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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Yeah, that's the "This new job has all the shineys" feeling I felt about Blue Mage back in the FFXI days as a Red Mage when ToAU came out.

    I'd hate to say it, there's much utility that Summoner has that Red Mage does not. Summoner's AoE dwarfs RDM's and their complexity is far more engaging. There is sooo much "Cast and Forget" DoTs on Summoner, even with the removal. Even your pet is kind of a DoT.

    Right now, Parses are putting Caster DPSes in good places with one another. Sure, there can be small tweaks to improve other classes. However, don't feel salty about a Class that feels good. Celibate having a more diverse cast. Rarely is there ever direct competitions between jobs anywhere except internet arguments - so don't sweat it.
    (6)

  2. #2
    Player

    Join Date
    Apr 2015
    Posts
    658
    Are you serious? if anything vercure needs a slight buff. i don't expect it to have healer role potency but 350 is slightly to low to really save from any major disaster, Who on earth would have suggested it would need a nerf except people who have never touched rdm or simply are salty about it vs other casters.

    Keep in mind you are giving up DPS to stop and heal, so duel casting it is costly.
    (4)

  3. #3
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Blood-Aki View Post
    Are you serious? if anything vercure needs a slight buff. i don't expect it to have healer role potency but 350 is slightly to low to really save from any major disaster, Who on earth would have suggested it would need a nerf except people who have never touched rdm or simply are salty about it vs other casters.

    Keep in mind you are giving up DPS to stop and heal, so duel casting it is costly.
    Rdm is fine exactly where it is
    (7)

  4. #4
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    RDMs are the embodiments of both black and white magic... SMNs are not, they are a specialized class. When you reach level 30 Arcanist, you have to choose between Sch and Smn. Each one has its trade offs. You already get Raise. I agree Physic is kinda useless on SMN and is taking up a slot in the hotbar that could be used for something better.

    I don't know why people care about RDM being able to raise and cure. It's their identity afterall. No one brought SMN to a party just because they could raise. They brought them for the damage.

    SMN was my main DPS for 3.0. So there is absolutely no hate for the job, I actually would like them to get their current problems fixed, but RDM being able to raise and cure is not one of them. There needs to be more objectivity to these "I want RDM nerfed" arguments.
    (6)

  5. #5
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Continued because I can't edit posts on phone

    In any case, Yoshi said they are not planning to nerf RDM (sans *maybe* Vercure) or SAM, so there's that.
    I don't see the point in the Vercure potency reduction, I don't even use it that much, only in emergencies when healers have been raised and are low on MP.
    (4)

  6. #6
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    I would much rather have SMN's Physick do *something* (I personally wouldn't mind if it scaled off INT for SMN because 1) SMN has zero native defensive CD 2) it still would be a DPS loss for them to use it in battle 3) Sustain was removed with nothing to replace it, so this would at least help us keep our pet alive should we want to solo anything) or be replaced with something useful because this design simply is inelegant. Using Vercure is still a DPS loss so it comes at an opportunity cost, which I'm fine with.

    This shouldn't even be a debate: don't take away something from a class just because another class doesn't have it. Just give something useful to the other class instead.

    Sometimes I feel like the devs for this game trap themselves in their class fantasy nonsense, when gameplay should come first.
    (2)

  7. #7
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    People arguing and comparing RDM's utility with SMN is pointless. The only real utility RDM has is a decaying buff, that doesn't even work on mages/healers dpsing. They gave RDM vercure as a placebo just to make players feel like it's an hybrid job, but so far that extra healing has never been needed unless your healers are terrible or just stand still doing literally nothing or afk. There is no reason for a RDM to stop dpsing and start healing people in a fight. Verraise? again you shouldn't need to use, unless the healer (or both in case of 8man cotent) die, that means more poeple will die while healers are getting up because no one is receiving heals and that run is already lost, or the RDM keeps raising people at the cost of losing all the MP and being restricted from dpsing, with only one MP regen ability with long cooldown as management. The only reason SMN have access to Physick is because it's a base class action used for SCH, it's not intended for SMN to have it, comparing it with RDM's heal potency is pointless because summoners don't use white magic (though I disagree on the removal of SMN's sustain, they should bring it back). As for solo content, RDMs have Vercure, SMNs have Titan, if any job would have to complain about solo sustain, that'd be BLM, and no solo content made so far has the need for such abilities, it's made so you clear it before you die, unless you AFK.
    (11)
    Last edited by Kit-Kat; 07-16-2017 at 09:25 AM.

  8. #8
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Honestly SE should make some tweaks about SMN damage potential and make a trait to turn Physick into Sustain.

    As for the whole "BUT RDM CAN DO THIS AND I CAN'T" ... Why do summoners want to be able to raise and heal that much? The equivalent to a healer summoner is the Scholar anyways. You level two jobs at once and don't even have to worry anymore about respec'ing attributes if you want to play both.

    Summoners should be more concerned about damage balance changes and the ability to keep their own pet safe and sound. As for keeping other people, that should be the job of your SCH counterpart, if that's what you really want to do.
    (3)

  9. #9
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    As a player who went through the entire main story of Stormblood as a Red Mage, I can safely tell you, from experience, that Red Mages do not need nerfed, at all, whatsoever. Why? Because while you might feel like a god playing a Red Mage at level 50, their potency overall diminishes over the course of levels (I think) 65 thru 70. I remember facing the final boss of 4.0, my Vercures didn't mean jack shite in the long run. They barely reached the level of the healers' feet; they were only enough to give the healers a nudge toward recovery when the fight went south. That, to me, is all a Red Mage should be when dispensing heals: a backup. As for the damage, I can't provide any numbers at this time, but I am certain that Red Mages' damage pales before that of Samurai, Black Mages, and Dragoons. Especially Black Mages.

    The way I see it, between Summoner and Red Mages, it kind of evens out. I don't play a Summoner often, but having heard about the changes to Bane and the loss of Recovery, I died a little inside. Summoners' damage output is sustained and constant. If anything, the RDM is a living, breathing DoT in itself. Having been given no DoTs, RDM damage is like a road with inclines. Their damage spikes, then drops back to level.
    (5)
    Last edited by Kikoten; 07-16-2017 at 03:37 AM.
    Three Ilm Knights, One Thousand Malm Road

  10. #10
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    No to any healing nerfs. Nerf DPS. RDM shouldn't be out DPSing ANYONE(DPS Jobwise). Our strength has always been our versatility, and weakening anything besides damage, hurts our very identity.
    (1)
    Last edited by LandricFrey; 07-16-2017 at 03:39 AM.

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