Follow this one crazy step to make a huge majority of the tank playerbase drop the role forever!
From somebody who's played and cleared savage content as both a DPS and a tank at the time of it being current, I can absolutely assure you that the "responsibility" of tanking has absolutely nothing to do with why I, and a lot of other veteran tanks, have dropped the role.
Trying to optimize tank play is a hollow, unfulfilling, unfun task. I can maximize my cooldowns, do hero pulls, hexacleave, know exactly when and where to act... And yet I still feel like I'm being more valuable when I'm just cranking out as much hate as possible on either Samurai or Monk.
Because the tanking role isn't one where you are useful to your group by destroying your enemy's HP bar. You're useful by maintaining hate and synergyzing with your healer to not die. Once those 2 points are done, your job as a tank is done, and you can optimize further by pushing out dps where you can to help your group on top of your tank duty.
If you do not find fun or fulfillment in being a tank in 4.0, I do wonder where you found any of those until now. Because the job hasn't changed one bit ever since early 2.0. Tank and Spank shit, spank harder if the tanking part is only making up for 10% of your attention.
With that said, I'd like to add that optimizing tank play is actually way more fun and fulfilling than optimizing DPS. Because optimizing tank requires to live-adapt to each and every group and encounter you'll meet. Whereas optimizing DPs roles is just forging your muscle memory and repeating the same mundane rotation ad nauseam with little to no variation to adapt to mechanics. Where is the fun in that? I will never know.
You know that tanking isn't all the difficult and that your talking to mostly other tanks right? Maintain hate? Shirk. Next. Synergyzie with healer? CD when you see the boss's casty bar. Now that my 10 sec of responsibility are done what's left? Dps......"TANKS ARE NOT DPS!"Because the tanking role isn't one where you are useful to your group by destroying your enemy's HP bar. You're useful by maintaining hate and synergyzing with your healer to not die. Once those 2 points are done, your job as a tank is done, and you can optimize further by pushing out dps where you can to help your group on top of your tank duty.
Would you say if a dps is doing their 1,2,3 combo and hitting cooldowns their job is done? No, people would be calling them a lazy terrible dps. So why the double standard for tanks?
You're mixing up 2 different subjects and I already said (2 pages earlier) that said subject didn't matter to me anymore. Next time, just try not to confuse "optimizing dps as a tank" and "going out of your way and out of intended design to gain more dps".
And I may argue that people who stop tanking because their dps gets nerfed weren't made for tanking in the first place, but I'd get flamed just like I got flamed the other billion times that subject came up so I won't bother. Opinions are what they are, and on these forums, criticizing people going against the game design is the easiest way to get flamed
way to ignore the second part of the sentence
Last edited by Kuwagami; 07-08-2017 at 06:00 AM.
Oh yeah I saw that on page 9....but then you made 5 comments since then. If you don't care then why are you still commenting? Tanks that where full str for all content are trash, just like tanks that where full vit. A good tank knows how to mix vit to str to max the possible damage they can achieve while staying alive. Our dps scales off str and equipping str accs. helps maximize our dps. If you are not wearing any str then you are not doing your maximum damage. Also, your right, you would get flammed for making comments about a higher calling to tank....in a video game. It's a good thing you didn't make that argument =)
No I actually didn't ignore it at all, you just didn't grasp the point. Essentially what you said is anything beyond a tank's 1,2,3 combo and cooldowns is just extra and not part of their job. For a dps anything short of using all their gcd's to maximize dps is considered bad. I would say the job of any class is to maximize gcd's for best performance. You wouldn't say the job of a dps is done if he's hitting his 1,2,3 combo with cooldowns, yet you said exactly that about tanks and implied that dpsing after that is optional and extra. So why the double standard?
Why do people complain even though most of the people forget, ignore, or just blame others about mechanics? Yes with the stat changes it's taking people time to adjust to the new setting, yes people think because they are 70, have some better gear they can ignore certain things and expect everyone to be on their same level. Specially when older content is ran and don't anticipate tank being under gear or may be new. From what I have experienced it falls on everyone. Tanks need healers and DPS, DPS need healers and Tanks, Healers need tanks and DPS. Overall Tanks try their best unless they are new ( which they should communicate ) or trolls who expect players to be in par with them. While the stat changes take time to adjust, You could try cutting some slack to some tanks. In raids tanks compete for enmity ( specially random groups) , which is kind of dumb if people don't communicate, and healers are to blame as well for not taking their main job seriously. ( Thank you for helping to DPS but please keep tanks / DPS alive ). Unless people do all 3 roles at some point, people will always have something to complain about. SO yes stats help, yes it's great people know mechanics, and NO tanks only think they are DPS if they are off tanks and no mobs are present, or just plain trolls who refuse to play their role properly.
Last edited by ManuelBravo; 07-09-2017 at 06:00 AM. Reason: Character limit.
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