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  1. #1
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MiniPrinny View Post
    Only it doesn't, since outside of using it for defense or using it to get an easy 50 blood for Delirium, TBN is a damage loss.
    prior to 4.01 it was a 15dps loss outside of grit. with the damage increase to Bloodspiller more information is needed.
    (0)

  2. #2
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by saber_alter View Post
    prior to 4.01 it was a 15dps loss outside of grit. with the damage increase to Bloodspiller more information is needed.
    To this day, I still dont understand why it was a potency loss in 4.0.
    our SE combo is 680 total potency for 3 GCD, so 226.67 potency average/GCD. Even with the old 380 potency from BS, that was still ~153 potency gain from BS over 140 from DA.
    It was a small difference and given that you do take the risk of TBN not breaking (if you don't time it right or at the right opportunity), DA is much more safe to use.


    Personally, I love the DA design. it's burst damage through mechanical input rather than passive dmg buff. It feels very engaging, especially since we have less oGDC than 3.0.
    I really love 4.0 even though I think DRK could need a slight damage boost overall but that's just tweaks on potency numbers and maybe extending TBN duration to 6 sec (same as Inner Beast and equivalent of 2 server ticks).
    The class itself is solid IMO.
    (0)

  3. #3
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Yea im not sure why they added it to syphon strike tbh, to add more choice perhaps? i very rarely get the opportunity to DA my syphon strike at 70 because i have so much more to spend it on xD
    personally i think that more choice would be better served in something like the form of a Dark Passenger that has a watered down Scourge DoT so that it would still be viable in single target aswell and also give more options in regards to how you spend your MP, while also adding a small layer of complexity by adding back in dot managaement to some extent.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  4. #4
    Player
    GunZLegend's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Gale Aaton
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by VenKitsune View Post
    Yea im not sure why they added it to syphon strike tbh, to add more choice perhaps? i very rarely get the opportunity to DA my syphon strike at 70 because i have so much more to spend it on xDpersonally i think that more choice would be better served in something like the form of a Dark Passenger that has a watered down Scourge DoT so that it w
    ould still be viable in single target aswell and also give more options in regards to how you spend your MP, while also adding a small layer of complexity by adding back in dot managaement to some extent.
    Dunno why you don't DA Syphon considering you just get the mana you spent on it right back unless you were incredibly low. The playstyle is fine, but after reading so much of the changes, it bothers me how you have such an active boost in damage and yet DRK still deals the least amount of damage compared to the other two tanks. (Why is the Greatsword wielder doing less than the Sword and Board class?)
    (0)

  5. #5
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by GunZLegend View Post
    Dunno why you don't DA Syphon considering you just get the mana you spent on it right back unless you were incredibly low. The playstyle is fine, but after reading so much of the changes, it bothers me how you have such an active boost in damage and yet DRK still deals the least amount of damage compared to the other two tanks. (Why is the Greatsword wielder doing less than the Sword and Board class?)
    Paladins are broken. Don't lament something that's going to be nerfed.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Galgarion View Post
    Paladins are broken. Don't lament something that's going to be nerfed.
    Because breaking a class done right for once is just that much easier than fixing the others.

    /clap
    (1)

  7. #7
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Because breaking a class done right for once is just that much easier than fixing the others.

    /clap
    Exactly this. PLD is in a great spot and is perfectly balanced; its only that the other 2 tanks are undertuned and should be brought up to PLDs level, it shouldn't be the other way around. DRK and WAR need adjustments, not PLD.

    Quote Originally Posted by Tila View Post
    snip
    Yup, and as a result i rarely find myself using DA on syphon strike unless it's during a Delirium + BW window or if i can get a whole load of mana back quickly by using sole survivor on a add or something and even then i rarely use it. i simply dont understand the choice behind making Syphon strike being able to be enhanced by DA.
    (0)
    Last edited by VenKitsune; 07-04-2017 at 05:43 AM.

  8. #8
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by GunZLegend View Post
    Dunno why you don't DA Syphon considering you just get the mana you spent on it right back unless you were incredibly low. The playstyle is fine, but after reading so much of the changes, it bothers me how you have such an active boost in damage and yet DRK still deals the least amount of damage compared to the other two tanks. (Why is the Greatsword wielder doing less than the Sword and Board class?)
    Because you DA syphon still only gives you one DA worth of mana. When you also have Soul Eater, Carve and Split, and Blood Spiller fighting for a DA, as well as TBN also using a DA worth of mana, its a no brainer why you wouldn't always use DA on syphon strike. Syphon strike is the -last- thing you'll use DA on.

    Try to think about the class as a whole before posting.
    (0)

  9. #9
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Its an active DPS increase. So instead of just pushing Berserk or FoF and reaping the benefits, you have to press the button multiple times to get the boost. Honestly its much more engaging. Its a love-it-or-hate-it kinda thing, but its far from being a problem that needs addressed. There are far more pressing issues to worry about with the tanks and DRK right now.

    If you don't like mashing lots of buttons DRK was never for you, in 3.x or now.

    Also considering how much the job has been simplified and child-proofed in the expansion, if it weren't for actively managing your DPS with Dark Arts, cries of DRK becoming 2.x PLD would get even more shrill.
    (1)

  10. #10
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    Its a love-it-or-hate-it kinda thing, but its far from being a problem that needs addressed. There are far more pressing issues to worry about with the tanks and DRK right now.

    If you don't like mashing lots of buttons DRK was never for you, in 3.x or now.
    I actually loved DRK in 3.0 once I got good at handling it, it was very rewarding and satisfying to play. 4.0 DRK however does not feel rewarding, satisfying or fun to play at all, and the spamming Dark Arts is the biggest problem for me in 4.0, far more so than PLD or WAR, and I play both PLD and WAR regularly. Not complaining about it until they do other stuff is silly, because they're going to fix all three at the same time. They're not going to emergency balance patch a single class, they're going to wait until every class gets adjusted in a big single patch and do it together, so leave feedback now so they can make the adjustments we want.
    (3)

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