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  1. #10
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by GunZLegend View Post
    Few things about SAM:
    -All of their buffs are tied to their basic rotation and the long duration makes it very easy to maintain compared to anything else even when CC'd. Anyone who played DRG pre-Stormblood knows the pain of maintaining Heavy Thrust along with all their other durations.
    Okay, Drg pre stormblood was borderline stupid, you HAD to hit from the flank or you didn't get the buff, you HAD to hit disembowel from the rear, but why are these relevant now? They were changed even before stormblood because they were stupid. I played Drg during that time. It was very frustrating because of strict design, not inherent difficulty.

    -The long duration DoT makes their damage a lot more potent considering they can also Kaiten Higabana for 60s of a 50 potency Dot tick not including Jinpu's buff.
    It also means that the dot has to tick longer than anyone else's dot to be worth using, at least 45 seconds.

    -SAM never has to worry about a fight disturbing their resources like DRG and MNK do. Losing GL3 and BOTD hurts way more.
    Does not exactly disturb resources, but does disrupt them for the most optimal application. Mnks loose GL, Drg loose BotD (eyes and strict design... again they do this to drg) and sam looses buffs (speed, damage, slashing) and does not want to overlap sen as that is a waste of it.

    -Again, they decide usage and considering none of the Hissatsu has a long CD besides Guren, their movement is still very much great.
    Never said their movement wasn't good, however it's not always the best use of kenki as it delays you using something else and costs you dps.

    -60 Pot loss off a combo not using positionals? Compared to DRG who can lose 200+ in one combo now? And fights do have you ignoring positionals to not die.
    Chances are you are not missing all of those attacks for a loss of potency, you might miss one and if you're in a situation where you will miss more than one, you should be using true north. In that aspect, Drg looses out on 90 potency from FnC and WT.
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    Last edited by Leonus; 07-04-2017 at 06:22 AM.