Yeah, nah its lame. Some of us don't want to spam a "do more damage on next ability" ability before every attack whenever MP gets high enough. The way the animation looks fit with the way it worked in Heavensward. DRK was better when DA was something used once in a while to give yourself bonus DPS, not something to power up every move constantly.
Like someone said it devalues the animation. It clearly wasn't meant to be a spam move judging by the fact it taxes MP and has that dramatic animation. Honestly the job seems messed up and needs major fixes in general. Clearly something just went wrong and after it's not the expansion posterchild anymore maybe they didn't bother to make it play properly especially at lower levels.
I haven't got to 70 yet but most of the dungeons are still low level ones, even if it fixes then there's still going to be DA spam in lower levels.
Get it to 70. You don't get to spam DA nearly as often, and honestly, design at level cap is what matters. Anyway, you personally not liking it =/= design flaw.
I think "some" people like it and "a lot" of people don't like it, thus the point of this thread. It doesn't feel anything like a smash attack in SSB, it feels like "oh boy here's this annoying tacked on mechanic I'm forced to do all the time for no good reason." Smash attacks require thought, proper reactions and judgments, this is just a throwaway button. Dark Arts DID feel like smash attacks in 3.0, but now it's just a Falco's B. DA needs to be higher MP cost and have fewer abilities associated with it for it to "feel good" to use. I'm totally fine if they go back to more 3.0 version of DRK, THAT was fun and exciting and made DA feel good and impactful. 4.0 DRK feels very clunky and not well thought out. It feels like "Oh I dunno' how to change this class, let's just change it for the sake of changing it even if it sucks."
Last edited by Mithron; 07-05-2017 at 09:07 PM.
I agree. I mean, DRK has a lot of problems and this is subjectively one of the minor ones, but it's become less of an impactful action because of the fact that you basically spam it all the time now. It's just very boring and has no decision-making aspect to it anymore. Feels like Squeenix basically looked at DRK and said "I heard you guys liked using Dark Arts, well now you can use it all the time!"
To this day, I still dont understand why it was a potency loss in 4.0.
our SE combo is 680 total potency for 3 GCD, so 226.67 potency average/GCD. Even with the old 380 potency from BS, that was still ~153 potency gain from BS over 140 from DA.
It was a small difference and given that you do take the risk of TBN not breaking (if you don't time it right or at the right opportunity), DA is much more safe to use.
Personally, I love the DA design. it's burst damage through mechanical input rather than passive dmg buff. It feels very engaging, especially since we have less oGDC than 3.0.
I really love 4.0 even though I think DRK could need a slight damage boost overall but that's just tweaks on potency numbers and maybe extending TBN duration to 6 sec (same as Inner Beast and equivalent of 2 server ticks).
The class itself is solid IMO.
Because every three Bloodspillers that you use means one fewer Souleater combo, one fewer Syphon Strike worth of MP, and one fewer Souleater worth of Blood.
One Syphon Strike gives you half a Dark Arts worth of MP; Dark Arts is worth 140 potency, so that's a loss of 70 potency, down the line. One Souleater gives you 10 Blood, which translates to extra Bloodspillers down the line.
Taking the opportunity costs into account, it was a slight loss. Now it's either a slight gain, or at worst DPS-neutral, assuming you break every shield and never go over your Blood cap.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.