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Thread: Dragoon pet

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  1. #1
    Player
    Zanfire's Avatar
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    Mar 2011
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    Ul'dah
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    Zanfire Leoz
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    Sargatanas
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    Lancer Lv 60
    Quote Originally Posted by Kio View Post
    All the wyvern hate on this forum makes me really sad for this game.

    After reading through several replies, it's become clear to me that people are only concerned with seeing high numbers off their melee as typical without taking into account any benefits or consequences of other factors involved.

    If a wyvern partner is added to dragoon, that does not mean that the player will suddenly be a wet noodle flailing about like a sissy in front of a mob. What it infers, is that some of the stats will be split and placed on the second body, and the end result is still the same output. The total output of a dragoon plus wyvern will be the same as a dragoon without wyvern whichever route SE ultimately takes.

    Wyvern plus dragoon is actually far more powerful if you look at the XI model, and assume some of the basics will still be in place.
    Lance is traditionally a high delay weapon, this is instantly made moot with the high dps a wyvern brings in. So a dragoon may use stronger, higher delay weapons but maintain fast dps. No other class can do that.

    Wyvern and dragoon do high damage but because its split between two bodies, any enmity gained is also. So dragoon plus wyvern can safely do more damage dealing moves more frequently and have slower enmity gain. Currently, no other class can do that.

    Wyvern is semi automated and doesn't require much if any distraction or micromanaging from the player.

    Wyvern, in XI, was able to heal just as well as having a mage around if you knew how to take advantage of it. The verstility of being able to change the wyvern's "job", in tune, made the dragoon extremely versatile. If wyvern, worked in a similar fashion to XI, its like getting double the effect out of most of your equipped abilities.

    Wyvern could emergency tank for different exploits or (run away!), allowing the dragoon to have more survivability.

    Wyvern had unique and interesting features and aesthetic qualities. A lot of which could be advanced upon in this game. Wyvern can grow, learn new abilities, maybe be customizable to some degree, perhaps have armor upgrades to make them more powerful, and in turn the dragoon more powerful...
    There's just so much potential.

    So it makes me rather dismayed to see people pout and say they just want one or two jump attacks added to their lancer and somehow think the currently broken balance with the class will forever remain in tact. For those who just want a really strong super melee with a lance are doing themselves a great disservice if they believe that avenue is with a wyvernless dragoon.

    If anything, I hope that maybe SE will do a compromise, and just make it so that dragoon will be in tact solo, but when he/she summons the wyvern, at that point the stat different is deducted and granted to the wyvern. Maybe a percentage so that improving your own stats will also improve the wyvern as well. In this way those who poo-poo the wyvern aren't forced to play with it summoned without consequence (but without benefit), and those who wish to use the wyvern may do so at any time they please.
    wonderfully written, 100% agree. And i remember someone making a mention of the pet later becoming a flying mount for the job...how freaking cool would that be?
    (1)

  2. #2
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Zanfire View Post
    wonderfully written, 100% agree. And i remember someone making a mention of the pet later becoming a flying mount for the job...how freaking cool would that be?
    According to the people against the idea..it wouldn't be cool at all and they'd say something like:

    "Or just add the ability to mount wyvern enemies."

    I mean, the Dragoons of FFXI storywise rode their own wyverns and even Aruehat makes mention of Dragoons being able to tame her kind (Wyrms), but people are against the idea because it would "gimp" the job, yet if you seen how powerful critical hits can be with materia thrown into the mix..they don't need a wyvern for the job to get 'gimped'.
    (0)

  3. #3
    Player
    Nayt's Avatar
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    Strykh Jern
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    Ragnarok
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    Weaver Lv 50
    Quote Originally Posted by Jennestia View Post
    According to the people against the idea..it wouldn't be cool at all and they'd say something like:

    "Or just add the ability to mount wyvern enemies."

    I mean, the Dragoons of FFXI storywise rode their own wyverns and even Aruehat makes mention of Dragoons being able to tame her kind (Wyrms), but people are against the idea because it would "gimp" the job, yet if you seen how powerful critical hits can be with materia thrown into the mix..they don't need a wyvern for the job to get 'gimped'.
    While they might not need a wyvern for the job to get gimped, it certainly wouldn't help the cause. I doubt anyone who's played pet-based classes has never felt frustration over the AI of the pet, because there's only so much you can make it do.
    (1)

  4. #4
    Player
    Zanfire's Avatar
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    Zanfire Leoz
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    Quote Originally Posted by Nayt View Post
    While they might not need a wyvern for the job to get gimped, it certainly wouldn't help the cause. I doubt anyone who's played pet-based classes has never felt frustration over the AI of the pet, because there's only so much you can make it do.
    well we dont have any pet based jobs to judge now do we? People seriously need to stop thinking everything will be AI controled like FFXI, for one second think differently. Thats pretty much everyones problem with it, they saw how FFXI DRG worked and they instantly think it would be bad in this game, which CLEARLY plays different.
    (2)

  5. #5
    Player
    Nayt's Avatar
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    Quote Originally Posted by Zanfire View Post
    well we dont have any pet based jobs to judge now do we? People seriously need to stop thinking everything will be AI controled like FFXI, for one second think differently. Thats pretty much everyones problem with it, they saw how FFXI DRG worked and they instantly think it would be bad in this game, which CLEARLY plays different.
    You need to stop telling people to think about ffxi, because clearly you're obsessed with it.

    There are only so many commands you can give a pet without mouse point/click or direct keyboard control. At least read the post you're quoting.
    (3)

  6. #6
    Player
    Esk's Avatar
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    Esk N'tania
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    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Jennestia View Post
    According to the people against the idea..it wouldn't be cool at all and they'd say something like:

    "Or just add the ability to mount wyvern enemies."

    I mean, the Dragoons of FFXI storywise rode their own wyverns and even Aruehat makes mention of Dragoons being able to tame her kind (Wyrms), but people are against the idea because it would "gimp" the job, yet if you seen how powerful critical hits can be with materia thrown into the mix..they don't need a wyvern for the job to get 'gimped'.
    I only have peoples post here to go on about it being bad for the class, i personally love Pet Classes.
    But again I don't think its right to copy the idea from 1 specific FF just cos its the other MMO FF.

    The Pet wouldn't fit with the lore of the game, (and again yes it can be re writen, but why not just forget the pet an save doing that, I like the lore as it is atm).
    Have classes with pets as Full pet classes not hybrids at least to start with imo AND make the DRG more like the many other (an better imo) DRG's from others FF titles.

    It seems to me the majority Don't want it, So lets roll with that...
    I have to play with a poor Auto Attack system so fair is fair lol.

    Oh an Again SE if your going to say things like most people want/lilke/agree/hate anything like that, Back it with a poll Linked to accounts will you please.
    (2)

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