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  1. #21
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I'm mostly salty about RDM because for the most part everything SMN could do as utility, RDM does better. Raise? Sure, I can basically Swiftcast mine all the time, so long as I cast Jolt first. Vercure? It's cool, I got this, even though SMN's Physick has been a busted useless ability bloating their hotbar since 2.x. Mobility? With Ruin IV being yet another ability that has cast time, SMNs being the king of mobility really seems to have gone the way of the dodo. RDMs? Every other global they can dodge crap with ease. Party utility? From what I can see, Embolden > Radiant Shield, though admittedly I haven't done much in the way of hard math. I could be wrong about this.

    If RDM JUST had Vercure I wouldn't really feel like they're stepping on SMN's toes, but that coupled WITH the raise coupled WITH the crazy DPS and mobility coupled WITH a good group DPS buff that synergizes well with the raid meta that ALSO affects their own personal DPS, just makes me feel like the class is a bit on steroids ATM.
    (5)

  2. #22
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Yeah, that's the "This new job has all the shineys" feeling I felt about Blue Mage back in the FFXI days as a Red Mage when ToAU came out.

    I'd hate to say it, there's much utility that Summoner has that Red Mage does not. Summoner's AoE dwarfs RDM's and their complexity is far more engaging. There is sooo much "Cast and Forget" DoTs on Summoner, even with the removal. Even your pet is kind of a DoT.

    Right now, Parses are putting Caster DPSes in good places with one another. Sure, there can be small tweaks to improve other classes. However, don't feel salty about a Class that feels good. Celibate having a more diverse cast. Rarely is there ever direct competitions between jobs anywhere except internet arguments - so don't sweat it.
    (6)

  3. #23
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    Which for an emergency heal is quite important wouldn't you say?
    Besides oGCDs, as WHM, I can cast cure, and follow up with a "dual cast" Regen right after, in hopes of a tick, before I can heal again, or to help land an oGCD.
    I can also Cast Stone, and "dual cast" Aero" right after.
    That doesnt automatically make WHM unfair, and able to land more cures/DPS solely because regen and aero are instant casts.
    The only factor they help with, is movement heavy scenarios.

    If a boss landed a tank buster, you only need to get the tank up enough to survive weak auto attacks.
    Most healers tend to use oGCD burst heals because they are instant, not because the tank needs to be max HP.
    But practicing the timming, to know when to land the cure after the cast bars, will do just as well. (As most savage groups do, when they have already blown their oGCD heals, to maintain DPSing. or are saving them for movement heavy moments.)

    The only time a tank gets low, and you want to burst as much healing as possible, is when a tank isnt using CDs, is undergeared, and is trying to pull 2+ groups of mobs, reaching 5+ mobs.
    (The auto attacks from mob groups hit harder than bosses do, and if the tank isnt over geared, or using CDs, tend to even do more dmg than tank busters.)
    (2)
    CLAIRE PENDRAGON

  4. #24
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by loreleidiangelo View Post
    From what I can see, Embolden > Radiant Shield, though admittedly I haven't done much in the way of hard math.
    It's a 6% buff to rDPS.
    (0)

  5. #25
    Player

    Join Date
    Apr 2015
    Posts
    658
    Are you serious? if anything vercure needs a slight buff. i don't expect it to have healer role potency but 350 is slightly to low to really save from any major disaster, Who on earth would have suggested it would need a nerf except people who have never touched rdm or simply are salty about it vs other casters.

    Keep in mind you are giving up DPS to stop and heal, so duel casting it is costly.
    (4)

  6. #26
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LunarEmerald View Post
    It's more like a 700 potency cure due to the dual cast. Which is a bit strong for a non healer.
    Or not, take it as you want but dual cast also mean double mana. It's not one single heal with 700 potency.
    2 VerCure emans 1200 mana which means a bit more than 4 270 potency dmg RDM spell
    (3)

  7. #27
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It's a 6% buff to rDPS.
    You keep claiming this, despite many people calling this outright false, some even supplying their math for it. Would you care to provide the same?

    There are many legitimate points to be made in the case of Red Mage being powerful, you don't need to lie to make them.
    (8)

  8. #28
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    RDMs are the embodiments of both black and white magic... SMNs are not, they are a specialized class. When you reach level 30 Arcanist, you have to choose between Sch and Smn. Each one has its trade offs. You already get Raise. I agree Physic is kinda useless on SMN and is taking up a slot in the hotbar that could be used for something better.

    I don't know why people care about RDM being able to raise and cure. It's their identity afterall. No one brought SMN to a party just because they could raise. They brought them for the damage.

    SMN was my main DPS for 3.0. So there is absolutely no hate for the job, I actually would like them to get their current problems fixed, but RDM being able to raise and cure is not one of them. There needs to be more objectivity to these "I want RDM nerfed" arguments.
    (6)

  9. #29
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Continued because I can't edit posts on phone

    In any case, Yoshi said they are not planning to nerf RDM (sans *maybe* Vercure) or SAM, so there's that.
    I don't see the point in the Vercure potency reduction, I don't even use it that much, only in emergencies when healers have been raised and are low on MP.
    (4)

  10. #30
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    I would much rather have SMN's Physick do *something* (I personally wouldn't mind if it scaled off INT for SMN because 1) SMN has zero native defensive CD 2) it still would be a DPS loss for them to use it in battle 3) Sustain was removed with nothing to replace it, so this would at least help us keep our pet alive should we want to solo anything) or be replaced with something useful because this design simply is inelegant. Using Vercure is still a DPS loss so it comes at an opportunity cost, which I'm fine with.

    This shouldn't even be a debate: don't take away something from a class just because another class doesn't have it. Just give something useful to the other class instead.

    Sometimes I feel like the devs for this game trap themselves in their class fantasy nonsense, when gameplay should come first.
    (2)

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