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  1. #1
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    Seperate the Grind from Item creation

    Please give this Thread a read if you care about Crafting and feel free to critique

    "The Grind" - The monotinous pressing of standard synthesis 5-15 times per items *500 or so items per level that plagues the FFXIV Crafting system.

    The following is an EXAMPLE of an alternate system. I have identified what I feel is a major flaw in the system a proposed a way to change it. If you disagree with it, that's cool, but what would YOU do to change the system into one where the act of making items is more enjoyable?


    The crafting system obviously needs to be addressed at somepoint.

    It's boring and unrewarding. The important thing is, it does not have to be.

    The problem is that all MMO Dev's come from the stand point that "the Grind" is a necessary part crafting. This is true to some extent because "the grind" creates a tink sink that extends the life of the game and rewards long term players, seperating them from other players and giving them a sense of accomplishment and specialty.

    The problem is that under this theory 99% of the crafting system will always be a monotinous, boring and unrewarding.

    It doesn't have to be this way.

    Devs, you can seperate the "grind" from the Item Creation process.

    Here is an example of how this could be done.

    1) Your character picks a "profession", for example Carpenter. When you log off, your character "goes to work", gaining a certain amount of exp (and maybe even money or mats) for every hour that you are not in game.

    -Level progression could be very easily control through this system rewarding long term players

    2) When you log back on you can now access the Item Creation version of the Carpenter profession. Becuase there is no longer a reason to include a 'grind', the Item Creation system can remade to be Deep, Engading and Challenging. Something comparable to a 'Boss battle' for the DOW/DOM classes.



    Benefits

    -Grind still exist and would take a standardize amount of time that rewards longterm players but is completely painless

    -Dev's can create a Rewarding online crafting experience where the player spends their time, maybe 5-15 mintues or longer on a CHALLENGING and ENGADING system to truely "Craft" a single, valuable item.

    -HQ's can be based on some sort of Skill or Intelligence, instead of pure luck.

    -On a societal level, This sytem would give the player a reason to put the game down and tend to real life without feeling like they are not progressing in game.



    It's a Win-Win. Long term players get a feeling of seperation from the newbies. Crafting can become fun and rewarding.
    (8)
    Last edited by Celtodeno; 11-02-2011 at 04:52 AM.

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    basicly, a ff clone of skill learning in eve online. Too bad like that you are been rewarded to NOT playing, since in your sistem every time you stop to actually play the game the craft grind halt
    (10)

  3. #3
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    No. Doing this would turn crafters into a second tier class. They're a primary class, and should be treated accordingly. Make the crafting process more fun and the grind isn't a problem.
    (12)

  4. #4
    Player
    Celtodeno's Avatar
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    Mar 2011
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    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dreamer View Post
    No. Doing this would turn crafters into a second tier class. They're a primary class, and should be treated accordingly. Make the crafting process more fun and the grind isn't a problem.
    Please provide an example of a "fun" crafting system that still includes a Grind. My thesis is that any system that is Grind-focused will become boring and unrewarding no matter what. If you can provide an example of an antithesis to that I would be overjoyed and support you.

    (also, it has already been indicated that crafting is now a "second tier" system)
    (4)
    Last edited by Celtodeno; 11-02-2011 at 01:07 AM.

  5. #5
    Player
    Aistaraina's Avatar
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    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Dreamer View Post
    No. Doing this would turn crafters into a second tier class. They're a primary class, and should be treated accordingly. Make the crafting process more fun and the grind isn't a problem.
    No, they are not primary classes. They never should have been and should not be treated as such, and in trying to fit crafting into everything is what caused problems from the start. Crafts are secondary things players can pick up, and with SOME time and effort, get to max level. They should NOT be your second full time, 40+ hr/week job. It's ridiculous in its current state.
    (3)

  6. #6
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Aistaraina View Post
    No, they are not primary classes. They never should have been and should not be treated as such, and in trying to fit crafting into everything is what caused problems from the start. Crafts are secondary things players can pick up, and with SOME time and effort, get to max level. They should NOT be your second full time, 40+ hr/week job. It's ridiculous in its current state.
    Your opinion of what crafters should be is not fact. They ARE classes just like anything else in this game. Tough if you don't like it.

  7. #7
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Dreamer View Post
    No. Doing this would turn crafters into a second tier class. They're a primary class, and should be treated accordingly. Make the crafting process more fun and the grind isn't a problem.
    Crafting should never be a primary class in any MMO.
    (4)

  8. #8
    Player
    MTMT's Avatar
    Join Date
    Oct 2011
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    13
    Character
    Lil Heathen
    World
    Sargatanas
    Main Class
    Lancer Lv 40
    i think the mini game should be an option ( for people that like it , hq items etc ). If you were awarded exp after every succsessful motion of your tool , instead of after 5-15 that would also help alot ( as long as the overall exp was much higher than it is now ) im not sure about the whole offline deal, sounds abit too easy , but a change is needed IMO .
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dreamer View Post
    No. Doing this would turn crafters into a second tier class. They're a primary class, and should be treated accordingly. Make the crafting process more fun and the grind isn't a problem.
    Says you !

    I don't think the idea of having crafters and gathers as main classes was a very good one, Yoshi-p probably feels the same way but is stuck between a rock and hard place through fear of alienating those players.
    (0)

  10. #10
    Player

    Join Date
    Sep 2011
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    838
    Quote Originally Posted by Jinko View Post
    Says you !

    I don't think the idea of having crafters and gathers as main classes was a very good one, Yoshi-p probably feels the same way but is stuck between a rock and hard place through fear of alienating those players.
    with yoshi saying he has plans for DoH/DoL having dungeon content. plus expanding on what they do with free company housing. and saying he has had thoughts on gardeners growing greens for chocobo. it sounds to me he has given some thought to crafting. not something you would do if you didn't like classes, you don't know what yoshi feels about crafters anymore than anyone else in here does
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

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