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  1. #1
    Player
    Nixxe's Avatar
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    Mar 2015
    Location
    Ul'dah
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    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    While I agree with the title of the thread, this is also a prime example of exactly why BLU would not live up to everything the people who are really excited about the idea generally want it to be. What you've described isn't really a blue mage, so much as a feral black mage. It lacks the core element of the class that makes it so entertaining in other titles in the series, in particular FFV.
    (1)

  2. #2
    Player
    Killtastic's Avatar
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    Dec 2013
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    36
    Character
    Killtastic Jones
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Blue Mage will, of course, be a tank released in whatever expansion let's us go to Thavnair.
    (2)

  3. #3
    Player
    Nixxe's Avatar
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    Mar 2015
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    Ul'dah
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    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Killtastic View Post
    Blue Mage will, of course, be a tank released in whatever expansion let's us go to Thavnair.
    Why would it be a tank? It was a slightly more resilient caster. That's it. If you put it in the front row to soak hits with your warrior, you were doing it wrong.
    (2)

  4. #4
    Player Dualgunner's Avatar
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    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nixxe View Post
    Why would it be a tank? It was a slightly more resilient caster. That's it. If you put it in the front row to soak hits with your warrior, you were doing it wrong.
    It's a spellcaster that learns new spells by getting hit in the face. If you're getting hit and you're not a tank you're doing it wrong *looks at MNK and SAM*

    But in all seriousness, after the success of RDM I am fully behind the team in any conception they have for BLU, be it fully faithful to the series or not. I feel making it a vengeance based tank would be the best way BLU could fit into XIV, however.
    (2)

  5. #5
    Player
    ADVSS's Avatar
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    Mar 2016
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    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dualgunner View Post
    It's a spellcaster that learns new spells by getting hit in the face. If you're getting hit and you're not a tank you're doing it wrong *looks at MNK and SAM*

    But in all seriousness, after the success of RDM I am fully behind the team in any conception they have for BLU, be it fully faithful to the series or not. I feel making it a vengeance based tank would be the best way BLU could fit into XIV, however.
    I have to agree that the easiest way to put the lore into the job would be to make it a tank, though there were some blu like ff characters that either devoured the enemy to learn the skill or use lancet to do it, personally it would be cool for a colored mage to be a tank, the concept being that they get their power from the aether expended upon them, by monsters, or some other spells(absorption/reduced damage taken, up BLU guage), Obviously, like every job in here the skill list will be limited but they could definately make a caster like tank, Only question is the weapon

    The look of the FFV original incarnation of BLU looks very tanky with the huge shoulder pads and blue cape, and sunglasses...hahaha well that would be interesting
    (1)
    Last edited by ADVSS; 06-30-2017 at 06:21 AM.

  6. #6
    Player
    Kazrah's Avatar
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    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Souji_Lashtail View Post
    True, however at least FFXIV has fluid physics pretty well down, compared to some. As to other weapons, I'm curious as to what you had in mind.
    Given that I had set it from Thavnair and how Thavnair appears to have that Near Eastern theme, the prime choice was the saber, using a martial style of one hand holding the weapon and another hand placed on a sheath at their opposing hip (almost like Samurai) unless they were to dual-wield sabers. The overall goal for that type of weapon was to have a fighting style matching what you would expect of a swashbuckler or anyone using a sword that would not be as effective with thrusting attacks.

    Other options included a scepter (effectively a really ornate club), dual sabers, a even a pole at one point. I did consider the whip though, but kept thinking about what sort of style and animations would be required for it as well as what games I had played that had whips or chains as options and preferred more static alternatives.

    Before I posted it to the forums, the concept had a saber and a spell focus that looked like a jeweled buckler, then it was just a jeweled pommelguard and then removed completely.

    Quote Originally Posted by Dualgunner View Post
    It's a spellcaster that learns new spells by getting hit in the face. If you're getting hit and you're not a tank you're doing it wrong *looks at MNK and SAM*
    Once. They learned by getting hit once.

    Actually the main reason why I didn't make it a tank was because I never felt like it had enough of a toolkit for tanking. Sure, some examples like White Wind and Mighty Guard (a.k.a. the tank 2-bar Limit Break), but there's really not much more than that. It was also traditionally never that tanky, only being sturdy enough to take just as many hits as any other typical melee job, hence why I kept it to that role and tried providing more support components.
    (2)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kazrah View Post
    Once. They learned by getting hit once.

