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  1. #1
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Sebazy View Post

    Yes.

    Many jobs are in the situation they are now because SE admittedly tuned them around dummies rather than actual content. DRG, BLM and War all look absolutely fine on paper and do decently on dummies.
    Do Cards work on dummies? I don't believe so. And I do believe this thread refers to Astrologian performance. Not DPS. Understanding the full functionality of Draw/Royal Road/Shuffle lies more within the player than the actual level or stats. So no. I don't need to be level 70 to understand the full capabilities of Royal Road. Because I understood them just fine. Belittling me for being level 68 instead of 70 doesn't change my skill. I'll understand all of them just the same when I'm level 70 too. But I suppose bullies will be bullies.
    (0)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cyrocco View Post
    I played Dungeons at level 60. I played Raids at level 60. There isn't a huge change outside of individual mechanics. Otherwise you could state that people don't know how to use Royal Road with every new raid.
    I guess I should have been clearer when I referred to 'raids', I'm coming from the perspective of how these cards and abilities play out in relevant (and pre echo) Savage content. Understand that prior Coil/Savage raids have always played out very differently to EX primals and are typically a significant step up in terms of difficulty (More so for Gordias/Midas, less so for Creator), there's no reason to suggest that Omega Savage will be any different in this regard. It's also worth noting that you'll often prioritise cards very differently in certain turns (yes sometimes there is actually life beyond balance )

    Please don't take it as an insult or me trying to belittle you (My 'some actual understanding of...' comment was aimed at SE's class team, not you) but please appreciate that killing Sophia 6 months after her release isn't really worthy of 'raid experience'. And further on from that, try to understand that doing early and relevant Savage progression really opens your eyes to the more intricate details of this game, it's a whole different world compared to most primals. Guides, dummies and more casual content can only take you so far. It's not until you're sat in a TS with 7 other people theorycrafting up a means to extract another 10% raidwide DPS to pass a hurdle that you really start to understand how to get the best from the ways in which all these little abilities interact with each other.

    Quote Originally Posted by Cyrocco View Post
    So no. I don't need to be level 70 to understand the full capabilities of Royal Road.
    Rather, you'd need to be level 70 and have a good amount of experience doing early Savage progression to really understand the full capabilities of Royal Road, when it's good, when it's better off gone and how you can squeeze that last 10% out of it. Or rather that was the case until 4.0 took the axe to much of it's intricacy. To deny that each classes learning curve stops once you've read your level 70 tooltips is massively short sighted and healers are most certainly not exempt from this. For example, your comment on page one regarding Sleeve Draw has me suspecting that you don't appreciate how distracting and potentially detrimental that ability will likely be in a Savage progression setting if it's not used under very specific circumstances (Aka a Balance sitting in your pocket and you're fishing for an aoe Royal Road).

    Sorry in advance if that comes across as condescending but I really can't see any other way to sugar coat it better
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    I’m level 68. I haven’t made any detailed comments on it because I don’t have it. I’ve done my EX Raids for Heavensward. I’ve got my Anima. Royal Road simply doesn’t evolve further in the new content. There are slightly new situations, but it remains the same. There isn’t anything new besides processing the situation a different way.
    (0)

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cyrocco View Post
    I’m level 68. I haven’t made any detailed comments on it because I don’t have it. I’ve done my EX Raids for Heavensward*. I’ve got my Anima.
    Minus the two primals that best approached the level of real raid content. Thordan was a fantastic stepping stone into proper raid content and you're missing out there

    Quote Originally Posted by Cyrocco View Post
    Royal Road simply doesn’t evolve further in the new content. There are slightly new situations, but it remains the same. There isn’t anything new besides processing the situation a different way.
    We're getting somewhere! The 'slightly new' situations are infact the nuances where you can use cards you otherwise straight out auto discard. Bole on the Warrior during the last set of adds to enable them to just sit in deliverance full time long before we were geared or echo was out is a great example of a non DPS card being used to enable a very significant DPS gain. In a situation where you can only throw a single target balance? Knowing who is doing the best DPS at that point in time is another more straight forward example. You've got a lot more potential situations to process and you've got fractions of a second in which to do it if you really want to extract every last bit from your cards. This is not something you can learn from tooltips, forum posts or Mr Happy videos.

    Quote Originally Posted by Tonjiar View Post
    Could fix this by allowing cards not of the same type to stack, ie no double bole but bole and a balance.
    As above, not a chance, AST is a wonderful job, particularly when I'm not the one that's got to play it A change like that would have my group leaning on me to switch to it again as well, no thanks =(
    (0)
    Last edited by Sebazy; 07-14-2017 at 05:37 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~