


That's incorrect. Global cooldown actions to all primary actions regardless of cast time. Only 'Abilities', specifically designated as such to be off global cooldown, fail to trigger a global cooldown. Keep track of your action bar, you will see the action ticker happen regardless of dualcast proc. It's the cast bar that gets removed. (Someone had to explain it.)
Ah. I must be mistaken though. Sorry.That's incorrect. Global cooldown actions to all primary actions regardless of cast time. Only 'Abilities', specifically designated as such to be off global cooldown, fail to trigger a global cooldown. Keep track of your action bar, you will see the action ticker happen regardless of dualcast proc. It's the cast bar that gets removed.

The cast is instant during dual cast, but we still need to wait for the recast timer. It just lets us weave some off GCD move for dual cast.
So, 2 Vercure being cast back to back is still 700 potency cure for the duration of 2 GCD.


Or not, take it as you want but dual cast also mean double mana. It's not one single heal with 700 potency.
2 VerCure emans 1200 mana which means a bit more than 4 270 potency dmg RDM spell
There is a Time to grats Yoshie for this part,350 is great where it is. Don't punish everyone because new players think they should heal a dungeon.
If there has to be nerfs to rdm it should be dps not utility. Nerfing jolt II to like 200 would be better. Causing players to really learn how to generate and spend their 270 procs.
SMNs wanted a heal closer to vercure and now vercure will suffer to become closer to useless physick.
Please SE. Let me have my 350 potency, 600 MP heal.
and there is a Time to cry because Rdm so strong.
For my Astro a 30k Heal is nice but too weak.
I want my only benediction.
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