Few things about SAM:
-All of their buffs are tied to their basic rotation and the long duration makes it very easy to maintain compared to anything else even when CC'd. Anyone who played DRG pre-Stormblood knows the pain of maintaining Heavy Thrust along with all their other durations.
-The long duration DoT makes their damage a lot more potent considering they can also Kaiten Higabana for 60s of a 50 potency Dot tick not including Jinpu's buff.
-SAM never has to worry about a fight disturbing their resources like DRG and MNK do. Losing GL3 and BOTD hurts way more.
-Again, they decide usage and considering none of the Hissatsu has a long CD besides Guren, their movement is still very much great.
-60 Pot loss off a combo not using positionals? Compared to DRG who can lose 200+ in one combo now? And fights do have you ignoring positionals to not die.
Just a couple corrections-
1- The buff durations need to be long. Because of the requirements of our Sen generation, our rotations have to be very specific. We can't really go and apply the same rotation again without overlapping our Sen, unless we blow our Hagakure cool down, which messes up the time it takes to use our Iajutsu. If I do my rotation completely right, we're looking at around 22-23 seconds before I can even think about reapplying that buff without screwing up my DPS. If mechanics force me to move for too long, take the boss out of the action or if I even just mess up one rotation, I can easily lose that buff. We can't be as flexible with our combos as other classes like Ninja.
2) It's the same case for Higanbana. If the duration was shorter, it would be the only Iajutsu we'd use. As it is, I'm lucky if I can get 2 Midare's in (without Meikyo) before I have to reapply it. And it's not part of our normal rotation. We can't apply our DoT during our normal attacks like Ninja can. Again, if I accidentally screw up and get another Sen or use too much Kenki, I lose DPS or possibly the DoT altogether and it takes at least 2 GCDs plus a cast time before I can apply it again. Oh, and it only ticks for 35 potency before Jinpu. Not 50.
I agree that DRG at the very least (and MCH) need a buff. But people who keep saying SAM is easy mode and that they aren't affected by mechanics obviously haven't played the class at max level.
Mch is still gonna take top cake of hardest "Dps" to play. but it is also now the useless class in the game. a lot of classes got their dot's remove. of course most melee classes have a bunch of movement skills now coupled with sprint not taking tp.
Because you know me so well, and have played with me. You're probably a person who gets hit with every AoE and blames the mages for not healing you.
See? Two can play that game.
Yes Oscura, I am Ilvl 314 on Sam, beat both primals on the first 6 tries or less. They aren't hard, I beat BCoB before echo and was on A3S before echo need before I stopped playing the game because I was bored. Beat Thordan EX before ecbo and that was a little before i left the game.
I feel like people really try to play up difficulty of their jobs.
It's easy to beat Susano and Lakshmi in 6 tries or less, they are pathetically easy. Getting to i314 is child's play. I was talking about any previous primal. BCoB before echo was also when melee were at their most useless (or at the very least, DRG, yuck), so to call them easy despite that is...alarming. Congrats on "getting" to A3S though, where Gordias actually got tough. Also yeah, I'm sure you absolute destroyed Thordan and had an "easy" time with your melee, bet you hit top 100 DPS and everything.
See? Now my post is dripping with condescending tripe and downplaying everything you've done or how you play the game.
For the record, I consider every class in this game easy as dirt, but to imply that the classes aren't easier than they were in any previous content generation is ridiculous. Yoshida made mention that they specifically wanted to raise the skill floor closer to the skill ceiling, or lower the ceiling. Samurai and Red Mage were newly made for this expansion so it was really easy to do with them, seeing as both of them are super easy, Red Mage being so easy that it gets boring for me at times. Oh wow, did I just call my own class easy? Impossible.
I'm not trying to play up the difficulty of my job, I'm just getting tired of people who have barely done any real content trying to dictate what is and isn't easy, or acting like because someone called (their) a job easy that it means everyone's job is easy!
¯\_(ツ)_/¯
Last edited by Oscura; 07-04-2017 at 05:16 AM.
Okay, Drg pre stormblood was borderline stupid, you HAD to hit from the flank or you didn't get the buff, you HAD to hit disembowel from the rear, but why are these relevant now? They were changed even before stormblood because they were stupid. I played Drg during that time. It was very frustrating because of strict design, not inherent difficulty.
It also means that the dot has to tick longer than anyone else's dot to be worth using, at least 45 seconds.-The long duration DoT makes their damage a lot more potent considering they can also Kaiten Higabana for 60s of a 50 potency Dot tick not including Jinpu's buff.
Does not exactly disturb resources, but does disrupt them for the most optimal application. Mnks loose GL, Drg loose BotD (eyes and strict design... again they do this to drg) and sam looses buffs (speed, damage, slashing) and does not want to overlap sen as that is a waste of it.-SAM never has to worry about a fight disturbing their resources like DRG and MNK do. Losing GL3 and BOTD hurts way more.
