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  1. #1
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Galvuu View Post
    B3(prepull)>Enochian>T3>B4>F3>Triple(weaved into quick F3)>F4>Sharpcast>F4>F4>LL(weaved)>F>F4x3>Firestarter>Convert(weaved)>F4x2.
    That whole shebang is 10 PPS lower than Sharp opener when you get an extra FS, Foul and all included with my sheets. Even one TC proc without any clipping (impossible) is not enough to pull ahead. Is there also any reason to use Ley that late when you can fit it with the Sharp and not clip anything? All that changes is getting faster F4 during normal rotation instead of getting them faster during the opener.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  2. #2
    Player
    Kiriken's Avatar
    Join Date
    Sep 2016
    Posts
    3
    Character
    Ryoku Kiriken
    World
    Faerie
    Main Class
    White Mage Lv 70
    I never was a BLM before SB, but on a whim I decided to give it a go and leveled it to 70 via dungeons and stuff. It's actually my 5th 70 now, the 3rd DPS (NIN and SAM being the other two), so immediately I began to notice my 5 or 6 Fire IVs, as pretty as they looked, seemed to be tickling bosses rather than hurting them...

    Well, I continued on and went entirely blind into the BLM rotation anyway. Firstly, I ended up falling into a "B4 > F3 > 2x F4 > F1 > 3x F4 > B3" based rotation because the few times I'd tried 6x F4s, I was left with 0 mana and never realized it was thanks to bad mana ticks. Secondly, I had little room for mechanics. Unlike the 6x F4 rotation I apparently should've discovered, I DID have more room to maneuver than most, but it would still cost me one F4 a lot of the time, and in fights involving stack mechanics I'd have to sacrifice 2 or 3 F4s even.

    Last night I discovered this thread after hitting level 70, finding myself still frustrated even with Foul to back up my rotation, and trying to look online for anything wrong I've done and whether or not BLM truly is fudged. This morning, I went to SSS and tried a true 6x F4 4.X rotation as shown here, the pseudo-3.X rotation, then the SAM SSS to compare all 3 (SAM has the same ilvl and by some strange luck the same gear, currently, neither have materia melded yet) and got to 20% for 4.X rotation, 10% for 3.X rotation, and a sliver of 1% for SAM rotation (would've beaten if if not for 2 misses on the hotbar).

    I'm still sloppy as a BLM, especially since its mechanics are so complex, so I DID make mistakes whereas with SAM's relatively simple mechanics I only made 2 or 3 mistakes. However I'm certain that though I can beat the SSS dummy as a SAM at the same ilvl, I won't be beating it as BLM as the same ilvl while using the 4.0 rotation, and only while using the 3.X rotation if I get more than average T3 procs.

    BLM is so high maintenance that it feels really bad to have all your hard work amounts to so little damage. I'm not a BLM main, I might not ever become a BLM main, but now that I've tried it and understand the pains they go through to max out their DPS, I REALLY think they should easily (well, when they're doing the 4.X rotation right, so not so easily) max out the DPS standings. And funnily enough, I'd end up enjoying RDM more since it would feel less like a cheap upgrade to BLM too (since you can't upgrade from DPS-kings/queens).
    (4)
    Last edited by Kiriken; 07-14-2017 at 02:20 AM.

  3. #3
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Alkimi View Post
    Make Blizzard IV reduce magic resistance by 5%. Forces you to use the "proper" rotation, slightly improves BLM dps and also provides raid utility.
    or
    Make Blizzard IV reduce fire resistance by 10%. Brings BLM closer to SAM dps but no raid utility (except I guess Katon and a couple of RDM spells)
    I actually like that idea. Since Raging Strikes and Foe Requiem are gone, we have nothing left to buff our magic dps. So that would allow us to buff ourselves as well as give us some synergy with other caster (the magic resistance thing) classes, maybe finally making it viable to go with multiple casters.
    (0)

  4. #4
    Player
    AxiomPITCH's Avatar
    Join Date
    Oct 2013
    Location
    Rowena's Center for Cultural Appropriation
    Posts
    53
    Character
    Wicked Quasar
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    So I put some insight in this thread into practice yesterday. I ran Delta 1.0 a few times using Blizzard IV during every Umbral rotation, my last run ended at 3.8k.

    Conversely, I ran it a few more times, this time only using Blizzard IV when Convert was ready for the 8 Fire IV rotation. I cast it a total of three times in the entire fight. My number ended at 4.3k on the final run.

    I almost feel like this is the intended way to play BLM, because after I broke the habit of casting it every time, it just feels so much smoother. I'm not complaining whatsoever. The Umbral Heart trait is aoe-related after all, who says it has to be a part of our single target rotation?
    (0)

  5. #5
    Player
    Kiriken's Avatar
    Join Date
    Sep 2016
    Posts
    3
    Character
    Ryoku Kiriken
    World
    Faerie
    Main Class
    White Mage Lv 70
    Quote Originally Posted by AxiomPITCH View Post
    I almost feel like this is the intended way to play BLM, because after I broke the habit of casting it every time, it just feels so much smoother. I'm not complaining whatsoever. The Umbral Heart trait is aoe-related after all, who says it has to be a part of our single target rotation?
    The aoe rotation is basically B3 > B4 > T4 > F3 > Flare > Foul > Flare > Transpose > Repeat. If it's supposed to be an aoe-related trait, it provides us 2 more Umbral hearts than we need for the aoe rotation.

