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  1. #10
    Player
    GunZLegend's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Gale Aaton
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ryaz View Post
    Just a couple corrections-


    1- The buff durations need to be long. Because of the requirements of our Sen generation, our rotations have to be very specific. We can't really go and apply the same rotation again without overlapping our Sen, unless we blow our Hagakure cool down, which messes up the time it takes to use our Iajutsu. If I do my rotation completely right, we're looking at around 22-23 seconds before I can even think about reapplying that buff without screwing up my DPS. If mechanics force me to move for too long, take the boss out of the action or if I even just mess up one rotation, I can easily lose that buff. We can't be as flexible with our combos as other classes like Ninja.

    2) It's the same case for Higanbana. If the duration was shorter, it would be the only Iajutsu we'd use. As it is, I'm lucky if I can get 2 Midare's in (without Meikyo) before I have to reapply it. And it's not part of our normal rotation. We can't apply our DoT during our normal attacks like Ninja can. Again, if I accidentally screw up and get another Sen or use too much Kenki, I lose DPS or possibly the DoT altogether and it takes at least 2 GCDs plus a cast time before I can apply it again. Oh, and it only ticks for 35 potency before Jinpu. Not 50.

    I agree that DRG at the very least (and MCH) need a buff. But people who keep saying SAM is easy mode and that they aren't affected by mechanics obviously haven't played the class at max level.
    Please read. I never denied it needed to be long so you mentioned a moot point. Also the DoT being long is necessary because of how it works is fine, yes, but it is also to it's benefit as it's one of the stronger Dots and very easy to manage compared to Dots usually lasting 20. And I said 50 potency on the DoT with KAITEN. And specifically said not including Jinpu. What this tells me is that you probably don't use Kaiten on Higabana and so you lose out on DPS already. So much for being max level to understand the mechanics.

    Quote Originally Posted by Leonus View Post
    Stuff
    You mention the Dot needing to tick longer like people seriously would use it on something that doesn't last. Overlapping Sen is near impossible if you are actually aware of your options like Hagakure which is almost always a gain if you have it. By the way, that is just being aware of your situation, that doesn't necessarily mean you're good. If you don't and need to apply buffs, yes, you have to deal, which would probably still be rewarded with a 720 potency attack. Tell that to the other classes that don't have much for those situations.

    Also lemme answer your scenario with a scenario: A10S with it's plenty of mechanics forcing you to move, along with the boss moving beyond tank's control, and a bound mechanic that will keep you from moving or even turning. You won't have True North for all of that. From what you said, SAM will only lose 60, meanwhile you have DRG still losing more than 100 should you proc FnC followed by WT out of Chaos Thrust. God forbid they have a boss with all of that plus A11S with forcing people to hit from the front to break a shield. In that situation with no True North, SAM still doesn't miss out on much.

    I love SAM as a class and for the aesthetic since I wanted a sword wielding DPS for so long, but let's face it, it is easy as sin and rewards you way more than any other class at the moment. They had more thought into them and it shows.
    (1)
    Last edited by GunZLegend; 07-04-2017 at 07:03 AM.