It's a wonder you leveled PLD and WAR without noticing the difference...but if so, maybe you should understand what a skill does before commenting on how bland it feels.
B-But but INNER BEAST HEALING!!11!!1
Paladins who don't see how much better they have it over Warriors aren't worth arguing with. They're either too stupid, or are just pretending to be. Also I love it when they use arguments like "oh, but it doesn't matter if Paladin can use Clemency. It's a DPS loss!" You know what else is a DPS loss? When one of your healers is dead and the other healer is struggling to keep things under control and you could have saved that DPS from dying, instead of getting some freakin' Holy Spirits off, you manage to stop them from dying. Or hey, not to mention any of the other couple of abilities you can use to literally keep the entire run from resetting.
What can Warriors do? Switch to Defiance and use Equilibrium. lol
Ya know I think the reason they no longer give WAR more defensive abilities is because they already have the best ones in the game. Inner Beast, Vengeance, and Holmgang are insane.
Of course none of that matters because the goal is to sit in deliverance and never tank the boss, right?![]()
Wiping because your healer is at 500 and dies to a mechanic is also a DPS loss. I actually saved a raid once using clemency to bring the healer back up after they failed a mechanic for the 5800228502801th time and I suspect that my experience doing so isn't actually that uncommon.
He's not asking for FoF to buff healing, he was using it as an example. Please stop using strawman arguments to make a point across.Pld's heals already benefits from convalescence and now requiscat too, healing for a 27k crit. They won't make it benefit from fof or the job will be far more broken imo. While war only has berserk which only affects equilibrium (don't mention path healing plz, it's just a no)
Life's a game, gaming is my life.
It doesn't change the fact that the only thing I did was answering a simple question :
No need to jump on me on how "PLD got it better", I know well how both their toolkit compare right now.
FoF and berserk are pretty much the same unless you're nitpicking about berserk boosting a 1 min cd heal.
It doesn't matter what they want to enforce, we'll do whatever we can to contribute to the group. Especially in progression you need to optimize on the go, be able to play safe when needed, be able to push dps when needed. Going into savage with full slaying right side and pulling in dps stance before knowing how hard the boss hits is stupid, but so is going in with the mindset of "I'm the tank I should be in tank stance all the time" without looking for windows to stance dance and push more dps.
They didn't do anything to enforce that. Instead they designed a job that has 9(?) abilities either locked behind a stance or behaving completely different. The amount of incoming damage doesn't enforce tank stance either.
WAR feels like the job designed to switch stances on the regular while being punished for it.
Last edited by Alphras; 07-10-2017 at 06:27 PM.
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