    That's why everyone believes it's supposed to be key to the single target 4.X rotation, that and since the aoe-related trait unlocks at level 68 while Umbral Hearts unlock at level 58 alongside Blizzard IV.
    (0)

  6. #6
    Player
    AxiomPITCH's Avatar
    Join Date
    Oct 2013
    Location
    Rowena's Center for Cultural Appropriation
    Posts
    53
    Character
    Wicked Quasar
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Kiriken View Post
    The aoe rotation is basically B3 > B4 > T4 > F3 > Flare > Foul > Flare > Transpose > Repeat. If it's supposed to be an aoe-related trait, it provides us 2 more Umbral hearts than we need for the aoe rotation.

    That's why everyone believes it's supposed to be key to the single target 4.X rotation, that and since the aoe-related trait unlocks at level 68 while Umbral Hearts unlock at level 58 alongside Blizzard IV.
    But it still is the key, it's just on Convert's cooldown. You can't pull that high without using it at least with Convert.

    I also find that it's nice to use if the fight and your rotation align enough to where there will be a small delay in the fight itself while you're still in umbral, you could cast it and do a little more damage (and mobility if you have sharpcast ready at the time as well) in the following astral phase. But it's not consistent, there's many variables that make it inefficient to use. If they really want us to use Blizzard IV, then yes, it does need to be reworked, because as of this moment it's use is incredibly niche on single targets with a 180s cooldown.

    Also that aoe rotation should only be used on 4 or more targets. It is slightly inefficient on anything less. Instead, on 3 targets, do B3 > T4 > B4 > F3 > F4 > F4 > Flare > Foul > Flare > Transpose > Repeat. You can place those Fire IV's however you like. I keep trying to find a use for Fire II, such as on 4 targets, but it's literally a waste of time now since you do more overall damage from doing the "quick" astral phase with F3 > Flare with umbral hearts. BLM is in a strange place.
    (0)
    Last edited by AxiomPITCH; 07-14-2017 at 05:51 AM.

  7. #7
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kiriken View Post
    The aoe rotation is basically B3 > B4 > T4 > F3 > Flare > Foul > Flare > Transpose > Repeat. If it's supposed to be an aoe-related trait, it provides us 2 more Umbral hearts than we need for the aoe rotation.

    That's why everyone believes it's supposed to be key to the single target 4.X rotation, that and since the aoe-related trait unlocks at level 68 while Umbral Hearts unlock at level 58 alongside Blizzard IV.
    You forgot two Fire IIs before that Flare. Since, like the Flare MP cost, you can actually use the Enhanced Umbral Heart effect with just one Umbral Heart.

    Quote Originally Posted by Alkimi View Post
    Make Blizzard IV reduce magic resistance by 5%. Forces you to use the "proper" rotation, slightly improves BLM dps and also provides raid utility.
    or
    Make Blizzard IV reduce fire resistance by 10%. Brings BLM closer to SAM dps but no raid utility (except I guess Katon and a couple of RDM spells)
    I love this idea. It makes Umbral Hearts a second Enochian, though I could see it as simply buffing the player's magic potency and Fire potency respectively, as a proper selfish buff.
    (0)
    Last edited by EllieShadeflare; 07-15-2017 at 03:31 AM.

  8. #8
    Player
    qivis's Avatar
    Join Date
    Aug 2013
    Posts
    608
    Character
    Zezelem Gagalem
    World
    Shiva
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by EllieShadeflare View Post
    You forgot two Fire IIs before that Flare. Since, like the Flare MP cost, you can actually use the Enhanced Umbral Heart effect with just one Umbral Heart.
    Isn't F2 waste of time (= loss of DPS)?

    edit:
    that "=" was a "0" before, sorry
    (0)
    Last edited by qivis; 07-15-2017 at 01:36 PM.

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by qivis View Post
    Isn't F2 waste of time (0 loss of DPS)?
    The only reason we used F2 beforehand was because of the transpose cooldown.

    Given that you can double Flare now (8 seconds), you need an absurd pack size to justify getting off more Fire2s, given that Flare is over 3x stronger on the primary target, and still stayds stronger on maximum falloff. There's no point in bothering with Fire2 as it prevents you from doing more Flares.
    (0)

  10. #10
    Player
    jamvng's Avatar
    Join Date
    May 2016
    Posts
    21
    Character
    Jamvng Strife
    World
    Exodus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by AxiomPITCH View Post
    So I put some insight in this thread into practice yesterday. I ran Delta 1.0 a few times using Blizzard IV during every Umbral rotation, my last run ended at 3.8k.

    Conversely, I ran it a few more times, this time only using Blizzard IV when Convert was ready for the 8 Fire IV rotation. I cast it a total of three times in the entire fight. My number ended at 4.3k on the final run.
    I'm curious. If you only did 4.0 rotation three times in the whole fight, did you always have Foul up on every UI 3.0 rotation? Wouldn't using 3.0 rotation so much cause Foul to not always be available?

    Also, did you not encounter the issue where Thunder III was not refunded before you went back to AF from UI and left you with 120MP, causing you to wait for a mana tick before you could cast Thunder III/Foul in UI?
    (0)

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