I don't mind not being able to remove royal road. Just please give me the ability to see my co healer cards if they are an AST as well. It's terrible when I do an aoe balance, but it's replaced by an aoe arrow right after.
I don't mind not being able to remove royal road. Just please give me the ability to see my co healer cards if they are an AST as well. It's terrible when I do an aoe balance, but it's replaced by an aoe arrow right after.
The removal of the royal road doesn't happen often. Maybe there is a situation once or twice a week that it comes up where I have a bole on hold, tank buster in a few seconds, and sadly no way to get rid of my royal road aoe since draw is on CD.
AoE Balance overwritten by an AoE Spear is pretty disheartening as well.
In what realm is the ability to undo whatever's inconvenient to you not a buff? Now, you do realize the playerbase has quite a bit of sway when it comes to how Jobs are changed, right? Asts have been screaming for changes in the most surreal areas, like this post for example, and the developers go along with it, and then we see a sharp decline in healer variety. Because this one thing is inconvenient to you, you need to go out and make a forum post and hunt for people that are on your side because you need the validation.
I've been just fine with the changes. The problem is, the playerbase that likes to whine is much louder than the playerbase that's satisfied, because people don't get on the forums to tell the devs they're just fine with the changes.
What you are asking for is an RNG system, without consequence, that allows the player to draw basically whatever they like (with all these Draw skills), and throw away whatever they like. An RNG system where the results are manipulated in order to obtain the ideal outcome every time, and there's never a time where cards are less than welcome.
You're conflating 2 things: balance and gameplay. If AST is too strong then its output needs to be reduced. That can be done independently from addressing a mechanical issue that makes the class less fluid, engaging or just fun to play.In what realm is the ability to undo whatever's inconvenient to you not a buff? Now, you do realize the playerbase has quite a bit of sway when it comes to how Jobs are changed, right? Asts have been screaming for changes in the most surreal areas, like this post for example, and the developers go along with it, and then we see a sharp decline in healer variety. Because this one thing is inconvenient to you, you need to go out and make a forum post and hunt for people that are on your side because you need the validation.
I realise that rendering the RR system more cumbersome is a way of reducing AST's output, but it's the worst way to go about it. Having lots of tools to tilt the luck of the draw in her favour fits the AST fantasy and makes for engaging gameplay. You feel empowered by having different ways to react to a given draw and removing the current RR buff was a part of that. If AST's card buffs are too strong (*cough* balance) then limit their quantitative impact - don't just make the whole system less fun by removing an element of player agency.
And calling the OP's feedback surreal is just hyperbole.
Last edited by Fortune_Cookie; 07-13-2017 at 06:32 AM.
You don't speak for the playerbase. And while I'm glad you're fine with changes, seems that by your own posts if a lot of ASTs are coming here to try and get the devs to change this, it just might be an issue the "playerbase" wants addressed.In what realm is the ability to undo whatever's inconvenient to you not a buff? Now, you do realize the playerbase has quite a bit of sway when it comes to how Jobs are changed, right? Asts have been screaming for changes in the most surreal areas, like this post for example, and the developers go along with it, and then we see a sharp decline in healer variety. Because this one thing is inconvenient to you, you need to go out and make a forum post and hunt for people that are on your side because you need the validation.
I've been just fine with the changes. The problem is, the playerbase that likes to whine is much louder than the playerbase that's satisfied, because people don't get on the forums to tell the devs they're just fine with the changes.
What you are asking for is an RNG system, without consequence, that allows the player to draw basically whatever they like (with all these Draw skills), and throw away whatever they like. An RNG system where the results are manipulated in order to obtain the ideal outcome every time, and there's never a time where cards are less than welcome.
An RNG system is the drawback of the system. It's not defined that you will get good cards in a good order, just that you will get cards. Having tools to make those RNG cards into a working toolkit is what defines the uniqueness of the job. I want tools available to me to make the better choices with those cards.
Still with those bold. Do you feel that they "stress" your point more?
I got a simple valid argument for you. How can you make a feasible argument about "which healer is the best in game" or what balances need to be applied to healers when you don't have first hand knowledge of the level 70 content in game as a healer?
Why don't we just make it to where we get to pick the card we get to draw? The whole point of the AST is RNG. To take that away is to remove the AST identity.
And as for being able to see the other AST cards. I don't see the usefulness in that either. Anytime I ran raids with multiple ASTs, even though they could see each other's cards, what's stopping them from accidental using them at the same time? Nothing was. They had to communicate and tell the other "I'll do first balance."
Now to this you might say, "Well they knew the other had the balance so they mentioned it." But if you have a balance drawn or some other AoE and another AST in your party, there's no point of not mentioning the exact same thing, even if they don't have an AoE ready to go.
You can still communicate just the same in Stormblood. Nothing has changed.
I need endgame experience to know how level 30 skills work? Wasn't aware.
Futhermore: Check the healer forums you're posting on.
Futhermore: Check Reddit.
Furthermore: Check the PF.
Furthermore: Do the math.
Furthermore: Ask literally anyone.
Last edited by Cyrocco; 07-13-2017 at 07:01 AM.
I would very much like the ability to see other ASTs' cards again. People are mentioning communication, and while I always tried to communicate with other ASTs about what cards I will deploy first, the overwhelming majority of the time, my chat messages would be ignored, and there goes my AOE Balance overrode with an AOE Spire. So I got to the point where I would see my co-AST holding an Expanded card, and just wait for them to deploy theirs, rather than try to communicate I would like to Balance first, and just be ignored.
Communication is an amazing thing to have, but it takes two for it to be successful. And with DF, you aren't guaranteed a co-AST that is going to pay attention to card buffs, much less try to communicate with you. I made a macro with a sound effect: "Expanded Balance HELD and READY! <SE.3>" and it is still ignored, and my cards overrode.
Sage | Astrologian | Dancer
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마지막 밤 기억하길
Hyomin Park#0055
I'll go with the quip first, "You do know that there are job abilities past level 30, right?".
Your knowledge is flawed due to hearsay from the general playerbase. The same playerbase who you are irate with their want for a "buff". You lack a single experience healing with any healing job for the 70 content. You've only complained and pull up personal generalizations this whole thread with no firm facts or points to validate any claim you have made. Due to these reasons, and your personal inexperience on the matter at hand, I'll leave to your own and hope you enjoy future ASTs requesting the same as I and those before me have done for the benefit of our job.
Last edited by Tonjiar; 07-13-2017 at 07:21 AM.
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