You have to understand that things are designed around timers and boss mechanics, if Indom dropped down to 15 seconds that would require them to start creating bosses that aoe spammed the party more often for absurd damage. This would have an effect that would drip into the other healers forcing a need for aoe heal MP cost to be reduced to keep up with that aoe damage pace so they don't OoM



Since Stormblood dropped, I have seen MANY complaints about SCH's lack of AOE healing. My request, whether you approve or not, would help in that regard. It would not solve the issue completely, but it would certainly help.You have to understand that things are designed around timers and boss mechanics, if Indom dropped down to 15 seconds that would require them to start creating bosses that aoe spammed the party more often for absurd damage. This would have an effect that would drip into the other healers forcing a need for aoe heal MP cost to be reduced to keep up with that aoe damage pace so they don't OoM



Buffs to Succor and tweaks to Emergency Tactics would be a much better solution. No SCH will want to spend an AF stack on Indoms that frequently. Indom is a very powerful ability, it doesn't need to be shortened.



People often spend multiple on Lustrate in succession. Besides, with all the complaints about MP (which I have had no MP issues) spamming Emergency/Succor isn't the answer either - unless they reduce the Succor cost by a decent amount.



Spamming Lustrate is not something you'll do in a planned raid, unless things go terribly wrong. Even then using only one will generally give you enough leeway to recover with more appropriate resources. So forcing that playstyle is hardly a good reason.
I'll agree that MP issues are not a major deal at the moment, but again a change to Succor and Emergeny Tactics is still a better solution for the following reason: It buffs tools that are arguably weak on SCH as it currently stands. Indom requires no buffs because as far as I'm concerned, it's already a very strong ability.
A 700 potency aoe heal bomb with a roused fairy regen on top of it is very very potent aoe healing. The people having issues need to learn to not burn their aoe heals outside of moments that absolutely require them. Yes that makes the class harder to play because you have to learn when to do things. But sch aoe healing specially in the fights with the biggest most intense aoe damage has never been an issue as there is also always another regen up on the party typically from the main healer.
Like I'm not trying to be a jerk about stuff like this but stuff like that typically has a negative long term effect as they have to start designing everything around those things
This I agree with
They can super handle it, the scenario of talking about is that now that SCH has a hyper aoe every 15 seconds they can do burst aoe healing like the other two on demand, this would cause them to up the amount of high aoe damage in raids, which is typically only happens once a minute on average atm, because every healer can now keep up with it. This would in return cause higher mp drain on the other two classesWhile I haven't decided whether or not I like the notion of decreasing Indom's CD, I don't think it would have any appreciable effect on design. They wouldn't create a scenario that WHM and AST (both already having reasonably potent AoE healing options, several of which being spammable on GCD) couldn't handle, so SCH being able to cast Indom more frequently wouldn't make a dent. They would have to assume the presence of a SCH, which of course they wouldn't.
Last edited by Deox; 07-07-2017 at 01:00 PM.
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