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  1. #8
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by garret_hawke View Post
    For Shadow Wall I always wanted to add an option to DA it to increase the damage reduction to 50%. OP?
    Would help you stay out of Grit for a tankbuster ... At least when considering DRK's defense kit situation, would be nice to fill those gaps where Dark Mind isn't applicable. And since there's The Blackest Night to layer on top of every CD use, frequency is more the demand I think.

    Quote Originally Posted by Falar View Post
    3. Do something with Carve and Spit. I think with Bloodspiller being our new, big hit it has a bit of an identity crisis. I think it should become more similar to a similar skill---Ninja's DwD (now 60s cooldown, 3 x 150 pot hits) with 3 x 150 pot hits and no DA effect. In Grit make its use add some MP and Blackblood.
    TBH I'd rather they not mess with it. Carve & Spit is the only cooldown left keeping Dark Arts priorities a real thing. We've reached a point where now they could just remove Dark Arts added effects from all single target Weaponskills tool tips and just move it all to Dark Arts itself.

    Dark Arts
    - Next Weaponskill inflicts an additional 140 potency, DA is consumed.

    *C&S is not a weaponskill, and Quietus would keep its own DA effect since it's AOE.

    Though as to why Bloodspiller has a potency increase in Grit instead of 'Ignore stance penalty' like Inner Beast. It's so to keep the stance damage penalty on the 140 Dark Arts thats added to Bloodspiller. Otherwise, DA-Bloodspiller would take priority over SE/SS at least in regard to damage (when in Grit).

    Probably it is this way because they want the 'what to' DA priority gone except for C&S.



    I think the Blood Price nerf goes hand-in-hand with the buff to Siphon's MP restore in Grit. They wanted to shift emphasis of MP recovery away from that CD to something more consistent - Siphon. They talked about synergy and raising the skill floor. They heard the WHM Holy spam VS DRK BP complaints and saw the conditional productivity of Blood Price, so they did what they did.

    I can deal with the Blood Price changes, but it needs an additional effect on par with Blood Weapon's 10% attack speed boost and CD reduction, just imo.
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    Last edited by Xenosan; 07-01-2017 at 03:14 PM.