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  1. #1
    Player
    Souji_Lashtail's Avatar
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    Feb 2017
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    13
    Character
    Souji Lashtail
    World
    Famfrit
    Main Class
    Red Mage Lv 53
    As a thought for the whip as a weapon, FFXIV has one big advantage over most MMOs. Canned animation. They use the same set of motions repeated, so adding a whip might be a little easier than in, say, DCU
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  2. #2
    Player
    Kazrah's Avatar
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    Jan 2015
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    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Souji_Lashtail View Post
    As a thought for the whip as a weapon, FFXIV has one big advantage over most MMOs. Canned animation. They use the same set of motions repeated, so adding a whip might be a little easier than in, say, DCU
    They have that for emotes and non-combat classes (all linked with PLD animations), but jobs all have predominantly attack animations exclusive to themselves. The other thing to factor in is not just the character animation, but the motion of the weapon as well.

    Also, DCUO has far more canned animation than FFXIV, and what whip animations they do have are based off the generic 1-handed weapon animations.
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  3. #3
    Player
    Souji_Lashtail's Avatar
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    Feb 2017
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    Character
    Souji Lashtail
    World
    Famfrit
    Main Class
    Red Mage Lv 53
    Quote Originally Posted by Kazrah View Post
    They have that for emotes and non-combat classes (all linked with PLD animations), but jobs all have predominantly attack animations exclusive to themselves. The other thing to factor in is not just the character animation, but the motion of the weapon as well.
    What I mean by canned animation is that each classes attack animations are non-dynamic in terms of timing. Same delay, the same pattern of attacks/swings, etc. (Ex. Auto 1, Down-right. Auto 2, Up-right. Auto 3, thrust). Thus animating both the person and the whip is a bit easier than animating it for a full-fledged dynamic system, with varying timings, etc.
    Or they could go the same route that League of Legends did with Thresh, and animate dozens of permutations, but I doubt that. Too time-consuming and difficult.
    As to DCUO, I meant that you have things where players are canceling attack into attack
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