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  1. #3311
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    PVP
    3 Lillies have 50% Cooldown reduction
    Divine bension is affected by the cooldown reduction
    Lillies obviously work better with only ONE aoe heal that IS affected by the lillies and only a 10 second regen.
    Divine bension is usable more because it is affected by the lillies
    You use Assize more because you can heal more people with it, get mp and do abit of damage. Overhealing in pvp doesn't matter that much.

    PvE
    3 Lillies have a 20% cooldown reduction
    Divine Bension is NOT affected by lillies. AT all... but needs one and EATS all.
    I do NOT use Assize on cooldown. Same as for Tetragrammaton and Asylum.
    Only exception is... let's say, Dun scaith. When everything goes down and you're busy ressing people so they're meatshields for Diabolos hollow. Then i use assize on cooldown for the mp. But guess what? I don't have time using cure 1/2.

    The only time i get a lot of lillies is when the tank pulls a lot in dungeons. Undergeared, everything hits like a truck and you basically heal against the wind because tank takes more damage than you can heal sometimes.
    But the thing is. The skills MOSTLY are ready for the next pull. I never felt rewarded for having 3 lillies and then using Assize/Asylum/Tetra because i almost never got many for bosses.
    (2)

  2. #3312
    Player
    Zeromon's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    79
    Character
    Zero'tas Dyr-mon
    World
    Zalera
    Main Class
    White Mage Lv 90

    My Thoughts

    I've been playing white mage since I first started playing, so I just wanted to give my thoughts about the current white mage.

    From my perspective all the 60-70 abilities feel like upgrades to previous abilities.

    Thin Air doesn't do anything by itself, just saves mp for other spells;

    Stone IV is just an upgrade to Stone III;

    Divine Benison is a replacement for Stone Skin;

    Plenary Indulgence is... something... (too situation but a nice bonus if procs happen).

    I feel like the entirety of the expansion abilities are meant to focus on what was given from 1-60. Assize and Benediction have their CDs slashed and this makes them feel so much more useful and prominent, almost like rediscovering the ability themselves (especially Benediction it feels like), and Thin Air only makes Cure II/ Holy spam more viable. Lilies themselves are OK, I never notice them except for DB, but using Assize with 3 lilies just feel so good for some reason (but yeah its largely ignored and is just 'there').

    What does this mean? Everything white mage did well in 3.X they do even better in 4.X, while also solving a lot of mana issues. In regards to my thoughts on this I do not mind it at all, for now. Being forced to use a lot of CDs for pulls feels overwhelming and rewarding, especially when things are looking bad. But I think this kind of feeling also existed at the start of 3.0. What I mean is white mage is still very good for progression. There's a lot of emergency tools that can redeem a tricky situation very quickly, but there lies the problem: we have a lot of emergency tools that aren't good if there's no emergency to heal. When people get used to content and have the urge to speed run everything I don't think white mage will be that much better than it was at the end of 3.X. Scholars have a lot of problems, but raid utility was not nerfed and Chain Stratagem alone is reason enough (AST pre-godhood was essentially a Balance machine too) to bring one.

    As the progression phase ends I find it hard to believe that pure healing throughput will matter because every job must be able to heal the bare minimum, and the meta never demands more than the bare minimum healing. So for now I find white mage fun and engaging, and the new skills OK enough. A lot of people seem to be tunnelling in on the scholar nerfs, but I don't think that will matter in the long run and white mages will once again be left out due to its 0 raid utility.
    (2)
    Last edited by Zeromon; 07-06-2017 at 10:43 AM. Reason: Character limit trick and formatting

  3. #3313
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    I would be interested to hear your thoughts after you have done them, since they are (Susano ex especially) a bit movement intensive.
    Sorry for the delayed response. We got to run Susano and Lakshmi EX tonight with my raid static. We only ran Lakshmi once for clear since we wanted to primarily focus on getting weapons for the group so I'll focus on that.

    We were running WHM/AST for our group and it didn't take me too long to get acclimatized to the fight. There's not a lot of damage going out overall when mechanics are being dealt with appropriately though both of us were running on fumes during one or two of the runs due to a few deaths + messed up mechanics. There was a moment where I hit the dirt in one of our early clears but I was able to get MP back without too much issue. Coordination with my healer partner helped us out overall and we were trying not to overlap heals too much since popping Thin Air during Ukahi spam let me solo heal with ease and generally speaking as we got used to mechanics MP usage grew less and less.

