similar fashion to XI, its like getting double the effect out of most of your equipped abilities.

    Wyvern could emergency tank for different exploits or (run away!), allowing the dragoon to have more survivability.

    Wyvern had unique and interesting features and aesthetic qualities. A lot of which could be advanced upon in this game. Wyvern can grow, learn new abilities, maybe be customizable to some degree, perhaps have armor upgrades to make them more powerful, and in turn the dragoon more powerful...
    There's just so much potential.

    So it makes me rather dismayed to see people pout and say they just want one or two jump attacks added to their lancer and somehow think the currently broken balance with the class will forever remain in tact. For those who just want a really strong super melee with a lance are doing themselves a great disservice if they believe that avenue is with a wyvernless dragoon.

    If anything, I hope that maybe SE will do a compromise, and just make it so that dragoon will be in tact solo, but when he/she summons the wyvern, at that point the stat different is deducted and granted to the wyvern. Maybe a percentage so that improving your own stats will also improve the wyvern as well. In this way those who poo-poo the wyvern aren't forced to play with it summoned without consequence (but without benefit), and those who wish to use the wyvern may do so at any time they please.
    All this you can do with a chocobo in FF XIV 2.0, too
    Wyvern not needed
    (1)

  6. #246
    Player Alerith's Avatar
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    Alerith Rayneheart
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    This thread needs more Legend of Dragoon references. Epic game.

    (1)

  7. #247
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    Rinpoo's Avatar
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    Rynaria Chuan
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    Hm...I strongly believe all this arguing back and forth without ever finding common ground is silly (and childish to some extent). Several times I read about the idea to have both, the strong attack focused single Dragoon, and the duo of Dragoon and Wyvern. Why not just settling for this?

    I'd see the single version as very strong melee character (pretty much what Lancer is these days compared to other classes) with awesome jumps and dragon abilities and whatever else most of you are wishing for. No idea how it's going to work, but assuming it won't be as easy to swap jobs as it is to swap classes, this version could be using the dragon mount (for whatever special purpose).

    Then there is the duo version. Sorry, no dragon mount for you, instead your powers show off in the image of a Wyvern pet fighting alongside you. Melee output won't be as great of course, but instead this job would be more versatile (pretty much in the way Dragoons could somewhat adapt to different situations by changing subjobs, yea sorry to bring up FFXI, for some strange reason it happens naturally). Then there could be the skillchains I mentioned before, maybe some magical Wyvern abilities and...no clue, guess there could be a lot of different stuff for both Dragoon versions.

    This is the solution I'd feel most happy with, knowing that half the world (or so it appears) won't be pissed, and those who actually love the dragon pets would be happy too. Sure, one could argue that it would be twice the work. But hey...can't find a better moment for all this than now, with the game getting rebuilt from scratch almost. I just think this way everybody could lean back and relax, and go with the compromise instead.
    (1)
    Last edited by Rinpoo; 11-05-2011 at 12:32 AM.

  8. #248
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    Seirra_Lanzce's Avatar
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    Seirra L'anzce
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    GAH! Let's be honest, why not Dragoon is a Dragoon that make a PATCH with a REAL DRAGON instead of a PUNY WYVREN THAT DIES A LOT, and let the Dragoon mount on the dragon and gain dragon-like abilities, such as regen, magic breath, jump, and many2 cool stuff, with the big giant Dragon as his Contractor.
    (1)

  9. #249
    Player Eagleheart's Avatar
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    Eagleheart Hellsbane
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    All the wyvern hate on this forum makes me really sad for this game.

    After reading through several replies, it's become clear to me that people are only concerned with seeing high numbers off their melee as typical without taking into account any benefits or consequences of other factors involved.
    Imagine that, people want to be a powerful fighter in an online fantasy game. Someone call the media, there's a story to be found here.

    If a wyvern partner is added to dragoon, that does not mean that the player will suddenly be a wet noodle flailing about like a sissy in front of a mob. What it infers, is that some of the stats will be split and placed on the second body, and the end result is still the same output. The total output of a dragoon plus wyvern will be the same as a dragoon without wyvern whichever route SE ultimately takes.
    Depending on how damage is calculated, dividing stats up between two attackers may well result in extremely lousy results. Damage calculations in XI did not at all work like that - not sure how the damage calculations work in XIV yet, but this is a really big assertion to make with zero information to back it up.

