Quote Originally Posted by Wynn View Post
I will just quote myself here:



In addition, offline leveling keeps those who have been playing the longest on top which is a far cry from this game's original purpose in keeping casuals up to speed. And they would have to significantly increase the xp needed to advance. You think 100,000k is a lot? Log into EVE and see how much xp they require to advance in the upper level of skills. Try a time frame of months of constant xp accumulation, 24 hours a day, 7 days a week, to achieve a "level" (or in their case and ability).

Crafting may be a grind, but at least I don't have to wait 6 months to get hand of the gods.

Readers, please add your voice and let the devs know we do not want this kind of system in the game.


Just becuase EVE has implement a system in the fashion that you have suggested does not mean the FFXIV would have to.
Also these too game are non comparable on way too many levels for this idea to be truely valid.

The system as current promotes the use of Botting to reach high levels. how is this better than long term players having that privilege?

There are still plenty of ways for a newer player to promote themselves through speed. The entire DOW and DOM system for example.