http://crystalknights.guildwork.com/
If crafters are going to be involved in attaching materia, then this would be a great idea. Turn it into an actual challenge to get the higher end materia within a given tier. A great idea just for corralling all the materia out there now.addition 3.
make materia come in only base stats. there is no reason to have 20 different pieces of Strength IV with different stats that make up their own unique stack. have all materia come with only base stats for each tier of materia. the attaching process would be turned into a synth and not the rehash of the original repair system we have now. the quality would be based exactly like the hq process is, but instead of +1 +2 it would be the different stats they have as a higher level hq. this would allow materia to be stacked and save a tremendous amount of space.
As I read somewhere else, can also put in alchemy recipes to meld two materia together. Say Tier II + Tier II = Tier II (or Tier III if a HQ result) same type, and Tier II + Tier II = Random Tier II (or Tier III if HQ) for different types.
In the current system if you have a piece of gear and materia you want to have attached, you need to find a crafter you trust and hand over the items. This is drama waiting to happen. I'd rather see crafters taken out of the equation all together than the glorified repair mechanic that is used to attach materia now. But I like this idea of having crafters meaningfully involved, where their skill actually counts. Still the problem of people having to hand over their items to a crafter for the melding process. If you don't know crafters you trust, you are stuck with selling the materia and buying melded gear. Which is fine if the AH can handle it listing melded items.
I think I read that dyeing is going to be changed. Might not be until the new servers though. I think "Leather Helm" by itself is enough for overall look and stats and then color can customize look without altering stats and then materia can customize stats without altering appearance. So hopefully dye will be an option that is not even a real synth, just to change appearance: Old Color + Dye -> New Color, no real synthing involved, more like materia melding is now.addition 4.
change the process to dye gear. the way to dye clothes should have been put in place of the way materia is attached.
first, select the piece of gear you want.
second, the color you want to dye the item to.
third add whatever water or whatever they want to add to make it work like a catalyst and hit start.
fourth, the item comes out exactly like it is as far as stats and hq is concerned, but just with a new color.
there's no reason for you to lose your hq status of gear just because you put a color on it nor is there a reason for a horribly made piece of gear to become high quality because you put some paint on it. you should not forget how to put on a pair of gloves just because it went from undyed to red.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
Mini-game now has SOME "game" in it. Main problem is there is no incentive to stray from Standard Synthesis, at least while crafting for exp. Making the orb color mean more would be a step in the right direction.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
separate*
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i'd be fine with using that type of conversion as well as it would assist in getting rid of materia. i'm just overwhelmed with over 300 tier III and IV materias because i am bonding now and waiting on the hq next update to go for multiple high attachments to that gear.If crafters are going to be involved in attaching materia, then this would be a great idea. Turn it into an actual challenge to get the higher end materia within a given tier. A great idea just for corralling all the materia out there now.
As I read somewhere else, can also put in alchemy recipes to meld two materia together. Say Tier II + Tier II = Tier II (or Tier III if a HQ result) same type, and Tier II + Tier II = Random Tier II (or Tier III if HQ) for different types.
In the current system if you have a piece of gear and materia you want to have attached, you need to find a crafter you trust and hand over the items. This is drama waiting to happen. I'd rather see crafters taken out of the equation all together than the glorified repair mechanic that is used to attach materia now. But I like this idea of having crafters meaningfully involved, where their skill actually counts. Still the problem of people having to hand over their items to a crafter for the melding process. If you don't know crafters you trust, you are stuck with selling the materia and buying melded gear. Which is fine if the AH can handle it listing melded items.
i understand the concern about handing over mats for the gear, but i wonder if there wouldn't be a way to add an option in your bazaar for a synth to be made where they would be able to do so directly through there without you actually handing the items over. this would solve alot of fears that are had there. i'd want a popup there to tell me who wished to complete my synth though because there's people there is no way i would want to do anything for me because they have admitted to buying gil or botting.
yes, i agree it has some game to it, but as one of my additions stated(addition 1) your sp would be based off a base score and by using abilities and getting higher quality and getting higher level hq gears that base sp would get boosted. it would give a reason for people to pay attention to the orbs because they actually matter. as it sits now it doesn't matter if you complete the synth with 1 quality or 300 as the sp you gain is the same. now if you completed with 1 quality and got 250 sp(base score) and then compared it to getting 200 quality and got 1000 sp( base score + base score(hq1) + base score(hq2) + base score(hq3)) then you would have a great incentive to grind and make each synth count due to the mats and sp were both determined by max effort.
in other words if you can get 4x the sp for taking your time and doing the synth right and you use the same amount of materials. you could blow through and standard bash if you wished, but it would no longer be beneficial to do so because it would cost time and materials to do so.
i agree with the fact the sp makes the game a grind, but to me that is more of the fact there is no reward for the extra effort so it is spam standard all the time. the sp should be increased, but there should be a need for the effort to make the sp increase and not just boost the base sp for standard bashing. keep the base sp as it is, but boost the sp for getting higher quality as that is how you should be trying to craft anyways.
right now crafting is like what people could do in battle. you could go in with a group and go into active mode and just auto attack a mob your level to death, but you would get bored to death doing so. doing nothing but hitting standard is the same thing in crafting. you learn your skills, get training manuals, increase quality, get better gear, use support when required just like you do as a battle member, but the thing is crafting has no incentive to do so anymore and the only things that did require them have been removed.
http://crystalknights.guildwork.com/
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