In this case, the context I speak of is job performance. Notice I said personal satisfaction as a reward for career however I wouldn't call sleeping your way to a promotion effort that's called luck or bias. They were examples of what personal satisfaction could be. Typically in an MMO, personal satisfaction is meaningful job growth and again typically in games more complex roles fill holes better in more meaningful ways.
I never said RDM was a simple job, just stated that it might be simple as others lead me to believe. I also stated only that it shouldn't be as strong as it is given what information I have received. Never talked about specific nerfs. In fact I didnt tear it down at all, just said it shouldn't be as strong given how simple it appears, again based on feedback I receive.
So really, you dont have to make this seem personal. because it isn't. Glad you find enjoyment it, as well as all the others. However, complex content is not enough for everyone. There should be more complex jobs to play that offer better rewards for playing well. There should also be simpler jobs and simpler content, its about balancing. However that doesn't change that something simpler than another much more complex and punishing role should perform at similar levels. Whether its damage, utility, mobility, resource management, ect. It should not be the case, just like sleeping to a promotion shouldn't be the case; unfortunately it is. Im sorry you see spamming buttons fast as complexity too.
personally RDM seems fun, I like the looks and the playstyle and dont have any personal gripes with it as you mentioned I have not leveled it. But for all it brings it does not seem like it pays for what it brings in a sufficient manner as compared to other things. and now I quote the original portion of my argument
Edit:
"Simplicity should mean less damage, utility, or both. Complex jobs vs Simple jobs usually work this way in games for the sole fact that the harder a role is to fulfill entirely the more rewarding the experience is. In this case, more complexity means more damage output / utility to use. While someone can certainly max out a simplistic job, and even out perform other roles a maxed out more complex role should provide a higher level of output. I have not played RDM myself but if it is as simple as people are leading me to believe, it definitely should not be as strong as the other roles."
Utility could be considered resource management as that directly affects your ability to perform, although I have never used the term this way before and something like mentioned below with a MP cost increase on Raise is a great example of what im talking about. If the job does bring great damage, great utility, great aoe, or a combination of, something like increased MP costs for an easier to play job is a way to increase complexity as you have to manage more resources while providing a easier gameplay by design while it also reduces the ability to sustain high performance where as another job might have lower MP costs but a higher skill requirement allowing for a higher sustained playtime. My whole argument was based on simplicity and complexity verse role performance. RDM was just the example I used.