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  1. #1
    Player
    Galvuu's Avatar
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    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by soslinky View Post
    snip.
    I have the tables up on the post now, you can check them yourself (like, please do to make sure I didn't goof).
    But those numbers are weird- is that using the "nerfed" Fire IV?
    Note that both rotations use the same F4x8 opener (no reason not to, and in fact, 3.X should always do this to ensure they get Foul aligned for UI every time).
    Further note that you can have Foul up almost always on 3.X if you do the extended 8xF4 opener and use B4 if you have Ley Lines and Triple up (Triple bypasses the movement issue)- this is to "buy time" on the Foul clock.

    Also, do note that discounting TC procs hurts only 3.X. 4.X cannot fit them (trades a F4 for them in AF for a marginal pps gain), but 3.X can fit them without penalty, so that further brings it ahead (and gives it extra movement).
    (0)
    Last edited by Galvuu; 07-09-2017 at 10:51 PM.

  2. #2
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    @Galvuu
    The table uses the nerfed F4. It's 491.4 potency including AF3 and Enoch.

    I don't have the energy to manually compute this so I used the DPS calc spreadsheet. Author claims it's updated and so far it looks like it is.

    @Rakhabit
    How are you computing for your numbers? What results did you get?
    (0)

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by soslinky View Post
    @Galvuu
    The table uses the nerfed F4. It's 491.4 potency including AF3 and Enoch.

    I don't have the energy to manually compute this so I used the DPS calc spreadsheet. Author claims it's updated and so far it looks like it is.

    @Rakhabit
    How are you computing for your numbers? What results did you get?
    You can ignore Enochian since whichever comes ahead without it also comes ahead with it.
    This is exactly the same thing I used for the main rotation. Huh, one of us is wrong. And I hope it's me xD
    Is Excel lying to me or something.

    Wait, losing a F4 has to be a pps loss, because the "fraction" of your overall rotation that's spent in AF is smaller, and the UI cycle has lower average pps than the AF one (the more overall time is spent on UI, the worse it is).
    The reason why 3.x pulls ahead is because removing B4 from the UI phase makes it lose 1/3 of it's duration (and the third with the least potency, too, making the average UI potency for 3.X way higher).
    (0)
    Last edited by Galvuu; 07-09-2017 at 10:44 PM.

  4. #4
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Galvuu View Post
    snip.
    I don't know what to tell you. I was curious as to how big an impact losing one out of the 6 F4s per AF cycle was to 4.0 rotation so I took a single one out and the PPS came out higher (by 1 point). O_O
    I hope to our lord and saviour Ex-Death that the spreadsheet is correct though.

    What are your thoughts on prolonged PPS calculations? If the percentages I've seen from +2 AF versus +4 AF are valid then maybe we've been doing the math on too small a window and we need to parse/math a whole fight duration to get a better understanding of this.
    (0)

  5. #5
    Player
    Rakhabit's Avatar
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    May 2017
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    22
    Character
    Read Faelynn
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by soslinky View Post

    @Rakhabit
    How are you computing for your numbers? What results did you get?
    Here's my opener(199.99 PPS): http://i.imgur.com/CpMrlr2.png

    Here's my opener with 2 cycles of 4.x Rotation(167.99 PPS): http://i.imgur.com/06fZUy6.png

    Here's my opener with 2 cycles of 3.x Rotation(172.64 PPS): http://i.imgur.com/16H1vOO.png

    I don't think I made any mistakes entering these, but I could have. I still haven't slept.
    (0)

  6. #6
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Rakhabit View Post
    Here's my opener(199.99 PPS): http://i.imgur.com/CpMrlr2.png

    Here's my opener with 2 cycles of 4.x Rotation(167.99 PPS): http://i.imgur.com/06fZUy6.png

    Here's my opener with 2 cycles of 3.x Rotation(172.64 PPS): http://i.imgur.com/16H1vOO.png

    I don't think I made any mistakes entering these, but I could have. I still haven't slept.
    I can't seem to open Imgur at all. Been like this all day. Would you mind uploading from a different photo hosting site?
    (0)

  7. #7
    Player
    RyeMinx's Avatar
    Join Date
    Sep 2016
    Posts
    39
    Character
    Rye Minx
    World
    Balmung
    Main Class
    Black Mage Lv 70

    Part 2

    Second. 4.0 Rotation vs 3.0 Rotation
    When it comes to a dummy parse, 4.0 is better, but not by game breaking amounts. The problem with only showing the PPS of 20-35s, is it doesn't show how everything stacks up over time, especially Foul timing and Dots. Foul always needing to be used during UI, and not wanting to overwrite dots without T3P. Now on the flip side, 3.0 is better on a dummy parse, if you get a T3P at least every 2 our of 3 Astral Fire phases... which is RNG, but very plausible with having to cast T3 over T1. Also 3.0 has the advantage of movement friendlier phases during actual fights... for now.
    I do believe once we get back to 1600+ SpS, 4.0 will be safe enough to just always do. During end of HW, it was safe to cast 4 spells before refreshing with F1... albeit unnecessary, but doable.