    Wyvern plus dragoon is actually far more powerful if you look at the XI model, and assume some of the basics will still be in place.
    Lance is traditionally a high delay weapon, this is instantly made moot with the high dps a wyvern brings in. So a dragoon may use stronger, higher delay weapons but maintain fast dps. No other class can do that.
    And every time that wyvern drops, there goes the DPS.

    And oh, how often they drop.

    Wyvern and dragoon do high damage but because its split between two bodies, any enmity gained is also. So dragoon plus wyvern can safely do more damage dealing moves more frequently and have slower enmity gain. Currently, no other class can do that.
    Breath attacks are still useless, easily resisted, and not to be counted on in XI. Drakesbane is what makes Dragoon potent, as well as Jumping away enmity gain.

    Wyvern is semi automated and doesn't require much if any distraction or micromanaging from the player.
    I thought we were gunning for less automation in XIV combat, and more interaction?

    Wyvern, in XI, was able to heal just as well as having a mage around if you knew how to take advantage of it. The verstility of being able to change the wyvern's "job", in tune, made the dragoon extremely versatile. If wyvern, worked in a similar fashion to XI, its like getting double the effect out of most of your equipped abilities.
    That only ever worked because hate gain from healing breath was negligible, perhaps even nonexistent. It was never as good as a mage, due to having to be at low HP to operate HB, though in the situations where it worked, it did indeed work very well. Perhaps a bit too well - having an effective pool of 12-16,000 HP with a good HB/MP setup at 75 seemed 'unbalanced', shall we say.

    Wyvern could emergency tank for different exploits or (run away!), allowing the dragoon to have more survivability.
    Man, I can't stand dragoons who throw their little blue buddy at the mob to save their bacon. Sheesh. o.o

    Wyvern had unique and interesting features and aesthetic qualities. A lot of which could be advanced upon in this game. Wyvern can grow, learn new abilities, maybe be customizable to some degree, perhaps have armor upgrades to make them more powerful, and in turn the dragoon more powerful...
    There's just so much potential.

    So it makes me rather dismayed to see people pout and say they just want one or two jump attacks added to their lancer and somehow think the currently broken balance with the class will forever remain in tact. For those who just want a really strong super melee with a lance are doing themselves a great disservice if they believe that avenue is with a wyvernless dragoon.
    You seem to be missing the point.

    People want to be a traditional Dragoon, as it was before XI, from all the old games we used to play. The games that evoked "hell, yes! Dragoon time!", be it Kain from IV, anyone from V, Mog/anyone from VI, or Freya from IX. It isn't just the damage potential - it's the flavor of the Dragoon, the burdened dragon-slaying specialist. And yes, it revolves around Jump. IT IS ALL ABOUT JUMP. IT'S DRAGOON.
    If anything, I hope that maybe SE will do a compromise, and just make it so that dragoon will be in tact solo, but when he/she summons the wyvern, at that point the stat different is deducted and granted to the wyvern. Maybe a percentage so that improving your own stats will also improve the wyvern as well. In this way those who poo-poo the wyvern aren't forced to play with it summoned without consequence (but without benefit), and those who wish to use the wyvern may do so at any time they please.
    Taking focus away from what Dragoon was always supposed to be. Ain't no poo-pooing about it, wyverns were fun, but that wasn't what Dragoon was. I want Dragoon as I remember it from my childhood. Given the chance to vote, I'd say no wyvern, except as a mount, or a pet at one's residence. Leave the battle to the Dragon Knight.

    Furthermore, I am amused at the talk of poo-pooing wyverns, when you list sacrificing your flying chum to flee the battle as a reason to keep them around. Good golly.
    (1)

  10. #250
    Player
    Seirra_Lanzce's Avatar
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    sorry for double posting, if it ask wheter to add PET on 1.21 i will vote no,

    Also would love a variety of Dragoon with or without pets, and i more or so do not want wyvren and want more of a Dragon making a patch with a Dragoon to receive the power of the Dragon!

    Dragon heart anyone?
    (2)

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