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  1. #1
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dizzy_Derp View Post
    snip
    We have no utility, the worst defensive cooldowns (holmgang pales in comparison to other emegrencies), and no more damage.

    The issue is not that war got nerfed, its that they took everything and gave nothing, and made them less fun to play by penalizing stance swapping, which they seem to be built to do despite that. They also have no sustain compared to other tanks now too, which used to be their identity. They provide nothing the other tanks don't do better, and its not like PLD that was at least decent for progression by having crazy defense (not that that earned them any spots), they excel at nothing now.
    (8)

  2. #2
    Player
    Pnyapa's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Pnyapa Kim
    World
    Cactuar
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by MrSmiley View Post
    the worst defensive cooldowns (holmgang pales in comparison to other emegrencies)
    You're joking right?
    (2)

  3. #3
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MrSmiley View Post
    We have no utility, the worst defensive cooldowns (holmgang pales in comparison to other emegrencies), and no more damage.
    WAR have some great defensive utility even outside tank stance and in said stance we got IB that while it requires timing is a wonderful skill to use against spike damage. Holmgang is also really nice, the only thing it requires is timing but when you got that down you and your group can take the easy way around some nasty tank busters.

    To the OP Here are my opinions, most stated other places but one have changed a little.
    Berserk as it is right now is fine, It times well with our fell cleave windows.
    Shake it off should just be replaced with something else. I do believe my dislike for this skill has made its way around these forums.
    Onslaught should not cost beast gauge but it should not generate any either, leave the potency and recast in place while removing the cost and this skill would be good to go. Oh and change the animation so it does not look like a MNK shoulder tackle, that is just plain cheap SE.
    Remove the damn cost for changing stance. I get what SE aimed for here, you tank you stay in tank stance, but all it did was make us less willing to change stance at all... your in dps stance then you really want to just stay in that stance and not even touch tank stance, which works against what SE was aiming for.
    Inner release and unchained should not share a recast timer. Keep the recast time as is but make it so these two do now share a recast, only thing this does is make us unwilling to use unchained, which is not a bad skill but now one most will not use.
    Buff the potency of path by 10 or 20.

    Of my concerns I would say the list of priority is.
    1; Remove cost of changing stance.
    2: Give inner release and unchained separate recast timers.
    3: Remove the cost of onslaught.
    4: Replace Shake if off with something useful, this is lower on the list since I know this will take time so this is the thing least likely to happen for 4.05.
    5: Increase the potency of path by 10 or 20. Would be nice but I do not see this happening.
    (5)

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