    Actually the main reason why I didn't make it a tank was because I never felt like it had enough of a toolkit for tanking. Sure, some examples like White Wind and Mighty Guard (a.k.a. the tank 2-bar Limit Break), but there's really not much more than that. It was also traditionally never that tanky, only being sturdy enough to take just as many hits as any other typical melee job, hence why I kept it to that role and tried providing more support components.
    I have to agree that the vast majority of its spell kit was dps related and debuffing, but now with RDM we're starting to get less needy in that department...hmmm

    However in terms of a DD caster that RDM didnt fill, we still have room for one that has more debuffing and buffing than straight res/cure so there could still be room for it as a caster DD...

    Thing is I would be shocked to see no tank or healer in 5.0. And given what balance we have now, i would just think wed get a ranged physical if we got a dps(like in HW)

    if they held onto the thavnair theme id love to see MSTK make that tank slot as well, but after seeing SAM implemented which all classic iterations show it surely had to be a tank, im not entirely certain that theyd have to go with the aesthetic

    And besides M barrier, all of MST toolkit was Up DPS with spell sword, so hmmm

    Healer would be pretty odd fpr BLU, but it would be funny fo be rewarded for missing a mechanic
    (2)
    Last edited by ADVSS; 06-30-2017 at 07:23 AM.

  8. #8
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
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    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ADVSS View Post
    Thing is I would be shocked to see no tank or healer in 5.0. And given what balance we have now, i would just think wed get a ranged physical if we got a dps(like in HW)
    Oh, I'm more than convinced that 5.0 will bring a tank and a healer. Not because of the lack of players in those roles, but rather due to a necessity to expand on the variety in both of those roles. I doubt we'd get another dps job that soon, but I'd agree that the next one would likely be something ranged.

    As for aesthetic, BLU has a couple it could choose from. The FFV and the FFT versions are probably the most notable, with the BLU of the FFTA series most often being the one I kept thinking of when I worked on that concept. Then again, it could be like SAM and break tradition from past games, which wouldn't necessarily be a bad thing either.
    (1)

  9. #9
    Player
    Souji_Lashtail's Avatar
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    Feb 2017
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    13
    Character
    Souji Lashtail
    World
    Famfrit
    Main Class
    Red Mage Lv 53
    Quote Originally Posted by Kazrah View Post
    Other options included a scepter (effectively a really ornate club), dual sabers, a even a pole at one point. I did consider the whip though, but kept thinking about what sort of style and animations would be required for it as well as what games I had played that had whips or chains as options and preferred more static alternatives.

    Before I posted it to the forums, the concept had a saber and a spell focus that looked like a jeweled buckler, then it was just a jeweled pommelguard and then removed completely.
    Hm. Cool ideas, though I'd say the swashbuckler aspect has been swiped by RDM. Going off of the Thavnairian alchemist theme, perhaps a whip-blade, ala Seven of Type-0? Something that fits that they're alchemists and tinkerers?
    (1)

  10. #10
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
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    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Souji_Lashtail View Post
    Hm. Cool ideas, though I'd say the swashbuckler aspect has been swiped by RDM.
    Not as much as you'd think, mostly because pirates and anyone using cutlass-style or tulwar-style blades never used the formal fencing style used by RDM.

    Quote Originally Posted by AlphaFox View Post
    We would just have to realize this isn't like 11 or the single player games, if you want BLU, know your skills are already set in stone of when and how you learn em.
    This is pretty much what I was getting at with how Blue Mage would learn spells in FFXIV. Cutscenes to show the character getting hit by the monster ability, then getting images of how the monster uses the ability and then using that same ability against the monster. As for the Bad Breath example, I think I had it as an cone-based dot effect because it needed something extra in the AoE damage department.

    Quote Originally Posted by Nixxe View Post
    So basically you aren't interested in an actual blue mage and are just so giddy over the idea of some random class called a blue mage being included that you'll happily take whatever is dumped in front of you.
    It's called readaptation, because if devs followed your standards of logic, then we'd never have anymore new jobs.


    As for everyone else, thank you so much for your suggestions! I'll definitely keep working on the concept with at least the majority of them in mind.
    (2)
    Last edited by Kazrah; 06-30-2017 at 09:21 PM.

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