Never said their movement wasn't good, however it's not always the best use of kenki as it delays you using something else and costs you dps.-Again, they decide usage and considering none of the Hissatsu has a long CD besides Guren, their movement is still very much great.
Chances are you are not missing all of those attacks for a loss of potency, you might miss one and if you're in a situation where you will miss more than one, you should be using true north. In that aspect, Drg looses out on 90 potency from FnC and WT.-60 Pot loss off a combo not using positionals? Compared to DRG who can lose 200+ in one combo now? And fights do have you ignoring positionals to not die.
Last edited by Leonus; 07-04-2017 at 06:22 AM.
The difference is that, I don't really care. It wasn't even my intention to sound condescending, however, just like you getting tired of people saying your job is "easy", I'm tired of people thinking their job is miles ahead of someone else's in difficulty.
You also asked me what I had done, I answered your question. How you took it is how you took it, I can't help that as text does not convey genuine feeling as well as vocal interaction does.
I agree with this, but the past is the past, everything was made easier this expansion. We have to look at the classes in comparison to each other currently, not in the past iterations as it does us no real good as of right now. Except drg... jeezus, no other class looses it's resource from phase changes right now except for Drg. Again, this doesn't make Drg harder to play, just more frustrating due to a poor design choice.For the record, I consider every class in this game easy as dirt, but to imply that the classes aren't easier than they were in any previous content generation is ridiculous.
Yes, they were made for this expansion, so their abilities flow better than the older classes do. The others were reworked while the new ones were designed with SB in mind.Yoshida made mention that they specifically wanted to raise the skill floor closer to the skill ceiling, or lower the ceiling. Samurai and Red Mage were newly made for this expansion so it was really easy to do with them, seeing as both of them are super easy, Red Mage being so easy that it gets boring for me at times. Oh wow, did I just call my own class easy? Impossible.
Again, I'm tired of people making it out like Drg or mnk or war or why is 10,000 times harder than any other job in comparison (pulled random jobs out of my arse).I'm not trying to play up the difficulty of my job, I'm just getting tired of people who have barely done any real content trying to dictate what is and isn't easy, or acting like because someone called (their) a job easy that it means everyone's job is easy!
¯\_(ツ)_/¯[/QUOTE]
Last edited by Leonus; 07-04-2017 at 06:42 AM.
I have never once said I'm tired of people saying Red Mage is easy.
I have never once said that Red Mage isn't easy.
I have on multiple occasions have said it is easily one of the easiest classes in the game and one of the most forgiving.
I'm tired of Samurai players getting constantly offended that anyone even so much implies that another job is harder than their job. This game is so much more than job mechanics or difficulty. There's fight mechanics, there's team coordination, hell, sometimes you just need to rely on luck depending. Just because one's class is easy does not mean its players are less skilled or that the class requires less thought than other classes. In fact, arguably a class being easier means it's better designed than other classes, simply because understanding it is so much more simple.
It's not DRG's fault it was designed like crap in ARR/SB and it's not Monk's fault it was designed like crap in HW. SAM is just better designed than DRG and DRG in HW was better designed than MNK. Bad design just makes those classes inherently harder, which is why Machinist/Dragoon are such a pain to play right now.
Please read. I never denied it needed to be long so you mentioned a moot point. Also the DoT being long is necessary because of how it works is fine, yes, but it is also to it's benefit as it's one of the stronger Dots and very easy to manage compared to Dots usually lasting 20. And I said 50 potency on the DoT with KAITEN. And specifically said not including Jinpu. What this tells me is that you probably don't use Kaiten on Higabana and so you lose out on DPS already. So much for being max level to understand the mechanics.
You mention the Dot needing to tick longer like people seriously would use it on something that doesn't last. Overlapping Sen is near impossible if you are actually aware of your options like Hagakure which is almost always a gain if you have it. By the way, that is just being aware of your situation, that doesn't necessarily mean you're good. If you don't and need to apply buffs, yes, you have to deal, which would probably still be rewarded with a 720 potency attack. Tell that to the other classes that don't have much for those situations.
Also lemme answer your scenario with a scenario: A10S with it's plenty of mechanics forcing you to move, along with the boss moving beyond tank's control, and a bound mechanic that will keep you from moving or even turning. You won't have True North for all of that. From what you said, SAM will only lose 60, meanwhile you have DRG still losing more than 100 should you proc FnC followed by WT out of Chaos Thrust. God forbid they have a boss with all of that plus A11S with forcing people to hit from the front to break a shield. In that situation with no True North, SAM still doesn't miss out on much.
I love SAM as a class and for the aesthetic since I wanted a sword wielding DPS for so long, but let's face it, it is easy as sin and rewards you way more than any other class at the moment. They had more thought into them and it shows.
Last edited by GunZLegend; 07-04-2017 at 07:03 AM.
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