350 is great where it is. Don't punish everyone because new players think they should heal a dungeon.

If there has to be nerfs to rdm it should be dps not utility. Nerfing jolt II to like 200 would be better. Causing players to really learn how to generate and spend their 270 procs.

SMNs wanted a heal closer to vercure and now vercure will suffer to become closer to useless physick.

Please SE. Let me have my 350 potency, 600 MP heal.