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  1. #1
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
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    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TarynH View Post
    snip
    In this case, the context I speak of is job performance. Notice I said personal satisfaction as a reward for career however I wouldn't call sleeping your way to a promotion effort that's called luck or bias. They were examples of what personal satisfaction could be. Typically in an MMO, personal satisfaction is meaningful job growth and again typically in games more complex roles fill holes better in more meaningful ways.

    I never said RDM was a simple job, just stated that it might be simple as others lead me to believe. I also stated only that it shouldn't be as strong as it is given what information I have received. Never talked about specific nerfs. In fact I didnt tear it down at all, just said it shouldn't be as strong given how simple it appears, again based on feedback I receive.

    So really, you dont have to make this seem personal. because it isn't. Glad you find enjoyment it, as well as all the others. However, complex content is not enough for everyone. There should be more complex jobs to play that offer better rewards for playing well. There should also be simpler jobs and simpler content, its about balancing. However that doesn't change that something simpler than another much more complex and punishing role should perform at similar levels. Whether its damage, utility, mobility, resource management, ect. It should not be the case, just like sleeping to a promotion shouldn't be the case; unfortunately it is. Im sorry you see spamming buttons fast as complexity too.

    personally RDM seems fun, I like the looks and the playstyle and dont have any personal gripes with it as you mentioned I have not leveled it. But for all it brings it does not seem like it pays for what it brings in a sufficient manner as compared to other things. and now I quote the original portion of my argument

    Edit:
    "Simplicity should mean less damage, utility, or both. Complex jobs vs Simple jobs usually work this way in games for the sole fact that the harder a role is to fulfill entirely the more rewarding the experience is. In this case, more complexity means more damage output / utility to use. While someone can certainly max out a simplistic job, and even out perform other roles a maxed out more complex role should provide a higher level of output. I have not played RDM myself but if it is as simple as people are leading me to believe, it definitely should not be as strong as the other roles."

    Utility could be considered resource management as that directly affects your ability to perform, although I have never used the term this way before and something like mentioned below with a MP cost increase on Raise is a great example of what im talking about. If the job does bring great damage, great utility, great aoe, or a combination of, something like increased MP costs for an easier to play job is a way to increase complexity as you have to manage more resources while providing a easier gameplay by design while it also reduces the ability to sustain high performance where as another job might have lower MP costs but a higher skill requirement allowing for a higher sustained playtime. My whole argument was based on simplicity and complexity verse role performance. RDM was just the example I used.
    (2)
    Last edited by Lildragora; 07-12-2017 at 07:47 PM.

  2. #2
    Player
    TarynH's Avatar
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    Sep 2015
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    Limsa Lominsa
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    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lildragora View Post
    snip
    Personal? I'm not Liam Neeson. I'm not going to come after you with a very particular set of skills. This isn't personal at all; even after your jabs. I just think you should try the job out, before hopping on the bandwagon.

    On the subject of personal, though... Personal satisfaction could mean those things, to you. However, they don't apply to the masses. Others can enjoy whatever they like in MMOs. "Typically," what I enjoy more in an MMO, second to having fun, is innovation. Making the same old, feel new, despite having recycled mechanics. Most MMOs are boring four-role games that hardly hold any interest without content. And most don't even offer content other than loot fests. The two FF MMOs have strayed slightly from the "job growth" aspect, and focused more on character growth. But that's another discussion entirely, and one that many argue vehemently against FFXIV being a character/story-driven game.

    As far as RDM is concerned, it feels like no other job that is in the game at this point. That's what I like about it. It's different. People tend to not like things that are different, and we get threads like this. But like when they added COR, BLU, and later DNC to FFXI... It was the same old game, but those jobs made it feel fresh. When they added DRK, AST, MCH, and even SAM to this game, they all felt the same (to me) as other jobs. Namely WAR, WHM, BRD and MNK. If RDM is "simple," though, then I hope they make more "simple" jobs. Because this simple little RDM is simply fun.
    (8)
    I used to be an adventurer, but then my ping increased.

  3. #3
    Player
    Lildragora's Avatar
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    Jun 2017
    Location
    The Azim Steppe
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    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TarynH View Post
    snip
    I dont recall taking any jabs at you, only that it seemed like you were a bit personally attacked by my comment. If not, great you're not a snowflake!

    But I seriously would like you to find me a majority group of people playing ANY MMO game that say personal satisfaction in game is not related to meaningful character growth. I find the same things you mentioned fun as well, however at the end of the day I want my character to improve as do most people, otherwise why are you not level 1. You level up to do the innovative activities, or access new content or to even reach areas locked behind certain levels. Since I used examples of what could be, and not what I find enjoyable (although I do find those things enjoyable) we are really saying the same thing for the most part.

    Thats GOOD that it's unique and doesn't feel like anything else. That means SE did a good job making its playstyle appealing. That doesn't correlate into how it should perform respective to other jobs in terms of skill floor and ceiling and what they bring to the table or how their resources are used.

    At the end of the day I dont think we will agree so I will have to respectfully disagree with most of your argument albeit some good points are made.

    Edit: I did poke fun at the idea of you being the type that accepts participation trophies, which I can understand that being a jab.
    (2)
    Last edited by Lildragora; 07-12-2017 at 09:19 PM.

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