You're being really dramatic over what is at most a 10% reduction (Assuming you're straight up losing every match).I just want to say a couple things not stricly related to the point of the thread. My experience with PvP began with stormblood and ended with the exp nerf. I started really getting into it, trying classes, practising rotations, spending time at the wolves den dueling, doing the priest quest. I tried different strategies, spawn camping, far crystal hunting, grouping up, it was a lot of fun by the way. In the end, I started becoming a good PvP player. Extremes were out, and if I was not playing as my main DRK I used to run PvP all the time. Then they nerfed EXP, and I had to completely abandon it. Experience is important to me, since I have a lot of low level classes and i'm looking for one that's really appealing apart from DRK. The exp nerf was the worst thing to happen since i restarted playing, because it forced me to choose between fun->efficient. Since I play with other friends and we run a lot of PvE, I had to choose efficient and run braindead PotDs forever
Are you telling me that the exp nerf did nothing to deter afkers?This is getting ridiculous. In Frontline, people are just putting their characters on auto follow so they move but they don't actually have to be there. Now that pvp actually gives more exp based on wins, it sucks that there is nothing to combat this and we just end up losing because half the people are afk. We only get one boot per four hours, so we don't have enough to get rid of people doing this, and people can't vote to kick when half the people are not even there.
Its funny how this became a huge problem when the XP was changed so that you need to win to get 100% of the xp and everyone else gets only 70% (which is equal to a win 3 levels ago). Before the change there would be the occasional afk or bot. Moment the xp gets nerfed? Suddenly scores of bots/afks infesting entire teams.
Its like, since they know they are bad they wont get a win and unless their team does really well and manages to hold it then there is no reason for them to try. Understandable considering how terrible win rates are for most people. Before the change when you got equal xp to everyone win or lose you just played to have fun and get xp.![]()
Last edited by YitharV2; 07-11-2017 at 04:51 PM.
Its a 30% reduction for everyone not in first place. When one win gives me ~800k and the loss afterwards gives me ~560k that is a larger drop then 10%.
That literally means that palace of the dead is far more efficient, since with a good team it takes about the same amount of time a shatter match takes, and gives far more xp on top of tomestones.
With only a 25-33% expected win rate pvp is very inefficient if your goal is to level while trying to enjoy yourself.
^ This. It's kind of sad that PoTD is more efficient than PvP lol. The thing is you needed like 10 matches to level before the nerf anyways. Just enough to make it worth it.Its a 30% reduction for everyone not in first place. When one win gives me ~800k and the loss afterwards gives me ~560k that is a larger drop then 10%.
That literally means that palace of the dead is far more efficient, since with a good team it takes about the same amount of time a shatter match takes, and gives far more xp on top of tomestones.
With only a 25-33% expected win rate pvp is very inefficient if your goal is to level while trying to enjoy yourself.
I don't know. I think you are ignoring the "enjoy yourself" part of the equation. Continually rerunning PotD is like soul death. I'm not much for PvP but I'm pretty sure if I was going to run anything over and over I'd choose relatively ok xp (with a chance at better xp) than the cancer that is repeated PotD runs.
This, I'd much rather enjoy the randomness of PVP over the tedium of PoTD. The latter might be more efficient but in the long run I honestly get more exp per day from PVP than I do from PoTD, and this is due to it being so boring I can't handle more than three runs at a time. PVP I can run until my fingers bleed without a care.I don't know. I think you are ignoring the "enjoy yourself" part of the equation. Continually rerunning PotD is like soul death. I'm not much for PvP but I'm pretty sure if I was going to run anything over and over I'd choose relatively ok xp (with a chance at better xp) than the cancer that is repeated PotD runs.
PVP has massive selection of non-RNG dependant rewards, too. Makai gear, tons of vanity, minions....
I honestly did not find pvp all that fun. Spending most of my time dead or unable to engage because of the disparity between melee and ranged. Initially it was fun, but that quickly wore off.I don't know. I think you are ignoring the "enjoy yourself" part of the equation. Continually rerunning PotD is like soul death. I'm not much for PvP but I'm pretty sure if I was going to run anything over and over I'd choose relatively ok xp (with a chance at better xp) than the cancer that is repeated PotD runs.
Then there was the fact that at worst, before the xp change, I would have to run pvp 4 times for every potd run and at best 2 times for every potd run. The main reason why I ran it was because it was something different.
But the xp change quickly made pvp even more of soul crushing grind of frustration then potd was. Removing it as an option to consider at least for me.
I was very anti-PVP until I tried it out and I'm having a lot of fun. I started only to try to get at least one of those damned horses and realized how much fun it is. I am only 2 wins away from my 1st horse and even after XP was added I didn't see much difference. I'm not very good, but I try. I just stick and move, pop in and out trying to lure a sucker out of their group and then I pop 'em. I average at least 3 kills per match, but I get about 12 assists which I hope is good. After trying out as Dragoon & Black Mage, I realized I got killed to quickly. Then I started using Warrior and now I do last a while and do some damage against my opponents. All in all, I don't see a lot of AFKers and except once and someone called them out on it. Without them we was close to victory, but once spotted, they jumped in a snatched victory for us. Currently I am playing PVP not for XP, but for fun, win or lose, I am enjoying myself.
This is entirely untrue. There was already a dedicated playerbase for 3 years that played and enjoyed it. We may not have been large in number, but we played and enjoyed it despite no XP given, we played to win, and we quite enjoyed it.
As much as I liked the option of getting XP doing my favorite content, the playerbase - not the core PvPers, but the larger whole - have shown they have no regard or integrity for competition and just want free, easy XP. Get rid of it. Maybe then those who ACTUALLY enjoy PvP can do so again.
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