    My opinion: Use 4.0 when you know the fight wont require movement (like all of Lakshmi...) and 3.0 when you have to move (like all of Susano...)
    (1)

  8. #8
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RyeMinx View Post
    snip
    Lots of things here.
    The base 600MP is so I don't (sometimes) need to stay put for 0.5 seconds doing nothing to wait for the mana tick.
    In the 4.0 rotation, if your Fire III finishes before you get a refund on your UI cycle, you won't have enough mana to F4x3>F>F4x3>B3 (you'll be left at 0 MP) and will need to Transpose. This is a dps loss most of the time.

    You should always use the 8xFire IV opener to buy time on the Foul clock. This opener is quite long (like 40ish seconds), so you buy enough time to ensure the next three 3.X rotations always have Foul up. By then, you have Triple/LL up again, and should do one/two 4.0 rotations to, again, buy Foul clock time. I never even considered the old Sharpcast opener (you won't even have Foul for your first UI cycle if you do it).
    I didn't math this, but I'm very confident the Sharpcast opener loses in pps when you consider the full UI cycle (Foul is no joke).

    The reason why you only need a rotation is because pps is inherently normalised for time. The 4.0 rotation lasts, on average, 33.5 seconds. The 3.X lasts 26.5 (if memory serves me correctly). If the 3.x yields more expected pps than the 4.0, any arbitrary least common multiple of the two lengths of time will reflect this. Think of it as speed- if 3.0 has higher velocity than 4.0, then it'll outrace it for any length of time (travel farther = doing more damage). The only thing that can offset this is if the time it takes to clear a fight/get to a transition, for instance, would align one just as you cast Foul (maximum pps) VS as you cast the first Fire IV (worst case scenario, Thunder has barely ticked and your last spell was an unboosted Fire III, least pps). But you cannot realistically predict when the fight will end this accurately with any degree of confidence.
    Or, if you want to keep that analogy from before, pps isn't a monotonically increasing function over time (it has some bumps as you enter the low pps end of the UI cycle), so you could end up on one of these valleys for one and not the other.
    That said, preliminary data, if top parsing BLMs are anything to go by, shows that 3.0 wins.

    Just explaining the reasoning behind stuff.
    (1)
    Last edited by Galvuu; 07-11-2017 at 08:32 PM.

  9. #9
    Player
    RyeMinx's Avatar
    Join Date
    Sep 2016
    Posts
    39
    Character
    Rye Minx
    World
    Balmung
    Main Class
    Black Mage Lv 70

    Part 3

    So now my personal opinion on your proposed changes.

    Raise our base MP by any number between 600~1000
    Unnecessary, but I guess it will help those who are more casual and won't understand the purpose of attempting to put Foul last in your UI phase.

    Return the 20 potency we lost on Fire IV and Blizzard IV
    YES 100%... I don't know why they got rid of our raging strikes AND reduced potency... BLM was never super broken OP

    Increase AF/UI duration by 1 second
    Kind of stated my opinion in part 2 about this... personally just think it is due to lack of SpS right now, once we get all of Omega Normal/Savage gear, it should be much safer. 970 SpS from gear at ilvl 314, 1524 SpS after just Omega normal gear.
    (1)

  10. #10
    Player
    RyeMinx's Avatar
    Join Date
    Sep 2016
    Posts
    39
    Character
    Rye Minx
    World
    Balmung
    Main Class
    Black Mage Lv 70

    Part 4

    Don't you just love character limits =D


    Changes to Umbral Heart: gains in damage and AF refresh duration
    I guess? Hearts do feel sorta lackluster, but I don't think adding Potency to them is the answer. Just adding potency back to F4 will increase overall 4.0 potency since that rotation casts more F4s in a fight theoretically than 3.0. The AF addition is cool... but I don't know... having Umbral Ice related skills increase Astral Fire? seems odd to me.

    Make Foul 680 potency
    I mean sure? Potency is potency. BLM should be the SAM of casters. Is this where the potency belongs? Beats me.

    Kudos to Eddo for his BLM calculator.

    Let me know if you wanna know my rotations and all that. Let's hope 4.05 brings some much need changes to BLM. At least we aren't MCH, amirite?
    (1)
    Last edited by RyeMinx; 07-11-2017 at 05:20 PM.

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