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  1. #1
    Player
    KuroTenshi's Avatar
    Join Date
    Jun 2015
    Posts
    25
    Character
    Lael Night
    World
    Cactuar
    Main Class
    Reaper Lv 100
    I actually like what someone mentioned about melee and ranged. Ranged can take the place of melee, but melee cannot take the place of ranged. If melee do less damage than ranged there's no reason to bring melee. Optimally you'd take as many ranged to every fight as you can even now. But currently due to melee dps(sam/mnk) and utility(nin/drg) you still want to keep at least two melee.
    (1)

  2. #2
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by KuroTenshi View Post
    I actually like what someone mentioned about melee and ranged. Ranged can take the place of melee, but melee cannot take the place of ranged. If melee do less damage than ranged there's no reason to bring melee. Optimally you'd take as many ranged to every fight as you can even now. But currently due to melee dps(sam/mnk) and utility(nin/drg) you still want to keep at least two melee.
    1) Ranged DPS would have to do MORE than melee while also being more RELIABLE in their DPS. Neither of these two conditions are true. In fact, they're so not true that you'd be better off taking 3 melee and 1 RDM and in fact the fastest times have done just that.
    2) Try to remember stacking jobs and that association with limit breaks
    3) Ranged physical can not take the place of melee. In fact, you don't even have to take a ranged physical DPS at all. While you shouldn't do 4 melee DPS. 3 melee and 1 caster works just fine and is actually a better solution than 3 melee and 1 ranged physical.
    4) DRG should not be mentioned. Their rDPS contribution does not balance out their low damage.

    Quote Originally Posted by Aysen View Post
    It's not about how it affects their dps. It's about how likely a party is to choose them over other classes. The utility a RDM brings to the table compensates for a lower damage. If I had a BLM and a RDM who do the same amount of damage and let's say the BLM has embolden too, I would still choose the RDM because of cure and raise.
    Their lower damage? On average RDM is HIGHER than other DPS.... The icing on the cake is that they have cure and raise.
    (1)
    Last edited by Elnidfse; 07-14-2017 at 06:04 PM.

  3. #3
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Elnidfse View Post
    Their lower damage? On average RDM is HIGHER than other DPS.... The icing on the cake is that they have cure and raise.
    I was referring to a hypothetical situation wherein two equally skilled players are playing RDM and BLM respectively and the two classes are perfectly balanced. Now I change the scenario and give cure and raise to RDM. As a result their dps is now below that of the BLM. As a static leader, despite the fact that the RDM does slightly less dps, I will choose the RDM because of his added utility.

    I simply wanted to state that skills that lower a class's dps should still be taken into account when determining their overall dps ranking. A class that lacks utility must compensate for it by having something else such as higher dps.

    Hopefully, we can all agree that SE wants every class to be equally desireable as a member of any party.
    (0)
    Last edited by Aysen; 07-14-2017 at 07:18 PM.

  4. #4
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Also, casters are ruthlessly punished by mechanics. That's why their average damage per hit is higher than the average damage per hit for melee classes. This is by design by the game developers. Just look at the potency values and you'll see. Fine, not convinced?

    Let's say I'm playing a BLM. I'm doing my rotation. Uh oh. Titan put down a knock you off the platform right under me. Lets tally:
    Interrupted cast: 1.5s
    Moving: 2s
    Moving back: 2s (yes we do this too, mechanics)
    Hard cast B3: 3.5
    9s of no dps

    Now I probably lost Astral Fire which means I lost Enocian which means I lost progress for Foul.

    This would be akin to SAM losing all their Sen and Kenki.
    Akin to MNK losing greased lightning.
    Akin to NIN losing Huton and putting Ninjustsu on CD.
    Akin to DRG losing BotD.
    (6)