Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 103
  1. #21
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TarynH View Post
    Whatever happened to people enjoying simple, fun AND rewarding experiences? Have we become so jaded that we need to cry foul every time we see someone else get slight enjoyment out of life?

    I'm in the "leave RDM alone" crowd. I'd rather see other jobs become "less complex" and more fun, than one fun and simple job be torn completely apart because of arbitrary views like the above.
    Nothing happened to fun and enjoyment. Who said a simple job is not fun or rewarding in it's own right. However if something requires more effort put in, it should be more rewarding whether it is personal satisfaction (such as a career, clearing savage, ect), more damage output, or more ways to handle situations that come up. Period. But you might be the type for participation trophies so im not sure what to tell you.
    (3)
    Last edited by Lildragora; 07-12-2017 at 05:06 PM.

  2. #22
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lildragora View Post
    Nothing happened to fun and enjoyment. Who said a simple job is not fun or rewarding in it's own right. However if something requires more effort put in, it should be more rewarding whether it is personal satisfaction (such as a career, clearing savage, ect), more damage output, or more ways to handle situations that come up. Period. But you might be the type for participation trophies so im not sure what to tell you.
    Definitions on what is effort and what is rewarding are highly subjective. I mean, you could sleep your way to a promotion. It's still effort. To some, clearing savage modes are rewarding. To others, just spending an hour a day on the game is rewarding. Either way, RDM staying as it is, has no bearing on any of this. Especially to someone who admittedly has not played the job. Pushing buttons differently from someone else pushing buttons, is completely irrelevant to the discussion of complexity meeting reward. Complexity should be with the content, and the player's ability to perform in said content. Not how fast they spam the buttons on their hotbar. And I will be the last person to ask for a nerf to content.

    What you see as a "simplistic" job, is actually a very fluid situational job as well as a solid DPS. A job that can jump into two other areas of utility as a stopgap when things go wrong, or even when they're just going okay. A job, that if the player puts in a little extra effort, can add complexity in its support utility. They've made a rather effective and efficient "jack of all trades, but master of none" RDM for FFXIV, provided you want to give that extra effort. The simplicity of one aspect of it, allows it to jump into a utility role on the fly.

    People want to tear it down because of those extracurricular abilities, and the fact that their DPS role is too powerful for how "simple" it is. When, in fact, you have people in this very thread claiming other jobs supersede it in all aspects except raising. Raising?! Of all things... Heaven forbid a job that could possibly save a duty from failing. You have others wanting to take the utility away (cure/raise) effectively making it a fast-cast weaker version of BLM. But then nerfing the damage on top of that. When does it stop? When RDM is that loljob that nobody wants in content? That's fun! FFXI anyone?

    What I find "rewarding" about this "simple job," is what I get out of it from putting in some extra effort. Jumping in there and helping out the party. RDM is only "simple" on the surface level. The complexity of the job lies with the player's ability to read the flow of battle, and know when to throw in some utility. Maybe even to keep something going long enough to pull off a win in the end.

    So I see RDM as simple and fun, but at the same time complex in situations. Either way, it is very rewarding to me, from the effort I put into it while playing it.
    (11)

  3. #23
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TarynH View Post
    snip
    In this case, the context I speak of is job performance. Notice I said personal satisfaction as a reward for career however I wouldn't call sleeping your way to a promotion effort that's called luck or bias. They were examples of what personal satisfaction could be. Typically in an MMO, personal satisfaction is meaningful job growth and again typically in games more complex roles fill holes better in more meaningful ways.

    I never said RDM was a simple job, just stated that it might be simple as others lead me to believe. I also stated only that it shouldn't be as strong as it is given what information I have received. Never talked about specific nerfs. In fact I didnt tear it down at all, just said it shouldn't be as strong given how simple it appears, again based on feedback I receive.

