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  1. #111
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by P4X0R10N View Post
    Fc and inner beast is the same as equilibrium. They are TWO skills which share one button.
    They were two skills that take two slots in your toolkit.
    Back in 3.x, PLD and DRK always has access to 32 skills, regardless of their stance. WAR always has only 30 skills available, since each stance would prevent 2 skills to be used.
    Quote Originally Posted by Tila View Post
    I can't tell whether or not you're just being purposely dense.
    So, it doesn't bother you that every job learn a totally new skill at 54 and 60 while WAR only gain a replacement, resulting in two less skills in their toolkit ?
    (0)
    Last edited by Reynhart; 07-04-2017 at 04:33 AM.

  2. #112
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    And further, abilities are added usually during expansions and stuff, ie dungeons, raids, etc, are tuned around those abilities.

    So I'm not sure how you could "merge" ib and fc for instance without throwing off that balance and tuning. If fc and ib and steel cyclone and decimate were "merged", would warriors get replacement abilities for lvl 50 to 60?

    You can't cuz that stuff is done, and you ought to not mess with it. Would you give new abilities to wars lvl 60 to 70?

    Well "merging" these abilities is not needed is it? SE could add new abilities now if they wanted.
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  3. #113
    Player
    P4X0R10N's Avatar
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    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    And why do all tanks have to have EXACTLY the same number of skills available at all times in order for them to be balanced?

    What is your reasoning?
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  4. #114
    Player
    Leigaon's Avatar
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    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by ArianeEwah View Post
    My raid group asked me about my first impression and I would like to share them.

    Stance Dance
    The stance penalty only occurs for WAR and PLD. I don't see the reason behind this. You get punished for being active and managing your role/job.
    Tanks are rarity, this takes the fun to even play them. I don't feel like I get rewarded for using my tool kit.
    This needs to be removed.
    I wouldn't really put PLD so much into this, I mean they switch what do they use their Sword Oath gauge for? If anything Warrior is the one that takes a hit. Then again, maybe they did it for other reasons, because no one would listen otherwise.

    Quote Originally Posted by ArianeEwah View Post
    Onslaught
    This ability is actually pretty good (and looks cool). It generates so much enmity it feels like I just did a BB combo. Dmg is mediocre (100 potency), yet reasonable for 15 sec CD.
    But there is a reason I hesitate to use it, and that is its IB cost. I have to use a full BB/SE combo to refresh those 20 rage and it messes up the zerk/3-4 FC window.
    Other classes (like DRK and MNK) get this ability on 30 sec CD/200 potency FOR FREE!
    The IB cost has to go. Not 10, not 5, but NO COST!
    Bind its inceased enmity bonus to Defiance to compensate and encourage MTing.
    Just curious, are you finding yourself having issues maintaining your Beast Gauge? Or at least keeping it up?

    Quote Originally Posted by ArianeEwah View Post
    Inner Release

    Our new and probably strongest skill. But... why is it bound to Unchained?
    Our iconic ability on full CD once Unchained is used! This discourages WAR from using Unchained and thus MTing.
    Would you want to keep IR just to help with Deliverance? If you want it unbound from Unchained, would you want it to do something more for Defiance? If so, what? I just want my eyes to go red during Defiance and not due to lack of sleep....

    Quote Originally Posted by ArianeEwah View Post
    Shake It Off

    In theory an awesome ability. But it don't work! Most mechanics apply debuffs that can't be removed.
    The usage of this skill is slim. A shame for lvl 68.
    Needs a rework.
    I think it's a bit of a nut grab that it only comes to us at 68, but what would you like to see? Would you adjust it for utility to help with the party? Me personally..I'd like to have a small booty wiggle with it. That's just for cosmetic purposes on my fat roe.

    Quote Originally Posted by ArianeEwah View Post

    Attack power defined by STR only

    Bid deal, as dmg defines our generated enmity. I had huge problems holding trash without STR accessories, especially at the start of SB throughout the whole leveling content.
    The further we get in this expansion, the bigger the gap in attack power between tanks and DDs. And melding STR into our tank acc doesn't solve anything. It's flat 25 STR points now and will stay 25 points at the end of SB. No increase.
    What is your opener? I'm just curious. I had issues a bit at the beginning, but quickly got to no issues what so ever. You're free to look at my WAR, I don't have STR accessories and I've been through Susano EX, at least the first two phases but never had any hate or TP issues that weren't my own doing. (I'm a filthy casual that's also planning a wedding so I only get X amount of hours a week to play!)

    I can understand it being an issue down the road because you vets know better, I'm just a healer from the 1.0 days. I jumped into tanking and have yet to have constant issues with holding hate...but that's what these forums are for. To help people out! Maybe you need to learn something new? Like I did! First I learn to tank, then I learn to pop and lock!

