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  1. #61
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Red Mage really is very easy, i currently only have Red and Black mages at 70 and Sam at 61 but Sam is not overly complicated thus far though i imagine that changes @ 70.
    Bard has also always been overly easy for me, so perhaps i will level that one next to see the Sb changes
    (0)

  2. #62
    Player
    KaisaaVonFaust's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Ghis Oda
    World
    Diabolos
    Main Class
    Pugilist Lv 70
    Wait....are people being serious? SAM hard to play? Yet alone the hardest melee? This is a joke right? I had to switch to RDM cause at least the class has some kind of rng decision making.

    SAM is just so brain dead easy being top dps all the time for doing negligible work makes me worried about MNK/DRG/NIN.
    (1)

  3. #63
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KaisaaVonFaust View Post
    Wait....are people being serious? SAM hard to play? Yet alone the hardest melee? This is a joke right? I had to switch to RDM cause at least the class has some kind of rng decision making.

    SAM is just so brain dead easy being top dps all the time for doing negligible work makes me worried about MNK/DRG/NIN.
    RNG decision making is hard.... okay. RNG is more reaction than decision making.

    None of the melee classes are hard. Not a single one.

    They weren't hard at 50, weren't hard at 60 and won't be hard at 70.
    (0)

  4. #64
    Player
    KaisaaVonFaust's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Ghis Oda
    World
    Diabolos
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Leonus View Post
    RNG decision making is hard.... okay. RNG is more reaction than decision making.

    None of the melee classes are hard. Not a single one.

    They weren't hard at 50, weren't hard at 60 and won't be hard at 70.

    Yes.. we all know the "No class in this game is hard" argument. But this isn't what this thread is. RNG can be difficult yes (doesn't mean its definitive)..I mean look at MCH back in HW. Known to be a difficult class because of RNG/playing the piano. (But no all classes are easy I guess)

    RNG is more reaction than decision making.... yes, but still making the decision based on an outcome. Not mindlessly building a combo and releasing your nut.

    But if I was to take your word that NONE of the melee classes are hard even back in the previous expan. (Knowing that NIN, DRG, MNK were more active/punishing) then yes.. SAM is a joke of a job when it comes to difficulty in comparison to the others.
    (2)

  5. #65
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Its more about how hard it is to adjust to boss phases and mechanics. Muscle memory takes care of the rotation once you have it practiced. Adjusting the rotation on a per boss basis is what makes classes and players stand out from each other.
    (0)

  6. #66
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    DRG the easiest...yeah...no.

    Easiest job is RDM. All you have to do is cast Jolt into Verthunder/Veraero or Verstone/Verfire into Verthunder/Veraero if you have a proc. Then do your 3 melee combos and verholy or verflare. No positionals, no timers, no dots, no nothing. But hey, the job is so hard to manage they decided to make half of your casts instant.
    (1)

  7. #67
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    What is "Difficult" to one person isnt always to another.
    At best, you can get an average of what most peopel are good/bad at, but that doesnt mean it holds true for you.
    You may want to give some details in what you find easy/hard (not a job, but the mechanics you find hard), in order for us to better answer your question.

    (One simple example of this is 3.x DRK and WAR. Some ppl argue DRK is too hard, with so many oGCDs to watch while watching MP, but some other people will claim WAR, with its need to plan out its moves ahead of time, even if its got far less to watch. Some people are better at watching resources, and some people are better at planning ahead. And some people are bad at both, but less bad at one or the other. What is hard, is an opinion, and therefor is only decided by the masses in a popularity contest.)

    Quote Originally Posted by Gallus View Post
    Easiest job is RDM. All you have to do is cast Jolt into Verthunder/Veraero or Verstone/Verfire into Verthunder/Veraero if you have a proc. Then do your 3 melee combos and verholy or verflare. No positionals, no timers, no dots, no nothing. But hey, the job is so hard to manage they decided to make half of your casts instant.
    This is probably arguably the easiest job, but not for the reason stated.

