If we're keeping Shake It Off, give me back the old Berserk. I want a damage buff that has consequence and forward-thinking into it's usage. I want to feel different from other classes when I use my cooldowns; where is the differential from Fight or Flight? I'm a Warrior whose trying to tame this 'inner beast' which had so much fantastic lore and flavor back in 3.x training with Curios Gorge that when we go berserk, we should be out of control with some down-side! I want synergy with my class and decision making; do I use Shake It Off to remove this personal debuff from berserk? Do I save it for an upcoming mechanic? Are my healers busy, do I need to have it ready for them to have their attention elsewhere?
Shake It Off would have been the perfect continuation and additional layer to a system that worked so well in the past. Add whatever else you want to it but I think it should be half the cooldown time of the old Berserk, whilst giving us that old iteration back.
Onslaught needs to generate gauge and be used of combat so we can have more choice in how we spend our gauge, we want to charge into battle SE!
Upheaval is the perfect example of a synergistic ability made well on a class that is supposed to be the tank with increased HP through Thrill of Battle whilst giving us additional incentive to swap back into Defiance - absolutely love it.
Our raid utility outside of Storm's Path was our self-sustain; we have some of the best abilities in the game for mitigating damage (and only been buffed since the cross-role changes imo). Our Bloodbath is gone and we're a shell of what we used to heal now that we're being gated/forced into Deliverance to meet damage requirements otherwise we're 'not tanking right'.
There are a number of changes that have been made to this class that really hurt it's decision making capabilities and I don't want to repeat a lot of what has already been said about Infuriate, Inner Release etc. but I want that freedom and unrivaled flow back in this class. This game isn't just about numbers, the RPG-element of our classes should also be represented in our spell kit/tools, as it stands Berserk is frustratingly boring to use.