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  1. #1
    Player
    Reynhart's Avatar
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    Quote Originally Posted by P4X0R10N View Post
    Fc and inner beast is the same as equilibrium. They are TWO skills which share one button.
    They were two skills that take two slots in your toolkit.
    Back in 3.x, PLD and DRK always has access to 32 skills, regardless of their stance. WAR always has only 30 skills available, since each stance would prevent 2 skills to be used.
    Quote Originally Posted by Tila View Post
    I can't tell whether or not you're just being purposely dense.
    So, it doesn't bother you that every job learn a totally new skill at 54 and 60 while WAR only gain a replacement, resulting in two less skills in their toolkit ?
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    Last edited by Reynhart; 07-04-2017 at 04:33 AM.

  2. #2
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    P4X0R10N's Avatar
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    Dugu Qiubai
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    And why do all tanks have to have EXACTLY the same number of skills available at all times in order for them to be balanced?

    What is your reasoning?
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  3. #3
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    And further, abilities are added usually during expansions and stuff, ie dungeons, raids, etc, are tuned around those abilities.

    So I'm not sure how you could "merge" ib and fc for instance without throwing off that balance and tuning. If fc and ib and steel cyclone and decimate were "merged", would warriors get replacement abilities for lvl 50 to 60?

    You can't cuz that stuff is done, and you ought to not mess with it. Would you give new abilities to wars lvl 60 to 70?

    Well "merging" these abilities is not needed is it? SE could add new abilities now if they wanted.
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  4. #4
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    P4X0R10N's Avatar
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    Quote Originally Posted by Reynhart View Post
    They are two skills that take two slots in your toolkit.
    Back in 3.x, PLD and DRK always has access to 32 skills, regardless of their stance. WAR always has only 30 skills available, since each stance would prevent 2 skills to be used.

    It's not my fault if people can't understand the difference between one skill with two effect and two different skills.
    I think you're the ones that dense. If EQ is your example of one skill with two effects then something is wrong with you.

    EQ IS TWO abilities. The displayed name is the same, but it is two. In the code of the game it is two. One heals, another restores tp.

    Functionally, fc and ib is the same as eq. It is a fact.

    Don't even know what you're blathering about.
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  5. #5
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    Quote Originally Posted by P4X0R10N View Post
    EQ IS TWO abilities. The displayed name is the same, but it is two. In the code of the game it is two. One heals, another restores tp.
    No, it's not. It's one ability that you learn at one level in one quest, with only a single cooldown. But its effect varies depending on your stance. Can't say the same for those skills.
    Quote Originally Posted by P4X0R10N View Post
    So I'm not sure how you could "merge" ib and fc for instance without throwing off that balance and tuning. If fc and ib and steel cyclone and decimate were "merged", would warriors get replacement abilities for lvl 50 to 60?
    It should have been that way when HW was released.
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    Last edited by Reynhart; 07-04-2017 at 04:42 AM.

  6. #6
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    P4X0R10N's Avatar
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    Further, so they took two slots back in 3.0. So what? I'm talking about stormblood.

    Was there something warrior missed in 3.0 by having these two abilities separate?

    Don't even know what your point is. MY point is abilities are added to perform a function and fill a need.

    If warriors needed something NOW, there's nothing stopping SE from adding them now.

    I don't know why you're complaining about fc and ib and steel cyclone and decimate being "two mutually exclusive" abilities. There's nothing wrong with the way they're implemented now.

    Weirdo.
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  7. #7
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    Quote Originally Posted by Reynhart View Post
    No, it's not. It's one ability that you learn at one level in one quest, with only a single cooldown. But its effect varies depending on your stance.
    Dude, it IS TWO. I'm willing to bet anything that it is coded as two.

    But even if it is "one," which it isnt, how is it any different FUNCTIONALLY from how fc and ib works.

    It ISNT.

    if you're just complaining about not getting more abilities then that's a separate issue.
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  8. #8
    Player
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    And regardless, the issue now isn't lack of abilities but rather meter cost for switching stances.

    The cost of going into deliverance from defiance is the main issue. If they smoothed that out, make going into deliverance free, making the cost a flat 20 rage, or lower infuriate cooldown to a flat 30 secs from the trait, the job would already feel much better.

    I fact, I'm willing to bet that they'll do one of the above.
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  9. #9
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    Quote Originally Posted by P4X0R10N View Post
    But even if it is "one," which it isnt, how is it any different FUNCTIONALLY from how fc and ib works.
    Then go run Dusk Vigil and tell me how your "only one skill Inner Beast" behave in Deliverance, ok ?
    Quote Originally Posted by P4X0R10N View Post
    And regardless, the issue now isn't lack of abilities but rather meter cost for switching stances.
    If you had more abilities that aren't tied to your beast gauge, the penalty wouldn't be that harsh. Or, you know, more abilities that could even build your gauge.
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    Last edited by Reynhart; 07-04-2017 at 05:20 AM.

  10. #10
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    Quote Originally Posted by Reynhart View Post
    Then go run Dusk Vigil and tell me how your "only one skill Inner Beast" behave in Deliverance, ok ?

    If you had more abilities that aren't tied to your beast gauge, the penalty wouldn't be that harsh. Or, you know, more abilities that could even build your gauge.
    I didn't say ib and fc is the same ability. I said steel cyclone and decimate IS the same IF NOT for enemity and animation.

    That's my point they are two abilities. So what?

    And dusk vigil? Who cares about dusk vigil first of all. And not having fc doesn't reduce your dps below what it's tuned for in dusk vigil anyhow.

    And warriors needing MORE skills in HEAVENSWARD is news to me. I thought we were just fine.

    As for stormblood, why are you conflating ib and fc and such implementation to your PERCEIVED lack of skills for wars?

    How about SE just take my advice and do something about the rage cost of switching stances instead of adding more skills causing more bloat?
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