    Quote Originally Posted by ArianeEwah View Post
    Bloodbath
    I agree that this ability is more fitting for tanks than for DDs, especially in raids.
    I would trade Ultimatum for Bloodbath anytime!
    I think Bloodbath is on the DPS side for their own reasons, but would you consider maybe a party wide Bloodbath from Warrior? Or is that not a utility that would be useful for you? If not, what about if Inner Release wasn't tied to Unchained, and had the benefit of reducing cost for Defiance moves but also gave a Bloodbath boost (small as it may be, or bigger depending on balance) to your normal moves?

    Quote Originally Posted by Reynhart View Post
    Like I said on another thread, Inner Beast and Fell Cleave should be the same skill and its effect/potency would vary depending on your stance. Same for Steel Cyclone and Decimate..
    I've wondered this when I picked up War and actually took time to read the skills. So, just to be clear here you'd have something like

    Inner Beast

    Defiance: <Description as it currently is.>

    Deliverance: <Description same as what FC is>

    Because that's what I was always thinking they could do, then hand us something else at those levels if anything..no need to have us all have the exact same thing but.... /shrug.

    Quote Originally Posted by P4X0R10N View Post
    The cost of going into deliverance from defiance is the main issue. If they smoothed that out, make going into deliverance free, making the cost a flat 20 rage, or lower infuriate cooldown to a flat 30 secs from the trait, the job would already feel much better..
    Just curious, which would your rather have?

    * More gauge generated via combos / moves? So that penalty doesn't feel so heavy along with other moves.

    * Reduced / Free swap?

    Just curious, my world stays the same regardless so just wanted to know.
    (0)
    Last edited by Leigaon; 07-04-2017 at 05:01 AM.

  5. #115
    Player
    P4X0R10N's Avatar
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    Character
    Dugu Qiubai
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    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    They are two skills that take two slots in your toolkit.
    Back in 3.x, PLD and DRK always has access to 32 skills, regardless of their stance. WAR always has only 30 skills available, since each stance would prevent 2 skills to be used.

    It's not my fault if people can't understand the difference between one skill with two effect and two different skills.
    I think you're the ones that dense. If EQ is your example of one skill with two effects then something is wrong with you.

    EQ IS TWO abilities. The displayed name is the same, but it is two. In the code of the game it is two. One heals, another restores tp.

    Functionally, fc and ib is the same as eq. It is a fact.

    Don't even know what you're blathering about.
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  6. #116
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by P4X0R10N View Post
    EQ IS TWO abilities. The displayed name is the same, but it is two. In the code of the game it is two. One heals, another restores tp.
    No, it's not. It's one ability that you learn at one level in one quest, with only a single cooldown. But its effect varies depending on your stance. Can't say the same for those skills.
    Quote Originally Posted by P4X0R10N View Post
    So I'm not sure how you could "merge" ib and fc for instance without throwing off that balance and tuning. If fc and ib and steel cyclone and decimate were "merged", would warriors get replacement abilities for lvl 50 to 60?
    It should have been that way when HW was released.
    (0)
    Last edited by Reynhart; 07-04-2017 at 04:42 AM.

  7. #117
    Player
    P4X0R10N's Avatar
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    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Further, so they took two slots back in 3.0. So what? I'm talking about stormblood.

    Was there something warrior missed in 3.0 by having these two abilities separate?

    Don't even know what your point is. MY point is abilities are added to perform a function and fill a need.

    If warriors needed something NOW, there's nothing stopping SE from adding them now.

    I don't know why you're complaining about fc and ib and steel cyclone and decimate being "two mutually exclusive" abilities. There's nothing wrong with the way they're implemented now.

    Weirdo.
    (0)

  8. #118
    Player
    P4X0R10N's Avatar
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    Dugu Qiubai
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    Midgardsormr
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    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    No, it's not. It's one ability that you learn at one level in one quest, with only a single cooldown. But its effect varies depending on your stance.
    Dude, it IS TWO. I'm willing to bet anything that it is coded as two.

    But even if it is "one," which it isnt, how is it any different FUNCTIONALLY from how fc and ib works.

    It ISNT.

    if you're just complaining about not getting more abilities then that's a separate issue.
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  9. #119
    Player
    P4X0R10N's Avatar
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    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    And regardless, the issue now isn't lack of abilities but rather meter cost for switching stances.

    The cost of going into deliverance from defiance is the main issue. If they smoothed that out, make going into deliverance free, making the cost a flat 20 rage, or lower infuriate cooldown to a flat 30 secs from the trait, the job would already feel much better.

    I fact, I'm willing to bet that they'll do one of the above.
    (0)

  10. #120
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by P4X0R10N View Post
    But even if it is "one," which it isnt, how is it any different FUNCTIONALLY from how fc and ib works.
    Then go run Dusk Vigil and tell me how your "only one skill Inner Beast" behave in Deliverance, ok ?
    Quote Originally Posted by P4X0R10N View Post
    And regardless, the issue now isn't lack of abilities but rather meter cost for switching stances.
    If you had more abilities that aren't tied to your beast gauge, the penalty wouldn't be that harsh. Or, you know, more abilities that could even build your gauge.
    (0)
    Last edited by Reynhart; 07-04-2017 at 05:20 AM.

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