Quote Originally Posted by Nivarea View Post
Finally, I felt really squishy
4.0 changes to DRK didn't make you squishy. You're squishy because the damage formula changed. They did the same back in 3.0, so that our numbers don't skyrocket with the ten additionnal levels. On top of that, we don't overgear SB content yet, like we did HW for months.
Quote Originally Posted by Nivarea View Post
Bloospiller is a really good skill. Its damage is really great. But I think a little up to it potency under Dark Arts, only 10 or 20 max, would make it better in every way, and will improve a bit the decision making of DRK. As of now, aside of C&S, DA always add 140 potency, making its use mindless. Adding a little more potency on Bloodspiller will make us prioritise it use on it, making us thinking about our use or DA more carefully if we want to optimize our damage output.
It seems to me that people overlook one aspect of BloodSpiller, which is the part where it ignores Grit's penalty. So, when you're under Grit, which you probably be a lot more than in HW, Dark Arts adds more potency on BS than Syphon Strike and SoulEater. So your priorities are C&S, then BloodSpiller, then SS/SE.