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  1. #11
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I agree with all that points, but changing to much things about SMN's power would lead to unbalance.

    IMO, SMN is currently stronger than people think, he is not the DPS god, like the current Samourai, but we can't say that he is underpowered.
    But I think it requires too much effort to make the best out of this job and i would like to see this jobs improved, without necessary increasing it's power.

    Some ideas :
    - changing DWT icon into Death Flare when we enter the DWT. Same about Summon Bahamut that should be changed into Enkidle Bahamut (or use the same Enkidle skill for both Enkidle or Enkidle Bahamut.
    That's the same order after all).
    - Rework Devotion and Physic. Both are useless currently. Physic has no point in its state and devotion is pointless with this 'target' system
    - Make bahamut a turret that autohits so we can use it at any moment without feeling we are doing bad if we have not Aethers stacks + Virus + Tri-d
    - General animation lock, pet responsive, macro and network improvement (see below*)

    *
    - the previous DWT was 15 sec, that's supposed to be 6 GCD WITH 0 SPELLSPEED. In fact it's 5 with a decent amount of spell speed, that's not that much better with 1 more second.
    - Pet should be as responsive as the summoner. Even if we know Garuda has to finish a cast, I don't see any reason from garuda to wait 3 sec for Contagion when her cast is supposed to be 1s...
    - Pet doesn't queue some order. If i do Devotion + Enkidle, i'll spend animation time to say to Ifrit to do something, and Ifrit will just answer : "hey bro, here is your Enkidle back, do it again plz'.
    - I don't like some animation locks, especially the one from potion and DWT. I don't see either why it's not smooth to burn Fester,ED and Painflaire in the same gcd
    - I use a macro for Shadow Flare because i find hard to place it while having a high chance to loose the target (something like /ac SF <t>), but game the decides that sometimes the macro can't be used during GCD.

    Just few improvement without directly powering up the jobs would be greatly appreciated.
    (1)
    Last edited by Koyuki38; 07-11-2017 at 06:18 PM.