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  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90

    Please don't Nerf Vercure

    350 is great where it is. Don't punish everyone because new players think they should heal a dungeon.

    If there has to be nerfs to rdm it should be dps not utility. Nerfing jolt II to like 200 would be better. Causing players to really learn how to generate and spend their 270 procs.

    SMNs wanted a heal closer to vercure and now vercure will suffer to become closer to useless physick.

    Please SE. Let me have my 350 potency, 600 MP heal.
    (14)

  2. #2
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    They are not nerfing it because red mage is a combination of white and black magic.
    (7)

  3. #3
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dalmacus View Post
    They are not nerfing it because red mage is a combination of white and black magic.
    They'll Nerf it to 250. About guarantee it. What other magical adjustments would they do?
    (0)

  4. #4
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    There's no reason to nerf anything, why would you nerf the dps output from RDM's just to keep vercure the way it is? That wouldn't even make any sense.
    (8)
    Last edited by LunaFaye; 07-15-2017 at 07:38 PM.

  5. #5
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    It's more like a 700 potency cure due to the dual cast. Which is a bit strong for a non healer.
    (4)

  6. #6
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LunarEmerald View Post
    It's more like a 700 potency cure due to the dual cast. Which is a bit strong for a non healer.
    Why do people say that? Stone III is 500 potency. It costs the same amount of gcds. Just because it's getting front loaded doesn't mean it does more.
    (9)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by LunarEmerald View Post
    It's more like a 700 potency cure due to the dual cast. Which is a bit strong for a non healer.
    That is factually incorrect. Not just for vercure, but please stop thinking of dualcast like it removes the gcd time, you just get the effect early; your next gcd takes effect a full 2 gcds worth of time later.
    (22)

  8. #8
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alistaire View Post
    you just get the effect early
    Which for an emergency heal is quite important wouldn't you say?
    (2)

  9. #9
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    Which for an emergency heal is quite important wouldn't you say?
    Besides oGCDs, as WHM, I can cast cure, and follow up with a "dual cast" Regen right after, in hopes of a tick, before I can heal again, or to help land an oGCD.
    I can also Cast Stone, and "dual cast" Aero" right after.
    That doesnt automatically make WHM unfair, and able to land more cures/DPS solely because regen and aero are instant casts.
    The only factor they help with, is movement heavy scenarios.

    If a boss landed a tank buster, you only need to get the tank up enough to survive weak auto attacks.
    Most healers tend to use oGCD burst heals because they are instant, not because the tank needs to be max HP.
    But practicing the timming, to know when to land the cure after the cast bars, will do just as well. (As most savage groups do, when they have already blown their oGCD heals, to maintain DPSing. or are saving them for movement heavy moments.)

    The only time a tank gets low, and you want to burst as much healing as possible, is when a tank isnt using CDs, is undergeared, and is trying to pull 2+ groups of mobs, reaching 5+ mobs.
    (The auto attacks from mob groups hit harder than bosses do, and if the tank isnt over geared, or using CDs, tend to even do more dmg than tank busters.)
    (2)
    CLAIRE PENDRAGON

  10. #10
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Alistaire View Post
    That is factually incorrect. Not just for vercure, but please stop thinking of dualcast like it removes the gcd time, you just get the effect early; your next gcd takes effect a full 2 gcds worth of time later.
    Using the dual cast vercure does not use a gcd. You use it during the ocd of the first vercure.
    (0)

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