    There is some truth in what you say, but the main 2 reasons stem from a lack of punishment for doing the rotation wrong, as most potencies are roughly the same on RDM.
    And the main reason being that you have 5 seconds to look around at the field, and your abilities, and UI to figure out what you're doing.

    Dual cast is essentially going to be used mainly for just that, looking around.
    If you cast Verstone, you know, w/o thinking, that the next button ur mashing is verthunder.
    So you cast Verstone, and as its casting, you're looking around.
    You proc Verthunder, w/o needing to think about it, and continue to look around.

    By the time u need to decide the priority of your next starting spell, you've had more than enough time to gauge that, and the situation.
    (You can actually make a macro to help with this. Make it prioritize Flare/Holy over the procced stone/fire, then those over impact, then impact over jolt. WHile I dont recommend macros, this allows you to "always pick" the right opener, depending on what the last thing you did was. You still need to pick Aero/Thunder for the dual cast.)

    You still need to manification at 40/40 or 45/45 depending on which melee WS you're doing. Not use manification in your embolden window. and make sure ur landing flare/holy in your embolden window. (If you're AoEing with embolden, make sure to u dont use the melee WS, but also make sure ur not capped in mana, so ur not wasting the DPS either)

    If RDM didnt have dual cast, these would feel a lot more overwhelming.
    But people take for granted just how helpful dual cast is in allowing u time to think out your priorities.

    If any other DPS did this, they would feel 50% easier.

    Quote Originally Posted by Leonus View Post
    RNG is more reaction than decision making.
    Technically both are semi right and wrong.
    Its a priority system.
    Yes you can "decide" to make the wrong decision, but if both options arent equally viable, then there isnt much of a decision to make. (And of course its not a meaningful decision if both options are viable.)
    Yes you react, but you still have to react to the right thing, unliek 3.x DRK, where if it procs, hit the ability asap, no matter what ability it is.

    The priority is flare/holy depending on mana type.
    Then you pick impact over fire/stone ready if you just used holy/flare, so as not to be too high in the other.

    BUT when u have fire/stone ready, normally they have higher priority, so as to raise ur mana up faster.
    So you pick them over impact.

    Wether or not Impact is the better proc to pick, is dependant on the situation.
    Sometimes u ignore it.

    And pushing Acceleration also helps make sure u can raise a mana type after flare/holy faster.
    or it can be used to boost your DPS during embolden.
    (This one im actually not sure which is better yet)
    (1)
    Last edited by Claire_Pendragon; 07-04-2017 at 01:31 AM.
    CLAIRE PENDRAGON

  8. #68
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Driavna View Post
    SAM is an extremely easy class, here is why:

    - Straightforward mechanics.
    - Long duration self-buff (30s)
    - Long duration debuff (60s)
    - No RNG procs or resource generation, SAM always know his resource gains.
    - Spenders don't break any combo chain.
    - Good mobility with a charge and backstep.
    - It's really easy to recover from mistakes (Meikyo Shushi is an 80s CD skill vs 180s from Perfect Balance) or immune bosses.
    - Two positional attacks at the end of the combo chain.

    And of course a good SAM is going to do much more than a bad one but this applies to any class.

    It's Death Knights from WOLTK all over again, with pearls like "it's a heroic class, of course it must be more powerful than any other!"
    what two positionals???
    (0)

  9. #69
    Player
    Antonok's Avatar
    Join Date
    May 2017
    Posts
    16
    Character
    Cerias Skaverrel
    World
    Coeurl
    Main Class
    Paladin Lv 58
    Quote Originally Posted by armandojc3 View Post
    what two positionals???
    Gekko and Kasha give more Kenki when behind/side combo them.
    (0)

  10. #70
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Leonus View Post
    RNG decision making is hard.... okay. RNG is more reaction than decision making.

    None of the melee classes are hard. Not a single one.

    They weren't hard at 50, weren't hard at 60 and won't be hard at 70.
    Have you even done Savage or a primal on current content or are you just another one of those guys who claims classes are easy and has never actually taken it into anything difficult before?

    Been seeing a lot of people posting extreme and/or incredibly condescending posts lately only to find that their opinion is mostly nothing but blowing smoke.
    (3)

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