I thought at 12 (11.6 exact) mobs fire 2 actually starts out-pacing flare in overall damage.The only reason we used F2 beforehand was because of the transpose cooldown.
Given that you can double Flare now (8 seconds), you need an absurd pack size to justify getting off more Fire2s, given that Flare is over 3x stronger on the primary target, and still stayds stronger on maximum falloff. There's no point in bothering with Fire2 as it prevents you from doing more Flares.
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