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  1. #1
    Player
    CapricaLangley's Avatar
    Join Date
    Jun 2017
    Posts
    80
    Character
    Silent Bay
    World
    Ragnarok
    Main Class
    Reaper Lv 100
    IMHO the problem is LotD is bad design. Here's what I would have done: instead of eyes generation based on jumps, they should have based them on geirskogul and nastrond. Every 2 eyes accumulated , your jump cast times reset. When you use your dragon sight buff, any critical by you or your melee mate may generate an additional eye. GG EZ DRG new archetype oGCD burst damage.
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    Last edited by CapricaLangley; 07-13-2017 at 08:22 PM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by CapricaLangley View Post
    IMHO the problem is LotD is bad design. Here's what I would have done: instead of eyes generation based on jumps, they should have based them on geirskogul and nastrond. Every 2 eyes accumulated , your jump cast times reset. When you use your dragon sight buff, any critical by you or your melee mate may generate an additional eye. GG EZ DRG new archetype oGCD burst damage.
    Alternatively, have eyes proc from Fang & Claw and Wheeling Thrust once you've completed a fifth combo chain and make it so you can't lose eyes should the boss phase. I also think Dragonfire Dive needs to be brought down to 90s and have Dive Ready added; same with Battle Litany being reduced to 120s. Comparing both against Ninja's arsenal, I don't see the reason for such long cooldowns. I, personally, also want Geirskogul on a shortern cooldown since I feel like I barely use it now, but that is more my own thing.
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