    So really, you dont have to make this seem personal. because it isn't. Glad you find enjoyment it, as well as all the others. However, complex content is not enough for everyone. There should be more complex jobs to play that offer better rewards for playing well. There should also be simpler jobs and simpler content, its about balancing. However that doesn't change that something simpler than another much more complex and punishing role should perform at similar levels. Whether its damage, utility, mobility, resource management, ect. It should not be the case, just like sleeping to a promotion shouldn't be the case; unfortunately it is. Im sorry you see spamming buttons fast as complexity too.

    personally RDM seems fun, I like the looks and the playstyle and dont have any personal gripes with it as you mentioned I have not leveled it. But for all it brings it does not seem like it pays for what it brings in a sufficient manner as compared to other things. and now I quote the original portion of my argument

    Edit:
    "Simplicity should mean less damage, utility, or both. Complex jobs vs Simple jobs usually work this way in games for the sole fact that the harder a role is to fulfill entirely the more rewarding the experience is. In this case, more complexity means more damage output / utility to use. While someone can certainly max out a simplistic job, and even out perform other roles a maxed out more complex role should provide a higher level of output. I have not played RDM myself but if it is as simple as people are leading me to believe, it definitely should not be as strong as the other roles."

    Utility could be considered resource management as that directly affects your ability to perform, although I have never used the term this way before and something like mentioned below with a MP cost increase on Raise is a great example of what im talking about. If the job does bring great damage, great utility, great aoe, or a combination of, something like increased MP costs for an easier to play job is a way to increase complexity as you have to manage more resources while providing a easier gameplay by design while it also reduces the ability to sustain high performance where as another job might have lower MP costs but a higher skill requirement allowing for a higher sustained playtime. My whole argument was based on simplicity and complexity verse role performance. RDM was just the example I used.
    (2)
    Last edited by Lildragora; 07-12-2017 at 07:47 PM.

  4. #24
    Player
    Pidooma's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Pidooma Southway
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    The issue I have with seeing RDM as simplistic and bringing too much is that its utility (other than embolden) is directly negatively influenced by the skill of the group you are in. There are times where I won't cast a single heal, or do a single raise because I'm with my normal group that is pretty solid. I've also been in groups where I've had 9 rezzes in one fight, but my dps was basically as low as the tanks since I sacrificed so much mp to keep the group from wiping. Even with Lucid Dreaming I actually ran out of mp twice and had to stand their and wait for regen. Since I rezzed each dps as soon as they died and then ran out of mp I actually ended up doing the least amount of dps on that fight so it wasn't without its tradeoff.

    Should I do less DPS overall just because I have the option to sacrifice my dps if things go bad? Possibly so. Although it's not like we are bringing as much utility as say, a ninja, who brings that utility mostly just doing their ST rotation. I personally love the fact that RDM CAN possibly make some clutch saves, but it is at the cost of dps regardless of how you look at it.

    If anything Raise could probably handle a larger MP cost.
    (5)
    Last edited by Pidooma; 07-12-2017 at 07:29 PM.

  5. #25
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lildragora View Post
    snip
    Personal? I'm not Liam Neeson. I'm not going to come after you with a very particular set of skills. This isn't personal at all; even after your jabs. I just think you should try the job out, before hopping on the bandwagon.

    On the subject of personal, though... Personal satisfaction could mean those things, to you. However, they don't apply to the masses. Others can enjoy whatever they like in MMOs. "Typically," what I enjoy more in an MMO, second to having fun, is innovation. Making the same old, feel new, despite having recycled mechanics. Most MMOs are boring four-role games that hardly hold any interest without content. And most don't even offer content other than loot fests. The two FF MMOs have strayed slightly from the "job growth" aspect, and focused more on character growth. But that's another discussion entirely, and one that many argue vehemently against FFXIV being a character/story-driven game.

    As far as RDM is concerned, it feels like no other job that is in the game at this point. That's what I like about it. It's different. People tend to not like things that are different, and we get threads like this. But like when they added COR, BLU, and later DNC to FFXI... It was the same old game, but those jobs made it feel fresh. When they added DRK, AST, MCH, and even SAM to this game, they all felt the same (to me) as other jobs. Namely WAR, WHM, BRD and MNK. If RDM is "simple," though, then I hope they make more "simple" jobs. Because this simple little RDM is simply fun.
    (8)
    I used to be an adventurer, but then my ping increased.

