Page 14 of 28 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 273
  1. #131
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kinkoz View Post
    as it's become quite irksome to see this somewhat popular DPS mindset of "I shouldn't be expected to use Diversion whatsoever! The Tank should just play better!"
    Yeah, someone commented this on a post just asking DPS to use Diversion to help speed up runs. It's kind of sad how high it got upvoted. He's not wrong that Diversion won't help bad tanks, but he's ignoring the fact that it will help good tanks and speed up the dungeon run. Context is important.
    (5)

  2. #132
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Odstarva View Post
    I can only assume people talking about dropping tank stance in EX encounters have been doing it with static groups, whose dps never make mistakes and thus have healers ready to get you back to 100%. But then, how bad would those DPS have to be that you wouldnt lose aggro by staying in dps stance throughout?Or would you spam your aggro combo while in dps stance in perpetuity.
    In which case, isnt it better to be in tank stance and instead use the dps rotation? Without losing any enmity?
    You cant, Not on yor own. Shirk is the most useful tank skill in the game for that very reason, it eables you to never even have to do another aggro combo or be in tank stance past the first 4 gcds of an encounter. Things like shade walker, diversion and lucid dreaming also come into play.
    (6)

  3. #133
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Odstarva View Post
    So, your healers don't get to dps at all during a fight like susano, I'd imagine. I mean, even with tank stance and cooldowns -it hurts-.
    Are you sure your dps is worth more than that of the healers? By any measure?
    Sure, I can maintain enmity generation but then I won't be able to roll my dps rotation. And I can say good-night to the blackest night (arguably my best mitigation ability) without a means to recover mp, if I'm stuck in enmity rotation.
    I mean you need to rep your healers if they cant get any dps in a fight, especially susano. both of mine are well over a thousand and we do 1 aggro combo drop tank stance and never look back, wearing full str at that.
    (5)

  4. #134
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Odstarva View Post
    I've tried and I really don't understand how any one tank can maintain a dps rotation, while in dps stance, and not lose aggro to a competent team.
    Sounds like you should start by finding a competent team to try it with.
    (0)

  5. #135
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Felorr View Post
    Sounds like you should start by finding a competent team to try it with.
    heh, don't say that too much. We aren't allowed to criticize DPS roles for being sub-par (to say the least). Be it for direct trash performances, or for not using the tools at their disposal to help the group
    (0)

  6. #136
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by YitharV2 View Post
    Yeah. For Warrior Tank in TERA, you needed to know how to DPS well, or you weren't going to hold aggro.
    Tera's warrior was one I was thinking of, really lancer too you couldn't exactly be lazy. But really a lot of mmos are like that, eq2, swtor, pretty much anything doesn't allow the kind of laziness that ff14 does when tanking.
    (1)

  7. #137
    Player
    Venjenz's Avatar
    Join Date
    Mar 2017
    Posts
    187
    Character
    Venjiwenji Lala
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Yorumi View Post
    Tera's warrior was one I was thinking of, really lancer too you couldn't exactly be lazy. But really a lot of mmos are like that, eq2, swtor, pretty much anything doesn't allow the kind of laziness that ff14 does when tanking.
    Most MMOs have ridiculous heal aggro, so tanks are always fighting to keep aggro off their heals. That's how the "big HP pool, do buffs to reduce number of incoming heals" meta makes those games feel more properly "trinity-ized." Think EQ1 and the Complete Heal chains of 4 clerics. Tank takes beatings, 4 clerics rotate casting CH every 3 seconds, DPS wait for tank to get boss to 90% HP before they cast anything, and even then they slowly ramp it up from basic attacks until boss at like 75% before they add in more to their rotations, etc. That's how most MMOs do raids. FF14 goes at a much faster pace, so tanks get and hold aggro a lot easier.

    Basically, make the game like one never ending Sastasha run where enmity is concerned and the "problem" is solved. Leave everything as is except for two tings - make heals generate more enmity and make tank abilities generate less enmity. Done. Now the game is fun?
    (0)

  8. #138
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Venjenz View Post
    Basically, make the game like one never ending Sastasha run where enmity is concerned and the "problem" is solved. Leave everything as is except for two tings - make heals generate more enmity and make tank abilities generate less enmity. Done. Now the game is fun?
    Follow this one crazy step to make a huge majority of the tank playerbase drop the role forever!
    (1)

  9. #139
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Yorumi View Post
    Tera's warrior was one I was thinking of, really lancer too you couldn't exactly be lazy. But really a lot of mmos are like that, eq2, swtor, pretty much anything doesn't allow the kind of laziness that ff14 does when tanking.
    Yeah. As stated here, all tanks need to do damage to hold aggro now. I find it kind of interesting how they made Brawler hold aggro solely on damage alone, because now it's hard for Brawlers to hold aggro as DPS have caught up with its DPS.
    (3)

  10. #140
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by SargentToughie View Post
    Follow this one crazy step to make a huge majority of the tank playerbase drop the role forever!
    People would do anything to avoid taking responsibilities. Little do they know, DPS role responsibilities are way higher than tank ones
    (1)

Page 14 of 28 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast