
1.) That's a stupid mistake and not standard play. 2.) Regens don't save weakened party members from huge raid damage.Regens stack, and two ASTs in Noct don't get to mix shields, either. (And hey; it happens sometimes when you're both trying to switch!) Cards are unique to ASTs, and I don't think it's really comparable to the other two jobs.
I know why it was removed -- for the gauge -- but I do wish we could get some kind of indicator.
The only reason Shields and Regens aren't unique to SCH and WHM respectively, is because we took them.

Irate? No you just sound jaded, bitter, and a tid bit childish about where you think AST is in compared to the other two healers are performing. I'm not saying which healer I think is the the top dog because that isn't the point of this thread and I personally don't care. I'm not saying the other healers are or are not doing well or have their own share of complaints to what can be done with their own systems, but you sure will and it shows.
Also as per the ASTs throw fits everywhere... you're the one posted on this type of topic ... again by the looks of your own words? Seems like that's you throwing a bit of a fit "everywhere".
As you seemed to reply over and again to this thread I'm sure you'll read this and come up with "the most well written of replies" to defend your healer ideology but lets try to focus here and not derail the thread. It's a system of RNG, one that I like a lot. Removing a buff to change from a aoe to a single target card is not RNG, that's using the AST toolkit to the best possible way. If the point is to not heal with another of the same class then we shouldn't be matched in a roulette with the same job.
Last edited by Tonjiar; 07-13-2017 at 05:24 AM.

I don't really need to argue with you, given that the majority of the playerbase sides with me, but if you're going to hop straight into personal insults, and fail to counter with even a simple valid argument, I do feel the need to point that out. Thus far, every point I've made has been more feasible than yours, as your argument, and those like it, stem from one thing: "I want buffs, and I don't want anything to change."

And yet you chose to post again.
You don't speak for the majority of the playerbase and to assume such a thing is just arrogant.
Every point eh? No generalized statement there. But sure... let's look at just one for example.
Explain how this sentence makes sense? If someone were to believe that the strongest healer in the game having no drawback to its unique system, exactly how would that make them the reason that job is overbuffed? Seems like that would be a game designer choice rather than the end user.
I can say your approach is incorrect here. I want the ability to remove a buff. Something that wouldn't break the game, just allow a feature that is current in game to reapply back to a specific ability. This would not give the job more healing throughput. Also I do want change, I would like the ability to work with my other ASTs and not against them. Without voice communications, it's quite possible to do this within the limits of the game should the card buff be visible as before. This once again, does not improve healing but encourages people to work together to clear content.
Like I said you are bitter, your over use of the bold print only enforces your personal ideology you're trying push.
Last edited by Tonjiar; 07-13-2017 at 05:46 AM.

In what realm is the ability to undo whatever's inconvenient to you not a buff? Now, you do realize the playerbase has quite a bit of sway when it comes to how Jobs are changed, right? Asts have been screaming for changes in the most surreal areas, like this post for example, and the developers go along with it, and then we see a sharp decline in healer variety. Because this one thing is inconvenient to you, you need to go out and make a forum post and hunt for people that are on your side because you need the validation.
I've been just fine with the changes. The problem is, the playerbase that likes to whine is much louder than the playerbase that's satisfied, because people don't get on the forums to tell the devs they're just fine with the changes.
What you are asking for is an RNG system, without consequence, that allows the player to draw basically whatever they like (with all these Draw skills), and throw away whatever they like. An RNG system where the results are manipulated in order to obtain the ideal outcome every time, and there's never a time where cards are less than welcome.

Oh look, we fixed it in post. No, that was a system of RNG without consequence. This is a system of RNG with one consequence As for your statement regarding tweaking the match system so that two of any healer isn't allowed, I'd approve of such a system wholeheartedly.As you seemed to reply over and again to this thread I'm sure you'll read this and come up with "the most well written of replies" to defend your healer ideology but lets try to focus here and not derail the thread. It's a system of RNG, one that I like a lot. Removing a buff to change from a aoe to a single target card is not RNG, that's using the AST toolkit to the best possible way. If the point is to not heal with another of the same class then we shouldn't be matched in a roulette with the same job.
I am taking a bold stance with this, but WHM will have the best single target migration tool after 3 patches of SB when tank HP grows. Divine Benison is a stupidly good shield, can be applied as an ogcd between cure/stone spam. Costs nothing other than a Lily and has a refreshingly short cooldown.


Divine Benison -> Scales with target HPI am taking a bold stance with this, but WHM will have the best single target migration tool after 3 patches of SB when tank HP grows. Divine Benison is a stupidly good shield, can be applied as an ogcd between cure/stone spam. Costs nothing other than a Lily and has a refreshingly short cooldown.
Aspected Benefic(NOC)/Adloquium -> Scales with own Mind
It won't be better than Aspected Benefic or Adloquium because, PLOT TWIST, Healers also get more mind the more iLvl.
I don't know. I really don't think ASTs losing the ability to see each other's cards was a balance decision. We already had that in the fact that cards do not stack, so the loss of visibility is not an issue that affects real time gameplay, as regens and shields do.

Now I do apologize for the triple post, but I've had a lot to address thus far. I fail to see how changing a system that was previously "glance and cast" to "coordinate with the other healer" doesn't affect real time gameplay. Previously, if I saw another Astrologian merely had a card Held, or a Royal Road with nothing Drawn, I could cast my card without issue, now I need to actively work with the healer to know what they have. That very much strikes me as an impact to real time gameplay.
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