  6. #26
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TarynH View Post
    snip
    I dont recall taking any jabs at you, only that it seemed like you were a bit personally attacked by my comment. If not, great you're not a snowflake!

    But I seriously would like you to find me a majority group of people playing ANY MMO game that say personal satisfaction in game is not related to meaningful character growth. I find the same things you mentioned fun as well, however at the end of the day I want my character to improve as do most people, otherwise why are you not level 1. You level up to do the innovative activities, or access new content or to even reach areas locked behind certain levels. Since I used examples of what could be, and not what I find enjoyable (although I do find those things enjoyable) we are really saying the same thing for the most part.

    Thats GOOD that it's unique and doesn't feel like anything else. That means SE did a good job making its playstyle appealing. That doesn't correlate into how it should perform respective to other jobs in terms of skill floor and ceiling and what they bring to the table or how their resources are used.

    At the end of the day I dont think we will agree so I will have to respectfully disagree with most of your argument albeit some good points are made.

    Edit: I did poke fun at the idea of you being the type that accepts participation trophies, which I can understand that being a jab.
    (2)
    Last edited by Lildragora; 07-12-2017 at 09:19 PM.

  7. #27
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    As someone who does have rdm at 70 and geared i feel its too strong for what all it does. Of all its utilities clutch heals, raises and a raid dps buff on 6/8 players while only being behind a well played blm by 1000 potency is not balanced.

    Its too powerful and i regularly abuse this fact in raids and ex primals. Even if blm and smn got buffed RDM existence too heavily trumps theirs, Yoshi will not make blm a true turret/damage monster.

    He had 4 years to make blm relevant and repeatedly didnt, by their own faulty design philosophy BLM should be neck and neck with SAM or slightly ahead due to SAMs various adaptation abilities and toting a slashing debuff.


    If and when they buff blm itll be vary marginal to moderate but just enough to keep it behind the better melees like always. As long as that continues RDM sustain, utility and mobility will always be the safer and more guaranteed option by comparison of the risks involved with taking BLM.
    (8)

  8. #28
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Thats not even counting poor smn who also got crapped all over via over complicated mechanics, overly harsh punishments for missing a single attack with weaker utility than rdm and is heavily affected by time and resources.

    Every OGCD smn uses before bahamut can come out amounts to less wyrmwaves and amounts to a dps loss.

    Their complexity is not being rewarded and will not be rewarded even post buff im far more than positive.
    (2)

  9. #29
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Psycofang View Post
    a raid dps buff on 6/8 players
    Not sure what you're getting at here, Embolden increases physical damage dealt by party members that receive the buff.

    Are you saying that you raid with 6 other players that benefit from an increase in physical damage? (2 tanks, 3 melee/mch/brd, and an auto-attacking healer?)
    (3)

  10. #30
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Nezerius View Post
    Not sure what you're getting at here, Embolden increases physical damage dealt by party members that receive the buff.

    Are you saying that you raid with 6 other players that benefit from an increase in physical damage? (2 tanks, 3 melee/mch/brd, and an auto-attacking healer?)
    Rdm himself has a physical component as well, they do benefit from their own buff. Mine might only be lv66 yet, but I was paying attention to that specifically, since people keep saying all Rdm attacks are magical. The rapier skills, even the enchanted ones, do more dmg when embolden is active (or I had some very serious rng on those moves).

    edit: I looked it up and it specifically states increases own dps and physical dps of party members, so it buffs self, melee and tanks. In a group meta where most parties only assign 1 caster slot, that's 6/8. In addition the casters are the ones who got screwed over again, as they lost both, raging strikes and Foe requiem and have effectively nothing left to buff their magic dps.
    (1)
    Last edited by Lelila38; 07-12-2017 at 09:20 PM.

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread