
Originally Posted by
MAD_ARCHITECT
SCH has always been about the wise timing and appropriate management of Aetherflow skills woven through with the rest. Blowing through three Lustrates right after putting AF on cooldown is a quick ticket to a wipe when an emergency arises. You need to use your other tools in between your uses of Aetherflow in order to ration them out over the cooldown time--but those other tools aren't, and shouldn't, be so good that Aetherflow abilities just become a very nice, very possibly OP, bonus. Not running out of mana vs not running out of instant Aetherflow heals at a critical time is the very razor's edge on which the job is balanced.
Do we need buffs to this approach to healing to help us out? Certainly, particularly on the mitigation side of things--and DPS, which is just one more way to control the battlefield, would be a very welcome addition, too, especially since the class is designed to give us a lot of time to deal damage.
All of that just to say: I still don't think the job is having an identity crisis. That's not the root of the problem. We're still tacticians. We're just a little crippled in comparison to our competitors, who don't have to do much tactician-ing at all to get the same results. It feels like our high skill ceiling is still there, but the reward for reaching it is gone in the name of balance, and the easier healing jobs are able to perform as well as we do for less effort, while also having skills that are more functional, nicer to look at, and easier to use. That is the real problem here.