Paladins are broken. Don't lament something that's going to be nerfed.Dunno why you don't DA Syphon considering you just get the mana you spent on it right back unless you were incredibly low. The playstyle is fine, but after reading so much of the changes, it bothers me how you have such an active boost in damage and yet DRK still deals the least amount of damage compared to the other two tanks. (Why is the Greatsword wielder doing less than the Sword and Board class?)
Because you DA syphon still only gives you one DA worth of mana. When you also have Soul Eater, Carve and Split, and Blood Spiller fighting for a DA, as well as TBN also using a DA worth of mana, its a no brainer why you wouldn't always use DA on syphon strike. Syphon strike is the -last- thing you'll use DA on.Dunno why you don't DA Syphon considering you just get the mana you spent on it right back unless you were incredibly low. The playstyle is fine, but after reading so much of the changes, it bothers me how you have such an active boost in damage and yet DRK still deals the least amount of damage compared to the other two tanks. (Why is the Greatsword wielder doing less than the Sword and Board class?)
Try to think about the class as a whole before posting.
nvm post deleted the forum redirected my answer on an other topic after logging in.
Last edited by MauvaisOeil; 07-04-2017 at 03:48 AM.
At this point they should use it like a let's say x second effect that last for a syphon strike and soul eater.Why was it decided that players want to use Dark Arts before every attack? When I'm soloing, I find myself mashing the button 3-4 times per DPS rotation, or every other one.
The way Dark Arts was back in 3.0 was fine; at the end of a combo, or with Carve and Spit for the damage <-> mana tradeoff. Dark Arts and Abyssal Drain could only be used about 3 or 4 times, and Dark Passenger was on a cooldown.
At that point, usage of Dark Arts was a choice for effect. Now, it's just a button we spam for damage. Why??
Exactly this. PLD is in a great spot and is perfectly balanced; its only that the other 2 tanks are undertuned and should be brought up to PLDs level, it shouldn't be the other way around. DRK and WAR need adjustments, not PLD.
Yup, and as a result i rarely find myself using DA on syphon strike unless it's during a Delirium + BW window or if i can get a whole load of mana back quickly by using sole survivor on a add or something and even then i rarely use it. i simply dont understand the choice behind making Syphon strike being able to be enhanced by DA.
Last edited by VenKitsune; 07-04-2017 at 05:43 AM.
I think it was something made for lower level tanking where you would have excess mana.Exactly this. PLD is in a great spot and is perfectly balanced; its only that the other 2 tanks are undertuned and should be brought up to PLDs level, it shouldn't be the other way around. DRK and WAR need adjustments, not PLD.
Yup, and as a result i rarely find myself using DA on syphon strike unless it's during a Delirium + BW window or if i can get a whole load of mana back quickly by using sole survivor on a add or something and even then i rarely use it. i simply dont understand the choice behind making Syphon strike being able to be enhanced by DA.
I actually loved DRK in 3.0 once I got good at handling it, it was very rewarding and satisfying to play. 4.0 DRK however does not feel rewarding, satisfying or fun to play at all, and the spamming Dark Arts is the biggest problem for me in 4.0, far more so than PLD or WAR, and I play both PLD and WAR regularly. Not complaining about it until they do other stuff is silly, because they're going to fix all three at the same time. They're not going to emergency balance patch a single class, they're going to wait until every class gets adjusted in a big single patch and do it together, so leave feedback now so they can make the adjustments we want.
I like the way it feels in single target and keeps things busy without being needlessly convoluted like before with the plethora of ogcds that were fire and forget. The only thing I'd change is remove Dark Arts from Abyssal Drain and have it boost Salted Earth and Salted Earth will drain health from enemies instead.
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