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Thread: PvP AFK

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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aeeninwen_Taldel View Post
    They should only give EXP for the team that wins.
    That would create an entirely different problem as 2nd and 3rd place would be inspired to always team up against 1st place. Active sabotaging would take place, and for the people that already lack fighting spirit, you'll have people giving up or dropping matches the moment they think it's impossible to come back or recover.

    It's unfortunate, but the only way to really bring integrity back into PvP is to remove the XP reward entirely. Things were much better - even with the supposedly "worse" PvP system we had before - when no XP was given. We played to win, and we enjoyed it. We didn't care about XP. We got it in all the other content the game had to offer and it was a non issue.

    Quote Originally Posted by CapricaLangley View Post
    I just want to say a couple things not stricly related to the point of the thread. My experience with PvP began with stormblood and ended with the exp nerf. I started really getting into it, trying classes, practising rotations, spending time at the wolves den dueling, doing the priest quest. I tried different strategies, spawn camping, far crystal hunting, grouping up, it was a lot of fun by the way. In the end, I started becoming a good PvP player. Extremes were out, and if I was not playing as my main DRK I used to run PvP all the time. Then they nerfed EXP, and I had to completely abandon it. Experience is important to me, since I have a lot of low level classes and i'm looking for one that's really appealing apart from DRK. The exp nerf was the worst thing to happen since i restarted playing, because it forced me to choose between fun->efficient. Since I play with other friends and we run a lot of PvE, I had to choose efficient and run braindead PotDs forever
    I just read this, and I'm sorry to say but if the XP really was the deciding factor for your enjoyment of PvP, it really puts your "fun" in a questionable perspective.
    (2)
    Last edited by ThirdChild_ZKI; 07-13-2017 at 04:54 AM.

  2. #2
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    It's unfortunate, but the only way to really bring integrity back into PvP is to remove the XP reward entirely. Things were much better - even with the supposedly "worse" PvP system we had before - when no XP was given. We played to win, and we enjoyed it. We didn't care about XP. We got it in all the other content the game had to offer and it was a non issue.
    I really can't agree. I was grinding Garo gear before XP was added and it wasn't noticeably different. The biggest change for me wasn't the addition of XP, but switching GCs to one that generally has its act together. Since going to Maelstrom, I've won about 40% of my matches and when I don't win I'm in second, often a close second. I've been in third maybe one time since switching. In contrast, when I was on Twin Adders without Freelancer enabled, I was winning only around 20% of the time and routinely coming in third place. When I turned on Freelancer and got put on Flames around 90% of the time, it was a similar experience. On Aether, whatever the reason, Maelstrom just wins more than the other two. Prior to switching, both pre- and post-XP, Adders and Flames were both an experience in frustration and futility. My teams were noticeably less likely to make themselves useful and would often blow even large early leads with sloppy play and wasting their time doing stupid stuff. Even nerfing the losers' XP didn't change this. I see little reason to think removing XP entirely would somehow magically fix the problem, which existed long before XP in PVP did.
    (1)

  3. #3
    Player
    Aeeninwen_Taldel's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    198
    Character
    Aeeninwen Taldel
    World
    Coeurl
    Main Class
    Paladin Lv 74
    Quote Originally Posted by Nixxe View Post
    -snip-
    Weird, I had a similar experience, but instead of Maelstrom, it was Adders that I tend to see win the most. Flames never have the chance. I am part of the immortal flames, but I rather queue up as freelancer, because I've yet to win with a team on immortal flames. I have won about 70% on Twin adders, and 30% on Maelstrom.
    (0)
    Discord: Kiya#4087