    I did notice PI seems to have a delay similar to Benediction which irritates me and I ended up losing someone due to that so I'll just have to play around with it more.

    If I had Benison available for a tank buster, I'd use it then. Otherwise I'd leave the shields to my healing partner and the DRK tank we had and use Benison on the other tank after Cure II'ing after the tank buster'd tank up. I might just ignore the cure II next time and just pop a Regen and let the tank tick up afterwards since they shouldn't be taking any serious damage after that much mitigation hits the table from other sources. Overall Benison still did what I wanted it to do and I made use of PI when I got the stacks, which was rare of course.

    Overall despite the amount of movement the fight requires there's always plenty of time to move since Susano is a bit of a precise dance but there are plenty of non-threatening points after damage goes out to keep things together. I still don't have any complaints about the WHM kit and just looking to see what I can do the optimize the fight better which generally means me getting more accustomed to the fight and making sure my raid does the same so there's even less healing to worry about and planning out my CDs accordingly.
    (0)

  4. #3314
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    I keep seeing people say lilies do not effect benison, but they does, scroll over it with 3 lillies, its a 24 sec cooldown then.
    (2)

  5. #3315
    Player
    Dicejss's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    62
    Character
    Dinah Rosso
    World
    Siren
    Main Class
    White Mage Lv 70
    Gonna have to make three posts to fit all this in but I've been a WHM since day one of 2.0 and here are my thoughts.

    Lilies should give you more CDR than they currently do (4% for 1 Lily really?), if anything they should be more like 10, 25, and 40%. Also I think this whole CDR thing from lilies should affect all our abilities that have a cooldown instead of just a handful to give it more use. Divine Benison just needs to either cost 1 Lily or lose the Lily requirement altogether it already has a 30 second cooldown what purpose does it serve having the Lily requirement on it too? Let us generate Lilies from all our healing skills except Regen ticks this includes such as Cure 3, Medica, Medica 2. How about giving Lilies a passive effect while we have them like increased Spell Speed or something.

    Continued....
    (0)

  6. #3316
    Player
    Dicejss's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    62
    Character
    Dinah Rosso
    World
    Siren
    Main Class
    White Mage Lv 70
    Now for Plenary Indulgence oh man this one just sucks all around a mediocre heal at best and the stacks fall off, plus we can see the other whms Confession stacks which makes it even harder to know if they are ours. It's basically being used as a oGCD tank heal because we only get stacks from Cure and Cure 2. For this to get any real benefit you need to gain stacks from our other healing abilities like Cure 3, Medica, and Medica 2 it would also help to remove the timer on the stacks or make it much longer like 60 seconds instead. However I'm against this skill altogether we don't really need it and it's just something else for us whms to track when the only thing we need to track is our party's HP and our Lilies.

    Continued still...
    (0)

  7. #3317
    Player
    Dicejss's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    62
    Character
    Dinah Rosso
    World
    Siren
    Main Class
    White Mage Lv 70
    Finally I come to utility for whm, we desperately need to bring some utility to the table for our party. We have no shield anymore because you took Stoneskin away and gave us Divine Benison instead with it's limits plus being a higher level skill so it's useless for lower level content. Here's some ideas to provide whm some utility in our current ability kit, Presence of Mind an aoe effect for the party, Asylum a damage reduction effect, and Assize a damage boost effect to the party or to those the heal hits.
    (0)

  8. #3318
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    I just tested and yes, Divine bension IS affected by the lillies.
    2 is 27 seconds cooldown
    3 is 24 seconds cooldown
    The tooltip however, fails to say ANYTHING about the cooldown reduce on the skill.
    (0)

  9. #3319
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Yeah, it's a secret that makes it less terrible to use it when you've got more than one.
    (0)

  10. #3320
    Player
    Anastacy's Avatar
    Join Date
    Jun 2015
    Posts
    39
    Character
    Vyndrian Larethil
    World
    Coeurl
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Cheremia View Post
    The tooltip however, fails to say ANYTHING about the cooldown reduce on the skill.
    Wat?

    /10char
    (0)

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